DWord() public method

public DWord ( int data ) : void
data int
return void
コード例 #1
0
ファイル: GrabpetPackets.cs プロジェクト: CarlosX/DarkEmu
 ///////////////////////////////////////////////////////////////////////////
 // Despawn Pet
 ///////////////////////////////////////////////////////////////////////////
 public static byte[] PetSpawn(int petid, byte type, pet_obj o)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_PLAYER_SPAWN_PET);   //Select Opcode
     Writer.DWord(petid);                              //Pet ID
     switch (type)
     {
         case 1:
             //Despawn pet
             Writer.Byte(1);
             break;
         case 2:
             //Rename pet respawn
             Writer.Byte(5);
             Writer.Text(o.Petname);
             break;
         case 3:
             //Attack pet respawn for exp info
             Writer.Byte(3);//Static
             Writer.LWord(o.exp);//New exp
             Writer.DWord(o.OwnerID);//Owner id
             break;
     }
     return Writer.GetBytes();
 }
コード例 #2
0
ファイル: JoinPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] CreateFormedParty(party pt)
 {
     //Create new packet writer
     PacketWriter Writer = new PacketWriter();
     //Add opcode to packet
     Writer.Create(Systems.SERVER_FORMED_PARTY_CREATED);
     //Static byte
     Writer.Byte(1);
     //Party id
     Writer.DWord(pt.ptid);
     //0 Dword value
     Writer.DWord(0);
     //Party type
     Writer.Byte(pt.Type);
     //Party purpose
     Writer.Byte(pt.ptpurpose);
     //Party min level required
     Writer.Byte(pt.minlevel);
     //Party max level allowed
     Writer.Byte(pt.maxlevel);
     //Party name
     Writer.Text3(pt.partyname);
     //Return all bytes to send
     return Writer.GetBytes();
 }
コード例 #3
0
ファイル: AlchemyPackets.cs プロジェクト: CarlosX/DarkEmu
        public static byte[] AlchemyResponse(bool isSuccess, Global.slotItem sItem, byte type, byte totalblue)
        {
            PacketWriter Writer = new PacketWriter();
            Writer.Create(Systems.SERVER_ALCHEMY);
            Writer.Byte(1);
            Writer.Byte(2);
            Writer.Bool(isSuccess);
            Writer.Byte(sItem.Slot);
            if (!isSuccess) { Writer.Byte(0); }
            Writer.DWord(0);
            Writer.DWord(sItem.ID);
            Writer.Byte(sItem.PlusValue);
            Writer.LWord(0);
            Writer.DWord(sItem.Durability);
            Writer.Byte(Data.ItemBlue[sItem.dbID].totalblue);
            for (int i = 0; i <= Data.ItemBlue[sItem.dbID].totalblue - 1; i++)
            {
                Writer.DWord(Data.MagicOptions.Find(mg => (mg.Name == Convert.ToString(Data.ItemBlue[sItem.dbID].blue[i]))).ID);
                Writer.DWord(Data.ItemBlue[sItem.dbID].blueamount[i]);
            }
            Writer.Word(1);
            Writer.Word(2);
            Writer.Word(3);

            return Writer.GetBytes();
        }
コード例 #4
0
ファイル: SkillSystemPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] Effects2Dmg(int id, int dmg)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_EFFECT_DAMAGE);
     Writer.DWord(id);
     Writer.DWord(dmg);
     return Writer.GetBytes();
 }
コード例 #5
0
ファイル: CharacterLoad.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] BalloonTicket(int charid, int info)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_TICKET);
     Writer.Byte(0);
     Writer.DWord(charid);
     Writer.DWord(info);
     return Writer.GetBytes();
 }
コード例 #6
0
ファイル: TransportPackets.cs プロジェクト: CarlosX/DarkEmu
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Player move up to horse
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public static byte[] Player_UpToHorse(int ownerID, bool type, int petID)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_PLAYER_UPTOHORSE); //Select opcode
     Writer.Byte(1);                                 //Static byte
     Writer.DWord(ownerID);                          //Horse Owner ID
     Writer.Byte(type);                              //Horse Type
