private void CreateResourceDirectories() { try { ResourceFolderManager.Unregister(ANDROID_CONTROLLER_FOLDER); Extract_Resources = true; } catch (Exception) { Extract_Resources = true; } ResourceFolderManager.Register(ANDROID_CONTROLLER_FOLDER); }
private EngineController() { ResourceFolderManager.Register(ANDROID_CONTROLLER_FOLDER); this.resourceDirectory = ResourceFolderManager.GetRegisteredFolderPath(ANDROID_CONTROLLER_FOLDER); }