/// <summary> /// 获取GameObject的PhysicsEventListener事件组件 /// </summary> /// <param name="gameObject"></param> /// <returns></returns> public static PhysicsEventListener Get(GameObject gameObject) { return(ComponentUtil.AutoGet <PhysicsEventListener>(gameObject)); }
public static PointerDragEventListener Get(GameObject gameObject) { return(ComponentUtil.AutoGet <PointerDragEventListener>(gameObject)); }
/// <summary> /// 获取GameObject的事件监听组件,没有则会自动添加 /// </summary> /// <param name="gameObject"></param> /// <returns></returns> public static T Get(GameObject gameObject) { return(ComponentUtil.AutoGet <T>(gameObject)); }