     Writer.DWord(petID);                            //Horse ID
     return Writer.GetBytes();
 }
コード例 #7
0
ファイル: GrabpetPackets.cs プロジェクト: CarlosX/DarkEmu
 ///////////////////////////////////////////////////////////////////////////
 // Grab pet settings
 ///////////////////////////////////////////////////////////////////////////
 public static byte[] ChangePetSettings(byte option, int petid, byte type, int settings)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_GPET_SETTINGS);
     Writer.Byte(option);
     Writer.DWord(petid);
     Writer.Byte(type);
     Writer.DWord(settings);
     return Writer.GetBytes();
 }
コード例 #8
0
ファイル: SkillSystemPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] EffectUpdate(int objectid, Effect.EffectNumbers effectid, bool start)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_SKILL_EFFECTS);
     Writer.DWord(objectid);
     Writer.Byte(1);
     Writer.Bool(start);
     Writer.Byte(4); // effect change
     Writer.DWord(effectid);
     return Writer.GetBytes();
 }
コード例 #9
0
ファイル: GuildSystemPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] GuildSetTitle2(int guildid, int charid, string title)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_GUILD_SET_TITLE2);
     Writer.Byte(1);
     Writer.DWord(guildid);
     Writer.DWord(charid);
     Writer.Word(title.Length);
     Writer.String(title);
     return Writer.GetBytes();
 }
コード例 #10
0
ファイル: TransportPackets.cs プロジェクト: CarlosX/DarkEmu
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Horse Stats
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public static byte[] Pet_Information(int id, int model, int hp, int charid, pet_obj o)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_PET_INFORMATION);  //Select opcode
     Writer.DWord(id);                               //Horse ID
     Writer.DWord(model);                            //Horse Model
     Writer.DWord(hp);                               //Horse HP
     Writer.DWord(hp);                               //Horse SEC HP
     Writer.Byte(0);                                 //Static byte ?
     return Writer.GetBytes();
 }
コード例 #11
0
ファイル: Renaming.cs プロジェクト: CarlosX/DarkEmu
 void RenameParty()
 {
     try
     {
         //Create new packet reader
         PacketReader reader = new PacketReader(PacketInformation.buffer);
         //First integer is party id
         int partyid = reader.Int32();
         //Second integer is not needed
         int NotNeeded = reader.Int32();
         //Byte party type
         byte ptype = reader.Byte();
         //Byte party purpose
         byte purpose = reader.Byte();
         //Byte minimum level
         byte minlevel = reader.Byte();
         //Byte max level to enter party
         byte maxlevel = reader.Byte();
         //Party name lenght
         short namel = reader.Int16();
         //Party name each character is a word value using text3
         string pname = reader.Text3();
         //Create new packet writer
         PacketWriter Writer = new PacketWriter();
         //Add opcode to server packet
         Writer.Create(Systems.SERVER_PARTY_CHANGENAME);
         //Write static byte 1
         Writer.Byte(1);
         //Write party id
         Writer.DWord(partyid);
         //Write dword 0
         Writer.DWord(0);
         //Write party type
         Writer.Byte(ptype);
         //Write party purpose
         Writer.Byte(purpose);
         //Write party minimum level
         Writer.Byte(minlevel);
         //Write party max level
         Writer.Byte(maxlevel);
         //Write party name
         Writer.Text3(pname);
         //Send bytes to client
         client.Send(Writer.GetBytes());
     }
     //If a error happens
     catch (Exception ex)
     {
         //Write the exception to the log
         Systems.Debugger.Write(ex);
     }
 }
コード例 #12
0
ファイル: GuildSystemPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] GuildSetOnline(guild c, int memberid)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_GUILD_ONLINE);
     Writer.DWord(memberid);
