/// <summary> /// Function to toggle the mouse cursor when card is being hovered over other panel /// </summary> private void OnCardDragOver(object sender, DragEventArgs e) { CardPanel panel = (CardPanel)sender; if (panel.GetType() == typeof(FreeCellCardPanel)) { bool canDrop = (GameRules.IsFreeCellCardPanel(panel)); if (!canDrop) { Cursor.Current = System.Windows.Forms.Cursors.No; } } else if (panel.GetType() == typeof(HomeCellCardPanel)) { Cursor.Current = System.Windows.Forms.Cursors.Default; } else if (panel.GetLength() == 0) { Cursor.Current = System.Windows.Forms.Cursors.Default; } else { Card card = (Card)e.Data.GetData(typeof(Card)); bool canDrop = GameRules.IsMoveValid(card, panel.GetTopCard()); if (!canDrop) { Cursor.Current = System.Windows.Forms.Cursors.No; } } }
/// <summary> /// Timer to animate the gameplay /// </summary> private void animation_Tick(object sender, EventArgs e) { if (counter < cardMoveMade.Count) { Card tempCard = cardMoveMade[counter]; CardPanel tempNewPanel = newCardPanelMoveMade[counter]; CardPanel tempOldPanel = oldCardPanelMoveMade[counter]; addCardMoveToTextBox(tempCard.cardId, tempNewPanel.Name); tempNewPanel.AddCard(tempCard); tempOldPanel.RemoveCard(tempCard); tempCard.Parent = tempNewPanel; updateNumberOfMove(); if (tempNewPanel.GetType() == typeof(HomeCellCardPanel) || tempNewPanel.GetType() == typeof(FreeCellCardPanel)) { tempOldPanel.OrganizePanel(); tempNewPanel.OrganizePanelWithoutOffset(); } else { tempOldPanel.OrganizePanel(); tempNewPanel.OrganizePanel(); } counter++; } else { animation.Stop(); timeRecorder.Stop(); saveGameToolStripMenuItem.Enabled = false; loadGameToolStripMenuItem.Enabled = false; reviewGameplayToolStripMenuItem.Enabled = false; DialogResult res = MessageBox.Show("Gameplay animation is finished! Do you want to restart a new game?", "Confirmation", MessageBoxButtons.OKCancel, MessageBoxIcon.Information); if (res == DialogResult.OK) { ResetGame(); } } }
/// <summary> /// Function to add, remove, organize the card stack when valid card is being dropped /// </summary> private void OnCardDragDrop(object sender, DragEventArgs e) { CardPanel panel = (CardPanel)sender; Card droppedCard = (Card)e.Data.GetData(typeof(Card)); CardPanel oldParent = (CardPanel)droppedCard.Parent; if (panel.GetType() == typeof(CardPanel) && panel.GetLength() == 0) //Check if the Tableau Card Panel is emtpy { addCardMoveToTextBox(droppedCard.cardId, panel.Name); storeAnimationState(droppedCard, oldParent, panel); CardPanel oldPanel = (CardPanel)droppedCard.Parent; oldPanel.RemoveCard(droppedCard); ((Card)e.Data.GetData(typeof(Card))).Parent = (Panel)sender; panel.AddCard(droppedCard); updateNumberOfMove(); } else if (panel.GetType() == typeof(FreeCellCardPanel) && oldParent.GetCardIndex(droppedCard) == oldParent.GetLength() - 1) //Check if CardPanel is FreeCell and selected card is at the top of the stack { if (GameRules.IsFreeCellCardPanel(panel)) //Check if the freecell cardstack is not occupied { addCardMoveToTextBox(droppedCard.cardId, panel.Name); storeAnimationState(droppedCard, oldParent, panel); CardPanel oldPanel = (CardPanel)droppedCard.Parent; oldPanel.RemoveCard(droppedCard); ((Card)e.Data.GetData(typeof(Card))).Parent = (Panel)sender; panel.AddCard(droppedCard); updateNumberOfMove(); } } else if (panel.GetType() == typeof(HomeCellCardPanel)) //Check if CardPanel is HomeCell { //Check if homecell cardstack is not occupied, the destination has no card, the card being dropped is Ace and the selected card is at the top of the stack if (GameRules.IsHomeCellCardPanel(panel) && panel.GetLength() == 0 && droppedCard.face == Face.Ace && oldParent.GetCardIndex(droppedCard) == oldParent.GetLength() - 1) { addCardMoveToTextBox(droppedCard.cardId, panel.Name); storeAnimationState(droppedCard, oldParent, panel); CardPanel oldPanel = (CardPanel)droppedCard.Parent; oldPanel.RemoveCard(droppedCard); ((Card)e.Data.GetData(typeof(Card))).Parent = (Panel)sender; panel.AddCard(droppedCard); panel.OrganizePanelWithoutOffset(); updateNumberOfMove(); } //Check if homecell cardstack is not occupied, the destination has cards, the card being dropped is Ace and the selected card is at the top of the stack else if (GameRules.IsHomeCellCardPanel(panel) && panel.GetLength() > 0 && droppedCard.face != Face.Ace && oldParent.GetCardIndex(droppedCard) == oldParent.GetLength() - 1) { //Check if Suits are matched and Faces are valid if ((GameRules.IsHomeCellCardValid(panel, droppedCard, panel.GetTopCard()))) { addCardMoveToTextBox(droppedCard.cardId, panel.GetTopCard().cardId, panel.Name); storeAnimationState(droppedCard, oldParent, panel); CardPanel oldPanel = (CardPanel)droppedCard.Parent; oldPanel.RemoveCard(droppedCard); ((Card)e.Data.GetData(typeof(Card))).Parent = (Panel)sender; panel.AddCard(droppedCard); panel.OrganizePanelWithoutOffset(); updateNumberOfMove(); } } } //Check if CardPanel is Tableau and if the stack is valid else if (panel.GetType() == typeof(CardPanel) && GameRules.IsStackValid(oldParent.cardStack, oldParent.GetCardIndex(droppedCard), panel.GetTopCard())) { // loop through all cards that are being moved int droppedCardIndex = oldParent.GetCardIndex(droppedCard); while (oldParent.cardStack.Count >= droppedCardIndex + 1) { Card temp = oldParent.cardStack[droppedCardIndex]; addCardMoveToTextBox(temp.cardId, panel.GetTopCard().cardId, panel.Name); storeAnimationState(temp, oldParent, panel); panel.AddCard(temp); temp.Parent = panel; if (!oldParent.RemoveCard(temp)) { MessageBox.Show("Invalid stack"); } } updateNumberOfMove(); oldParent.OrganizePanel(); panel.OrganizePanel(); } //Check if CardPanel is Tableau and if single card move is valid else if (droppedCard == (droppedCard.Parent as CardPanel).GetTopCard() && GameRules.IsMoveValid(droppedCard, panel.GetTopCard())) { addCardMoveToTextBox(droppedCard.cardId, panel.GetTopCard().cardId, panel.Name); storeAnimationState(droppedCard, oldParent, panel); CardPanel oldPanel = (CardPanel)droppedCard.Parent; oldPanel.RemoveCard(droppedCard); ((Card)e.Data.GetData(typeof(Card))).Parent = (Panel)sender; panel.AddCard(droppedCard); updateNumberOfMove(); } }