コード例 #1
0
        private void RenderCam()
        {
            try {
                if (cam == null) {
                    GameObject go = new GameObject("vBugPlaybackCamera");
                    go.transform.position = new Vector3(0, 0f, -1f); //far far away
                    cam = go.AddComponent<Camera>();
                    cam.enabled = false;
                    cam.clearFlags = CameraClearFlags.SolidColor;
                    cam.backgroundColor = Color.black;
                    cam.fieldOfView = 30f;
                    cam.nearClipPlane = 0.25f;
                    cam.farClipPlane = 2.5f;
                    cam.useOcclusionCulling = false;
                    cam.renderingPath = RenderingPath.VertexLit;

                    cam.cullingMask = 1 << vBugEditorSettings.PlaybackRenderLayer;
                    meshManager = go.AddComponent<WindowRenderer>();

                    Frankfort.VBug.Internal.GameObjectUtility.SetHideFlagsRecursively(go);
                }

                int newWdith = (int)mainRect.width;
                int newHeight = (int)mainRect.height;

                if (newWdith > 0 && newHeight > 0 && meshManager != null) {
                    meshManager.SetObjectsToRender(mainRect, new GameObject[] { quadParent.gameObject });//, gimballParent.gameObject});

                    Camera current = Camera.current;
                    Handles.DrawCamera(mainRect, cam, DrawCameraMode.Normal);
                    Camera.SetupCurrent(current);

                }
            } catch (Exception e) {
                if (vBugEditorSettings.DebugMode)
                    Debug.LogError(e.Message + e.StackTrace);
            }
        }
コード例 #2
0
        private void DestroySceneElements()
        {
            if (overlays != null) {
                foreach (BasePlaybackOverlay overlay in overlays)
                    overlay.Dispose();
            }

            if (cam != null)
                UnityEngine.Object.DestroyImmediate(cam.gameObject);

            if (quadParent != null)
                UnityEngine.Object.DestroyImmediate(quadParent.gameObject);

            overlays = null;
            cam = null;
            meshManager = null;
            quadParent = null;
        }