     Writer.DWord(c.Guildid);
     Writer.Text(c.Name);
     Writer.Word(0);
     Writer.DWord(0);
     Writer.DWord(0);
     Writer.DWord(0);
     Writer.Byte(0);
     Writer.Byte(1);
     return Writer.GetBytes();
 }
コード例 #13
0
ファイル: GuildSystemPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] GuildKick(int memberid)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_GUILD_DISBAND);
     Writer.DWord(memberid);
     return Writer.GetBytes();
 }
コード例 #14
0
ファイル: ItemActionPackets.cs プロジェクト: CarlosX/DarkEmu
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Delete Item from inventory visual
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public static byte[] DespawnFromInventory(int id)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_ITEM_DELETE);
     Writer.DWord(id);
     return Writer.GetBytes();
 }
コード例 #15
0
ファイル: TeleportPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] TeleportOtherStart()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_TELEPORTOTHERSTART);
     Writer.DWord(0);
     return Writer.GetBytes();
 }
コード例 #16
0
ファイル: SkillSystemPackets.cs プロジェクト: CarlosX/DarkEmu
        public static byte[] ActionPacket(byte type1, byte type2, int skillid, int ownerid, int castingid, int target)
        {
            PacketWriter Writer = new PacketWriter();
            Writer.Create(Systems.SERVER_ACTION_DATA);
            Writer.Byte(type1);
            Writer.Byte(type2);
            Writer.Byte(0x30);

            Writer.DWord(skillid);
            Writer.DWord(ownerid);
            Writer.DWord(castingid);
            Writer.DWord(target);
            Writer.Byte(0);

            return Writer.GetBytes();
        }
コード例 #17
0
ファイル: GuildSystemPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] GuildDonateGP(int donatedgp)
 {
     PacketWriter writer = new PacketWriter();
     writer.Create(Systems.SERVER_GUILD_DONATE_GP);
     writer.Byte(1);
     writer.DWord(donatedgp);
     return writer.GetBytes();
 }
コード例 #18
0
ファイル: MovementPackets.cs プロジェクト: CarlosX/DarkEmu
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Movement Angle
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public static byte[] Angle(int id, ushort angle)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_ANGLE);    //Select opcode
     Writer.DWord(id);                       //Character ID
     Writer.Word(angle);                     //Angle
     return Writer.GetBytes();
 }
コード例 #19
0
ファイル: Listening.cs プロジェクト: CarlosX/DarkEmu
 void ListPartyMatching(List<party> pt)
 {
     //Create new packet writer
     PacketWriter Writer = new PacketWriter();
     //Add opcode
     Writer.Create(Systems.SERVER_SEND_PARTYLIST);
     //Write static bytes
     Writer.Byte(1);
     Writer.Byte(4);
     Writer.Byte(0);
     //Write total count of partys
     Writer.Byte(pt.Count);
     //If party count higher is then zero
     if (pt.Count > 0)
     {
         //Repeat for each party in list of party's
         foreach (party currpt in pt)
         {
             //Get player information using leaderid
             Systems s = Systems.GetPlayer(currpt.LeaderID);
             //Write party id
             Writer.DWord(currpt.ptid);
             //Write leader id
             Writer.DWord(currpt.LeaderID);
             //Write charactername
             Writer.Text(s.Character.Information.Name);
             //Write static byte 1
             Writer.Byte(1);
             //Write current party players count
             Writer.Byte(currpt.Members.Count);
             //Write party type
             Writer.Byte(currpt.Type);
             //Write party purpose
             Writer.Byte(currpt.ptpurpose);
             //Write min level required
             Writer.Byte(currpt.minlevel);
             //Write max level to join the party
             Writer.Byte(currpt.maxlevel);
             //Write party name
             Writer.Text3(currpt.partyname);
         }
     }
     //Send bytes to the client
     client.Send(Writer.GetBytes());
 }
コード例 #20
0
ファイル: MessagePackets.cs プロジェクト: CarlosX/DarkEmu
