static int LoadAssetSync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); string arg1 = ToLua.CheckString(L, 3); Framework.SyncAssetProxy o = obj.LoadAssetSync(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); string arg1 = ToLua.CheckString(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); Framework.SyncAssetProxy o = obj.LoadAssetSync(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Framework.ResourceMgr.LoadAssetSync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); obj.Init(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAssetProxy(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 3) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); string arg1 = ToLua.CheckString(L, 3); Framework.AsyncAssetProxy o = obj.LoadAssetProxy(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); string arg1 = ToLua.CheckString(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); Framework.AsyncAssetProxy o = obj.LoadAssetProxy(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 5) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); string arg1 = ToLua.CheckString(L, 3); System.Action <float> arg2 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); Framework.AsyncAssetProxy o = obj.LoadAssetProxy(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Framework.ResourceMgr.LoadAssetProxy")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CancleAllProxy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); System.Collections.Generic.IEnumerator <float> o = obj.CancleAllProxy(); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddProxy(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetProxy arg0 = (Framework.AssetProxy)ToLua.CheckObject <Framework.AssetProxy>(L, 2); obj.AddProxy(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 2); obj.UnloadObject(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadUnusedAssets(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); System.Action <UnityEngine.AsyncOperation> arg0 = (System.Action <UnityEngine.AsyncOperation>)ToLua.CheckDelegate <System.Action <UnityEngine.AsyncOperation> >(L, 2); obj.UnloadUnusedAssets(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadUnitySceneMemory(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3); obj.UnloadUnitySceneMemory(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GameGC(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.GameGC"); #endif try { ToLua.CheckArgsCount(L, 1); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); obj.GameGC(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_MAX_LOAD_TIME(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Framework.ResourceMgr obj = (Framework.ResourceMgr)o; float ret = obj.MAX_LOAD_TIME; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index MAX_LOAD_TIME on a nil value")); } }
static int get_ResourceMgrInitHandler(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Framework.ResourceMgr obj = (Framework.ResourceMgr)o; Framework.ManagerInitEventHandler ret = obj.ResourceMgrInitHandler; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ResourceMgrInitHandler on a nil value")); } }
static int set_ResourceMgrInitHandler(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Framework.ResourceMgr obj = (Framework.ResourceMgr)o; Framework.ManagerInitEventHandler arg0 = (Framework.ManagerInitEventHandler)ToLua.CheckDelegate <Framework.ManagerInitEventHandler>(L, 2); obj.ResourceMgrInitHandler = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ResourceMgrInitHandler on a nil value")); } }
static int DestroyInstantiateObject(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.DestroyInstantiateObject"); #endif try { ToLua.CheckArgsCount(L, 2); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 2); obj.DestroyInstantiateObject(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadUnusedAssets(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.UnloadUnusedAssets"); #endif try { ToLua.CheckArgsCount(L, 2); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2); obj.UnloadUnusedAssets(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CancleAllProxy(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.CancleAllProxy"); #endif try { ToLua.CheckArgsCount(L, 1); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); System.Collections.Generic.IEnumerator <float> o = obj.CancleAllProxy(); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddRemoveProxy(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.AddRemoveProxy"); #endif try { ToLua.CheckArgsCount(L, 2); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AbsAssetProxy arg0 = (Framework.AbsAssetProxy)ToLua.CheckObject <Framework.AbsAssetProxy>(L, 2); obj.AddRemoveProxy(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadSceneAsync(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 2) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.LoadSceneAsync(arg0); return(0); } else if (count == 3) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); System.Action <float> arg1 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 3); obj.LoadSceneAsync(arg0, arg1); return(0); } else if (count == 4) { Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); System.Action <UnityEngine.SceneManagement.Scene> arg1 = (System.Action <UnityEngine.SceneManagement.Scene>)ToLua.CheckDelegate <System.Action <UnityEngine.SceneManagement.Scene> >(L, 3); System.Action <float> arg2 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 4); obj.LoadSceneAsync(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Framework.ResourceMgr.LoadSceneAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadUnitySceneMemory(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.UnloadUnitySceneMemory"); #endif try { ToLua.CheckArgsCount(L, 3); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3); obj.UnloadUnitySceneMemory(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadResourceProxy(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.LoadResourceProxy"); #endif try { ToLua.CheckArgsCount(L, 2); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); Framework.ResourceAssetProxy o = obj.LoadResourceProxy(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_ResourceMgrInitHandler(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.ResourceMgrInitHandler"); #endif object o = null; try { o = ToLua.ToObject(L, 1); Framework.ResourceMgr obj = (Framework.ResourceMgr)o; Framework.ManagerInitEventHandler arg0 = (Framework.ManagerInitEventHandler)ToLua.CheckDelegate<Framework.ManagerInitEventHandler>(L, 2); obj.ResourceMgrInitHandler = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index ResourceMgrInitHandler on a nil value"); } }
static int get_LOAD_ASSET_PRECENT(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.LOAD_ASSET_PRECENT"); #endif object o = null; try { o = ToLua.ToObject(L, 1); Framework.ResourceMgr obj = (Framework.ResourceMgr)o; float ret = obj.LOAD_ASSET_PRECENT; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LOAD_ASSET_PRECENT on a nil value")); } }
static int get_ResourceMgrInitHandler(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.ResourceMgrInitHandler"); #endif object o = null; try { o = ToLua.ToObject(L, 1); Framework.ResourceMgr obj = (Framework.ResourceMgr)o; Framework.ManagerInitEventHandler ret = obj.ResourceMgrInitHandler; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ResourceMgrInitHandler on a nil value")); } }
static int get_LuaAssetBundle(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.LuaAssetBundle"); #endif object o = null; try { o = ToLua.ToObject(L, 1); Framework.ResourceMgr obj = (Framework.ResourceMgr)o; UnityEngine.AssetBundle ret = obj.LuaAssetBundle; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LuaAssetBundle on a nil value")); } }
static int _CreateFramework_ResourceMgr(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { Framework.ResourceMgr obj = new Framework.ResourceMgr(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Framework.ResourceMgr.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }