/////////////////////////////////////////////////////////////////////////// // Despawn Pet /////////////////////////////////////////////////////////////////////////// public static byte[] PetSpawn(int petid, byte type, pet_obj o) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_PLAYER_SPAWN_PET); //Select Opcode Writer.DWord(petid); //Pet ID switch (type) { case 1: //Despawn pet Writer.Byte(1); break; case 2: //Rename pet respawn Writer.Byte(5); Writer.Text(o.Petname); break; case 3: //Attack pet respawn for exp info Writer.Byte(3);//Static Writer.LWord(o.exp);//New exp Writer.DWord(o.OwnerID);//Owner id break; } return Writer.GetBytes(); }
public static byte[] CreateFormedParty(party pt) { //Create new packet writer PacketWriter Writer = new PacketWriter(); //Add opcode to packet Writer.Create(Systems.SERVER_FORMED_PARTY_CREATED); //Static byte Writer.Byte(1); //Party id Writer.DWord(pt.ptid); //0 Dword value Writer.DWord(0); //Party type Writer.Byte(pt.Type); //Party purpose Writer.Byte(pt.ptpurpose); //Party min level required Writer.Byte(pt.minlevel); //Party max level allowed Writer.Byte(pt.maxlevel); //Party name Writer.Text3(pt.partyname); //Return all bytes to send return Writer.GetBytes(); }
public static byte[] AlchemyResponse(bool isSuccess, Global.slotItem sItem, byte type, byte totalblue) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_ALCHEMY); Writer.Byte(1); Writer.Byte(2); Writer.Bool(isSuccess); Writer.Byte(sItem.Slot); if (!isSuccess) { Writer.Byte(0); } Writer.DWord(0); Writer.DWord(sItem.ID); Writer.Byte(sItem.PlusValue); Writer.LWord(0); Writer.DWord(sItem.Durability); Writer.Byte(Data.ItemBlue[sItem.dbID].totalblue); for (int i = 0; i <= Data.ItemBlue[sItem.dbID].totalblue - 1; i++) { Writer.DWord(Data.MagicOptions.Find(mg => (mg.Name == Convert.ToString(Data.ItemBlue[sItem.dbID].blue[i]))).ID); Writer.DWord(Data.ItemBlue[sItem.dbID].blueamount[i]); } Writer.Word(1); Writer.Word(2); Writer.Word(3); return Writer.GetBytes(); }
public static byte[] Effects2Dmg(int id, int dmg) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_EFFECT_DAMAGE); Writer.DWord(id); Writer.DWord(dmg); return Writer.GetBytes(); }
public static byte[] BalloonTicket(int charid, int info) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_TICKET); Writer.Byte(0); Writer.DWord(charid); Writer.DWord(info); return Writer.GetBytes(); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Player move up to horse //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] Player_UpToHorse(int ownerID, bool type, int petID) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_PLAYER_UPTOHORSE); //Select opcode Writer.Byte(1); //Static byte Writer.DWord(ownerID); //Horse Owner ID Writer.Byte(type); //Horse Type Writer.DWord(petID); //Horse ID return Writer.GetBytes(); }
/////////////////////////////////////////////////////////////////////////// // Grab pet settings /////////////////////////////////////////////////////////////////////////// public static byte[] ChangePetSettings(byte option, int petid, byte type, int settings) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_GPET_SETTINGS); Writer.Byte(option); Writer.DWord(petid); Writer.Byte(type); Writer.DWord(settings); return Writer.GetBytes(); }
public static byte[] EffectUpdate(int objectid, Effect.EffectNumbers effectid, bool start) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_SKILL_EFFECTS); Writer.DWord(objectid); Writer.Byte(1); Writer.Bool(start); Writer.Byte(4); // effect change Writer.DWord(effectid); return Writer.GetBytes(); }
public static byte[] GuildSetTitle2(int guildid, int charid, string title) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_GUILD_SET_TITLE2); Writer.Byte(1); Writer.DWord(guildid); Writer.DWord(charid); Writer.Word(title.Length); Writer.String(title); return Writer.GetBytes(); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Horse Stats //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] Pet_Information(int id, int model, int hp, int charid, pet_obj o) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_PET_INFORMATION); //Select opcode Writer.DWord(id); //Horse ID Writer.DWord(model); //Horse Model Writer.DWord(hp); //Horse HP Writer.DWord(hp); //Horse SEC HP Writer.Byte(0); //Static byte ? return Writer.GetBytes(); }
void RenameParty() { try { //Create new packet reader PacketReader reader = new PacketReader(PacketInformation.buffer); //First integer is party id int partyid = reader.Int32(); //Second integer is not needed int NotNeeded = reader.Int32(); //Byte party type byte ptype = reader.Byte(); //Byte party purpose byte purpose = reader.Byte(); //Byte minimum level byte minlevel = reader.Byte(); //Byte max level to enter party byte maxlevel = reader.Byte(); //Party name lenght short namel = reader.Int16(); //Party name each character is a word value using text3 string pname = reader.Text3(); //Create new packet writer PacketWriter Writer = new PacketWriter(); //Add opcode to server packet Writer.Create(Systems.SERVER_PARTY_CHANGENAME); //Write static byte 1 Writer.Byte(1); //Write party id Writer.DWord(partyid); //Write dword 0 Writer.DWord(0); //Write party type Writer.Byte(ptype); //Write party purpose Writer.Byte(purpose); //Write party minimum level Writer.Byte(minlevel); //Write party max level Writer.Byte(maxlevel); //Write party name Writer.Text3(pname); //Send bytes to client client.Send(Writer.GetBytes()); } //If a error happens catch (Exception ex) { //Write the exception to the log Systems.Debugger.Write(ex); } }
public static byte[] GuildSetOnline(guild c, int memberid) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_GUILD_ONLINE); Writer.DWord(memberid); Writer.DWord(c.Guildid); Writer.Text(c.Name); Writer.Word(0); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(1); return Writer.GetBytes(); }
public static byte[] GuildKick(int memberid) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_GUILD_DISBAND); Writer.DWord(memberid); return Writer.GetBytes(); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Delete Item from inventory visual //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] DespawnFromInventory(int id) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_ITEM_DELETE); Writer.DWord(id); return Writer.GetBytes(); }
public static byte[] TeleportOtherStart() { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_TELEPORTOTHERSTART); Writer.DWord(0); return Writer.GetBytes(); }
public static byte[] ActionPacket(byte type1, byte type2, int skillid, int ownerid, int castingid, int target) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_ACTION_DATA); Writer.Byte(type1); Writer.Byte(type2); Writer.Byte(0x30); Writer.DWord(skillid); Writer.DWord(ownerid); Writer.DWord(castingid); Writer.DWord(target); Writer.Byte(0); return Writer.GetBytes(); }
public static byte[] GuildDonateGP(int donatedgp) { PacketWriter writer = new PacketWriter(); writer.Create(Systems.SERVER_GUILD_DONATE_GP); writer.Byte(1); writer.DWord(donatedgp); return writer.GetBytes(); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Movement Angle //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] Angle(int id, ushort angle) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_ANGLE); //Select opcode Writer.DWord(id); //Character ID Writer.Word(angle); //Angle return Writer.GetBytes(); }
void ListPartyMatching(List<party> pt) { //Create new packet writer PacketWriter Writer = new PacketWriter(); //Add opcode Writer.Create(Systems.SERVER_SEND_PARTYLIST); //Write static bytes Writer.Byte(1); Writer.Byte(4); Writer.Byte(0); //Write total count of partys Writer.Byte(pt.Count); //If party count higher is then zero if (pt.Count > 0) { //Repeat for each party in list of party's foreach (party currpt in pt) { //Get player information using leaderid Systems s = Systems.GetPlayer(currpt.LeaderID); //Write party id Writer.DWord(currpt.ptid); //Write leader id Writer.DWord(currpt.LeaderID); //Write charactername Writer.Text(s.Character.Information.Name); //Write static byte 1 Writer.Byte(1); //Write current party players count Writer.Byte(currpt.Members.Count); //Write party type Writer.Byte(currpt.Type); //Write party purpose Writer.Byte(currpt.ptpurpose); //Write min level required Writer.Byte(currpt.minlevel); //Write max level to join the party Writer.Byte(currpt.maxlevel); //Write party name Writer.Text3(currpt.partyname); } } //Send bytes to the client client.Send(Writer.GetBytes()); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Chat Packet //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] ChatPacket(byte type, int id, string text, string name) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_CHAT); Writer.Byte(type); switch (type) { case 1: Writer.DWord(id); Writer.Text3(text); break; case 3: Writer.DWord(id); Writer.Text3(text); break; case 2: Writer.Text(name); Writer.Text3(text); break; case 4: Writer.Text(name); Writer.Text3(text); break; case 5: Writer.Text(name); Writer.Text3(text); break; case 6: Writer.Text(name); Writer.Text3(text); break; case 7: Writer.Text3(text); break; case 9: Writer.Text(name); Writer.Text3(text); break; case 11: Writer.Text(name); Writer.Text3(text); break; } return Writer.GetBytes(); }
public static byte[] StartingLeaveGame(byte time, byte type) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_LEAVE_ACCEPT); Writer.Byte(1); Writer.DWord(time); Writer.Byte(type); return Writer.GetBytes(); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Change item quantity //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] ChangeItemQ(byte tslot, int itemid) { PacketWriter writer = new PacketWriter(); writer.Create(Systems.SERVER_ITEM_QUANTITY_UPDATE); writer.Byte(tslot); writer.Byte(1); writer.DWord(itemid); return writer.GetBytes(); }
public static byte[] GuildSetTitle(int charid, string charname, string title) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_GUILD_SET_TITLE); Writer.DWord(charid); Writer.Text(charname); Writer.Text(title); return Writer.GetBytes(); }
public static byte[] ErrorArmorType(int itemid) { //Dunno what this is for yet. PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_ITEM_EQUIP_CHECK); Writer.DWord(itemid); Writer.Byte(0); return Writer.GetBytes(); }
public static byte[] HonorRank(character c) { Systems.MsSQL ms = new Systems.MsSQL("SELECT * FROM rank_honor"); PacketWriter Writer = new PacketWriter(); int countinfo = ms.Count(); Writer.Create(Systems.SERVER_HONOR_RANK); Writer.Byte(1); int i = 0; Writer.Byte(Convert.ToByte(countinfo)); using (SqlDataReader reader = ms.Read()) { while (reader.Read()) { byte rankicon = reader.GetByte(1); string rankname = reader.GetString(2); byte ranklevel = reader.GetByte(3); byte ranklevelc = reader.GetByte(4); int graduatesc = reader.GetInt32(5); int rankposc = reader.GetInt32(6); Writer.DWord(i + 1); Writer.Byte(rankicon); Writer.Text(rankname); Writer.Byte(ranklevel); Writer.Byte(ranklevelc); Writer.DWord(graduatesc); //If player has no guild, we write a 0 word value if (c.Network.Guild.Name == null) { Writer.Word(0); } //If player has a guild we write the guild name. else { Writer.Text(c.Network.Guild.Name); } i++; } ms.Close(); } return Writer.GetBytes(); }
/////////////////////////////////////////////////////////////////////////// // Grab pet information packet /////////////////////////////////////////////////////////////////////////// public static byte[] Pet_Information_grab(pet_obj o, byte slot) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_PET_INFORMATION); try { ////////////////////////////////////////////////////////////////////////////////////// // Grabpet structure ////////////////////////////////////////////////////////////////////////////////////// Writer.DWord(o.UniqueID); //Unique ID Writer.DWord(o.Model); //Pet Model Writer.DWord(0x00006D); //Settings Writer.DWord(0x00006D); //Settings Writer.DWord(0x000047); //Settings 0x47 grab pet active 0 disabled if (o.Petname != "No name") //############### Writer.Text(o.Petname); // Name region else // Writer.Word(0); //############### Writer.Byte(o.Slots); //Slots count inventory pet ////////////////////////////////////////////////////////////////////////////////////// // Grabpet item inventory ////////////////////////////////////////////////////////////////////////////////////// Systems.MsSQL ms = new Systems.MsSQL("SELECT * FROM char_items WHERE owner='" + o.OwnerID + "' AND pet_storage_id='" + o.UniqueID + "'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) Item.AddItemPacket(Writer, reader.GetByte(5), reader.GetInt32(2), reader.GetByte(4), reader.GetInt16(6), reader.GetInt32(7), reader.GetInt32(0), reader.GetInt32(9), reader.GetInt32(30)); } ms.Close(); ////////////////////////////////////////////////////////////////////////////////////// // Other ////////////////////////////////////////////////////////////////////////////////////// Writer.DWord(o.OwnerID); //Character ID Writer.Byte(slot); //Slot location of the pet ////////////////////////////////////////////////////////////////////////////////////// } catch (Exception ex) { Console.WriteLine("Pet load error: " + ex); } return Writer.GetBytes(); }
public static byte[] EnterStall(int CharacterID, stall stall) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_STALL_OTHER_OPEN); Writer.Byte(1); Writer.DWord(stall.ownerID); Writer.Text3(stall.WelcomeMsg); Writer.Bool(stall.isOpened); Writer.Byte(0); StallItemPacket(stall.ItemList, Writer); Writer.Byte(stall.Members.Count - 2); for (byte i = 0; i < stall.Members.Count; i++) { if (stall.Members[i] != stall.ownerID && stall.Members[i] != CharacterID) Writer.DWord(stall.Members[i]); } return Writer.GetBytes(); }
public static byte[] AttackPetHGP(pet_obj c) { PacketWriter writer = new PacketWriter(); writer.Create(Systems.SERVER_PET_HGP); writer.DWord(c.UniqueID); writer.Byte(3); writer.Byte(0); writer.Byte(0); return writer.GetBytes(); }
public static byte[] Unique_Data(byte type, int mobid, string name) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_UNIQUE_ANNOUNCE); Writer.Byte(type); switch (type) { case 5: Writer.Byte(0x0C); Writer.DWord(mobid); break; case 6: Writer.Byte(0x0C); Writer.DWord(mobid); Writer.Text(name); break; } return Writer.GetBytes(); }
public static byte[] LoadGame_2() { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_PATCH); Writer.Word(0x0100); Writer.Word(0x0100); Writer.Byte(0x69); Writer.Byte(0x0C); Writer.DWord(0x00000005); Writer.Byte(0x02); return Writer.GetBytes(); }