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Chat Packet
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public static byte[] ChatPacket(byte type, int id, string text, string name)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_CHAT);
     Writer.Byte(type);
     switch (type)
     {
         case 1:
             Writer.DWord(id);
             Writer.Text3(text);
             break;
         case 3:
             Writer.DWord(id);
             Writer.Text3(text);
             break;
         case 2:
             Writer.Text(name);
             Writer.Text3(text);
             break;
         case 4:
             Writer.Text(name);
             Writer.Text3(text);
             break;
         case 5:
             Writer.Text(name);
             Writer.Text3(text);
             break;
         case 6:
             Writer.Text(name);
             Writer.Text3(text);
             break;
         case 7:
             Writer.Text3(text);
             break;
         case 9:
             Writer.Text(name);
             Writer.Text3(text);
             break;
         case 11:
             Writer.Text(name);
             Writer.Text3(text);
             break;
     }
     return Writer.GetBytes();
 }
コード例 #21
0
ファイル: LeaveGamePackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] StartingLeaveGame(byte time, byte type)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_LEAVE_ACCEPT);
     Writer.Byte(1);
     Writer.DWord(time);
     Writer.Byte(type);
     return Writer.GetBytes();
 }
コード例 #22
0
ファイル: ItemActionPackets.cs プロジェクト: CarlosX/DarkEmu
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Change item quantity
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public static byte[] ChangeItemQ(byte tslot, int itemid)
 {
     PacketWriter writer = new PacketWriter();
     writer.Create(Systems.SERVER_ITEM_QUANTITY_UPDATE);
     writer.Byte(tslot);
     writer.Byte(1);
     writer.DWord(itemid);
     return writer.GetBytes();
 }
コード例 #23
0
ファイル: GuildSystemPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] GuildSetTitle(int charid, string charname, string title)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_GUILD_SET_TITLE);
     Writer.DWord(charid);
     Writer.Text(charname);
     Writer.Text(title);
     return Writer.GetBytes();
 }
コード例 #24
0
ファイル: TeleportPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] ErrorArmorType(int itemid)
 {
     //Dunno what this is for yet.
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_ITEM_EQUIP_CHECK);
     Writer.DWord(itemid);
     Writer.Byte(0);
     return Writer.GetBytes();
 }
コード例 #25
0
        public static byte[] HonorRank(character c)
        {
            Systems.MsSQL ms = new Systems.MsSQL("SELECT * FROM rank_honor");
            PacketWriter Writer = new PacketWriter();
            int countinfo = ms.Count();

            Writer.Create(Systems.SERVER_HONOR_RANK);
            Writer.Byte(1);
            int i = 0;
            Writer.Byte(Convert.ToByte(countinfo));
            using (SqlDataReader reader = ms.Read())
            {
                while (reader.Read())
                {
                    byte rankicon = reader.GetByte(1);
                    string rankname = reader.GetString(2);
                    byte ranklevel = reader.GetByte(3);
                    byte ranklevelc = reader.GetByte(4);
                    int graduatesc = reader.GetInt32(5);
                    int rankposc = reader.GetInt32(6);

                    Writer.DWord(i + 1);
                    Writer.Byte(rankicon);
                    Writer.Text(rankname);
                    Writer.Byte(ranklevel);
                    Writer.Byte(ranklevelc);
                    Writer.DWord(graduatesc);
                    //If player has no guild, we write a 0 word value
                    if (c.Network.Guild.Name == null)
                    {
                        Writer.Word(0);
                    }
                    //If player has a guild we write the guild name.
