public void OverrideAnimationClip(string path) { if (_animationPath == path) { return; } _animationPath = path; if (_animationClipProxy != null) { _animationClipProxy.UnloadProxy(); } _animationClipProxy = ResourceMgr.singleton.LoadAssetAsync(path); _animationClipProxy.AddLoadFinishCallBack(() => { var clip = _animationClipProxy.GetUnityAsset <AnimationClip>(); if (Machine.AnimatorOverrideController && clip) { Machine.AnimatorOverrideController[StateName] = clip; Machine.Animator.runtimeAnimatorController = Machine.AnimatorOverrideController; //_animator.Rebind(); _animationClip = clip; } }); }
protected override void InitializeEx() { base.InitializeEx(); _partDataDict = new Dictionary <ModelPart, string> { [ModelPart.ModelHead] = ModelConfig.HeadArray[0], [ModelPart.ModelBody] = ModelConfig.BodyArray[0], [ModelPart.ModelHand] = ModelConfig.HandArray[0], [ModelPart.ModelFeet] = ModelConfig.FeetArray[0], [ModelPart.ModelWeapon] = ModelConfig.WeaponArray[0] }; _skeletonProxy = ResourceMgr.singleton.LoadAssetAsync(_skeletonPath); _skeletonProxy.AddLoadFinishCallBack(() => { _skeleton = _skeletonProxy.GetInstantiateObject <GameObject>(); OnLoaded(); }); _partProxyDict = new Dictionary <ModelPart, AssetBundleAssetProxy>(); _tempPartProxyDict = new Dictionary <ModelPart, AssetBundleAssetProxy>(); foreach (var temp in _partDataDict) { var part = temp.Key; var name = temp.Value; var proxy = ResourceMgr.singleton.LoadAssetAsync(name); _partProxyDict[part] = proxy; proxy.AddLoadFinishCallBack(OnLoaded); } }
protected override void InitializeEx() { base.InitializeEx(); _skeletonProxy = ResourceMgr.singleton.LoadAssetAsync(_skeletonPath); _skeletonProxy.AddLoadFinishCallBack(() => { _skeleton = _skeletonProxy.GetInstantiateObject <GameObject>(); OnLoadFinish(); }); }
public void Initialize(Animator animator, string path) { _animator = animator; _runtimeAnimatorProxy = ResourceMgr.singleton.LoadAssetAsync(path); _runtimeAnimatorProxy.AddLoadFinishCallBack(() => { var ctrl = _runtimeAnimatorProxy.GetUnityAsset <RuntimeAnimatorController>(); if (ctrl) { _animator.runtimeAnimatorController = ctrl; _animatorOverrideController = new AnimatorOverrideController(ctrl); _animator.Rebind(); } }); }
public void Init(AbsEntity entity, string path, bool isAsync = true) { Entity = entity; ResPath = path; IsLoadFinish = false; proxy = ResourceMgr.singleton.LoadAssetAsync(ResPath); proxy.AddLoadFinishCallBack(() => { gameObject = proxy.GetInstantiateObject <GameObject>(); gameObject.name = entity.UID.ToString(); IsLoadFinish = true; Trans = gameObject.transform; _loadFinishHandler?.Invoke(this); }); }
public void Init(Animator animator, string path) { _animator = animator; _runtimeAnimatorProxy = ResourceMgr.Instance.LoadAssetAsync(path); _runtimeAnimatorProxy.AddLoadFinishCallBack(() => { RuntimeAnimatorController ctrl = _runtimeAnimatorProxy.GetUnityAsset <RuntimeAnimatorController>(); if (ctrl) { _animator.runtimeAnimatorController = ctrl; _animatorOverrideController = ctrl as AnimatorOverrideController; _animator.Rebind(); } }); }
public void Initialize() { if (null == Entity) { return; } Animator = Entity.Animator; _runtimeAnimatorProxy = ResourceMgr.singleton.LoadAssetAsync(AssetPath); _runtimeAnimatorProxy.AddLoadFinishCallBack(() => { var ctrl = _runtimeAnimatorProxy.GetUnityAsset <RuntimeAnimatorController>(); if (ctrl) { AnimatorOverrideController = new AnimatorOverrideController(ctrl); Animator.runtimeAnimatorController = AnimatorOverrideController; Animator.Rebind(); Enable = true; TransToDefault(); //TODO foreach (var state in StateList) { var str = string.Empty; if (state.StateName == StateNameEnum.Idle.ToString()) { str = "Animation/Skeleton/Idle.anim"; } if (state.StateName == StateNameEnum.Move.ToString()) { str = "Animation/Skeleton/Run.anim"; } if (state.StateName == StateNameEnum.Skill.ToString()) { str = "Animation/Skeleton/Attack.anim"; } if (state.StateName == StateNameEnum.Special.ToString()) { str = "Animation/Skeleton/Damage.anim"; } if (state.StateName == StateNameEnum.Dead.ToString()) { str = "Animation/Skeleton/Death.anim"; } state.Initialize(str); } } }); }
public void OverrideAnimationClip(string name, string path, bool autoPlay = true) { _animationClipProxy = ResourceMgr.Instance.LoadAssetAsync(path); _animationClipProxy.AddLoadFinishCallBack(() => { AnimationClip clip = _animationClipProxy.GetUnityAsset <AnimationClip>(); if (_animatorOverrideController && clip) { _animatorOverrideController[name] = clip; _animator.runtimeAnimatorController = _animatorOverrideController; _AnimationInfo.Data[name] = clip; _animator.Rebind(); if (autoPlay) { _animator.Play(name); } } }); }
public void Initialize() { if (null == Entity) { return; } Animator = Entity.Animator; _runtimeAnimatorProxy = ResourceMgr.singleton.LoadAssetAsync(AssetPath); _runtimeAnimatorProxy.AddLoadFinishCallBack(() => { RuntimeAnimatorController ctrl = _runtimeAnimatorProxy.GetUnityAsset <RuntimeAnimatorController>(); if (ctrl) { Animator.runtimeAnimatorController = ctrl; AnimatorOverrideController = new AnimatorOverrideController(ctrl); Animator.Rebind(); Enable = true; TransToDefault(); } }); }
protected override void OnInitialize() { base.OnInitialize(); uiRootProxy = ResourceMgr.singleton.LoadAssetAsync(_uiRoot); uiRootProxy.AddLoadFinishCallBack(() => { var go = uiRootProxy.GetInstantiateObject <GameObject>(); go.transform.localPosition = Vector3.zero; MainUICamera = go.transform.Find("MainUICamera").GetComponent <Camera>(); DontDestroyOnLoad(go); OnInitFinish(); }); mainCameraProxy = ResourceMgr.singleton.LoadAssetAsync(_mainCamera); mainCameraProxy.AddLoadFinishCallBack(() => { var go = mainCameraProxy.GetInstantiateObject <GameObject>(); go.transform.localPosition = Vector3.zero; MainCamera = go.transform.GetComponent <Camera>(); DontDestroyOnLoad(go); OnInitFinish(); }); }
private void LoadAtlas() { _proxy = ResourceMgr.singleton.LoadAssetAsync(AtlasPath); _proxy.AddLoadFinishCallBack(OnLoadFinish); }