public void Down() { if (mario.IsGrounded()) { mario.state = new RightIdleSmallMarioState(mario); mario.marioSprite = new RightIdleSmallMario(); mario.SetGrounded(); } }
public void Down() { if (mario.IsGrounded()) { mario.state = new LeftIdleBigMarioState(mario); mario.marioSprite = new LeftIdleLargeMario(); mario.SetGrounded(); } }