                    else
                    {
                        Writer.Text(c.Network.Guild.Name);
                    }
                    i++;
                }
                ms.Close();
            }
            return Writer.GetBytes();
        }
コード例 #26
0
ファイル: GrabpetPackets.cs プロジェクト: CarlosX/DarkEmu
 ///////////////////////////////////////////////////////////////////////////
 // Grab pet information packet
 ///////////////////////////////////////////////////////////////////////////
 public static byte[] Pet_Information_grab(pet_obj o, byte slot)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_PET_INFORMATION);
     try
     {
         //////////////////////////////////////////////////////////////////////////////////////
         // Grabpet structure
         //////////////////////////////////////////////////////////////////////////////////////
         Writer.DWord(o.UniqueID);                   //Unique ID
         Writer.DWord(o.Model);                      //Pet Model
         Writer.DWord(0x00006D);                     //Settings
         Writer.DWord(0x00006D);                     //Settings
         Writer.DWord(0x000047);                     //Settings 0x47 grab pet active 0 disabled
         if (o.Petname != "No name")                 //###############
             Writer.Text(o.Petname);                 // Name region
         else                                        //
             Writer.Word(0);                         //###############
         Writer.Byte(o.Slots);                       //Slots count inventory pet
         //////////////////////////////////////////////////////////////////////////////////////
         // Grabpet item inventory
         //////////////////////////////////////////////////////////////////////////////////////
         Systems.MsSQL ms = new Systems.MsSQL("SELECT * FROM char_items WHERE owner='" + o.OwnerID + "' AND pet_storage_id='" + o.UniqueID + "'");
         Writer.Byte(ms.Count());
         using (System.Data.SqlClient.SqlDataReader reader = ms.Read())
         {
             while (reader.Read())
                 Item.AddItemPacket(Writer, reader.GetByte(5), reader.GetInt32(2), reader.GetByte(4), reader.GetInt16(6), reader.GetInt32(7), reader.GetInt32(0), reader.GetInt32(9), reader.GetInt32(30));
         }
         ms.Close();
         //////////////////////////////////////////////////////////////////////////////////////
         // Other
         //////////////////////////////////////////////////////////////////////////////////////
         Writer.DWord(o.OwnerID);                    //Character ID
         Writer.Byte(slot);                          //Slot location of the pet
         //////////////////////////////////////////////////////////////////////////////////////
     }
     catch (Exception ex)
     {
         Console.WriteLine("Pet load error: " + ex);
     }
     return Writer.GetBytes();
 }
コード例 #27
0
ファイル: StallSystemPackets.cs プロジェクト: CarlosX/DarkEmu
        public static byte[] EnterStall(int CharacterID, stall stall)
        {
            PacketWriter Writer = new PacketWriter();
            Writer.Create(Systems.SERVER_STALL_OTHER_OPEN);
            Writer.Byte(1);
            Writer.DWord(stall.ownerID);
            Writer.Text3(stall.WelcomeMsg);
            Writer.Bool(stall.isOpened);
            Writer.Byte(0);
            StallItemPacket(stall.ItemList, Writer);
            Writer.Byte(stall.Members.Count - 2);
            for (byte i = 0; i < stall.Members.Count; i++)
            {
                if (stall.Members[i] != stall.ownerID && stall.Members[i] != CharacterID)
                    Writer.DWord(stall.Members[i]);
            }

            return Writer.GetBytes();
        }
コード例 #28
0
ファイル: AttackpetPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] AttackPetHGP(pet_obj c)
 {
     PacketWriter writer = new PacketWriter();
     writer.Create(Systems.SERVER_PET_HGP);
     writer.DWord(c.UniqueID);
     writer.Byte(3);
     writer.Byte(0);
     writer.Byte(0);
     return writer.GetBytes();
 }
コード例 #29
0
ファイル: UniquePackets.cs プロジェクト: CarlosX/DarkEmu
        public static byte[] Unique_Data(byte type, int mobid, string name)
        {
            PacketWriter Writer = new PacketWriter();
            Writer.Create(Systems.SERVER_UNIQUE_ANNOUNCE);
            Writer.Byte(type);
            switch (type)
            {
                case 5:
                    Writer.Byte(0x0C);
                    Writer.DWord(mobid);
                    break;
                case 6:
                    Writer.Byte(0x0C);
                    Writer.DWord(mobid);
                    Writer.Text(name);
                    break;
            }

            return Writer.GetBytes();
        }
コード例 #30
0
ファイル: LoginPackets.cs プロジェクト: CarlosX/DarkEmu
 public static byte[] LoadGame_2()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_PATCH);
     Writer.Word(0x0100);
     Writer.Word(0x0100);
     Writer.Byte(0x69);
     Writer.Byte(0x0C);
     Writer.DWord(0x00000005);
     Writer.Byte(0x02);
     return Writer.GetBytes();
 }