コード例 #1
0
ファイル: TCPServer.cs プロジェクト: KingCrazy/S115
        async public void Start()
        {
            if (_isListening)
                throw new InvalidOperationException("Server is already listening");

            _listener.Start();
            _isListening = true;

            while (_isListening)
            {
                try
                {
                    var client = await _listener.AcceptTcpClientAsync();
                    var session = new TcpSession(client);
                    session.PacketReceived += ClientPacketReceived;
                    session.Disconnected += ClientDisconnected;
                    session.Error += ClientError;

                    if (!_sessions.TryAdd(session.Guid, session)) continue;
                    RaiseClientConnected(new ClientConnectedEventArgs(session));
                    session.StartListening();
                }
                catch (ObjectDisposedException) { break; }
            }
        }
コード例 #2
0
ファイル: PluginManager.cs プロジェクト: KingCrazy/S115
 public override bool OnPacket(TcpSession session, Packet packet)
 {
     var cancel = false;
     foreach (var plugin in Plugins)
     {
         if (plugin.OnPacket(session, packet))
             cancel = true;
     }
     return cancel;
 }
コード例 #3
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleChannelListRequest(TcpSession session, Packet p)
        {
            //_logger.Debug("-C_CHANLIST_REQ-");

            var ack = new Packet(EChatPacket.SChannelListAck);
            ack.Write((uint)_channels.Count);
            foreach (var chan in _channels.Values)
            {
                ack.Write((byte)chan.ID); // unk
                ack.Write((uint)chan.ID); // id??
                ack.WriteStringBuffer(chan.Name, 21, Encoding.ASCII);
            }
            session.Send(ack);
        }
コード例 #4
0
ファイル: AuthServer.cs プロジェクト: KingCrazy/S115
        private void HandshakeConnection(string Type, IPEndPoint ip, string username, string password, TcpSession session, Packet ack)
        {
            switch (Type)
            {
                // Success
                case "success":
                    var newSession = _sessions.AddSession(AuthDatabase.Instance.GetAccountID(username), ip.Address);
                    _logger.Info("Succesfully authenticated Username: {0} with SessionID: {1}", username, newSession.SessionID);

                    ack.Write(newSession.SessionID); // session id
                    ack.Write(new byte[12]); // unk
                    ack.Write((byte)ELoginResult.OK);
                    session.Send(ack);
                    break;

                // Invalid password/username combination
                case "failed":
                    _logger.Error("Failed login for Username: {0}", username);
                    ack.Write((uint)0);
                    ack.Write(new byte[12]);
                    ack.Write((byte)ELoginResult.AccountError);
                    session.Send(ack);
                    session.StopListening();
                    break;

                // Banned account tried to login
                case "banned":
                    _logger.Error("Failed login for Username: {0}", username);
                    ack.Write((uint)0);
                    ack.Write(new byte[12]);
                    ack.Write((byte)ELoginResult.AccountBlocked);
                    session.Send(ack);
                    session.StopListening();
                    break;
                default:
                    break;
            }
        }
コード例 #5
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        private void HandleDeleteCharacter(TcpSession session, Packet p)
        {
            var slot = p.ReadByte();
            //_logger.Debug("-C_SELECT_CHARACTER_REQ- Slot: {0}", slot);

            Player plr;
            if (!Players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }
            var res = plr.Characters.Where(c => c.Slot == slot);
            if (!res.Any()) // cheater
            {
                session.StopListening();
                return;
            }

            var character = plr.Characters.First(c => c.Slot == slot);
            if (character == null)
            {
                session.StopListening();
                return;
            }
            plr.Characters.Remove(character);

            GameDatabase.Instance.DeleteCharacter(plr.AccountID, slot);
            var ack = new Packet(EGamePacket.SDeleteCharacterAck);
            ack.Write(slot);
            session.Send(ack);
        }
コード例 #6
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleSetDataRequest(TcpSession session, Packet p)
        {
            //_logger.Debug("-C_SETDATA_REQ-");

            Player plr;
            if (!_players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }

            p.ReadUInt16(); // unk
            p.ReadUInt64(); // accID
            plr.ServerID = p.ReadUInt16();
            var channelID = p.ReadInt16();
            var roomID = p.ReadInt32();

            if(roomID == -1)
                roomID = 0;
            if (channelID == -1)
                channelID = 0;

            plr.Room = new Room(null, EServerType.Chat) { ID = (uint)roomID };
            plr.CommunityByte = p.ReadByte();
            p.ReadUInt32(); // total exp
            p.ReadBytes(32); // td/dm info

            plr.AllowCombiRequest = (EAllowCommunityRequest)p.ReadByte();
            plr.AllowFriendRequest = (EAllowCommunityRequest)p.ReadByte();
            plr.AllowInvite = (EAllowCommunityRequest)p.ReadByte();
            plr.AllowInfoRequest = (EAllowCommunityRequest)p.ReadByte();

            plr.CommunityData = p.ReadBytes(41);

            Channel channel;
            if (!_channels.TryGetValue((ushort)channelID, out channel))
                return;
            if (plr.Channel == null && channelID > 0) // join
            {
                var ack = new Packet(EChatPacket.SChannelPlayerListInfoAck);
                ack.Write((uint)channel.ID);
                ack.Write(channel.Players.Count);
                foreach (var player in channel.Players.Values)
                    ack.WriteChatUserData(player);

                session.Send(ack);
                channel.Join(plr);
            }
            else if(channelID == 0) // leave
            {
                if(plr.Channel != null)
                    plr.Channel.Leave(plr);
            }
            else // update
            {
                var ack = new Packet(EChatPacket.SChannelPlayerListInfoAck);
                ack.Write((uint)channel.ID);
                ack.Write(channel.Players.Count);
                foreach (var player in channel.Players.Values)
                    ack.WriteChatUserData(player);

                channel.Broadcast(ack);
            }
        }
コード例 #7
0
ファイル: AuthServer.cs プロジェクト: KingCrazy/S115
 private static void HandleLoginRequest(TcpSession session, Packet p)
 {
     var serverList = AuthDatabase.Instance.GetServerList();
     var ack = new Packet(EAuthPacket.SServerlistAck);
     ack.Write((byte)serverList.Count);
     foreach (var server in serverList)
     {
         ack.Write(server.ID);
         ack.Write(server.Type);
         ack.WriteStringBuffer(server.Name, 40);
         ack.Write(server.PlayersOnline);
         ack.Write(server.PlayerLimit);
         ack.Write(server.IP.GetAddressBytes());
         ack.Write(server.Port);
     }
     session.Send(ack);
 }
コード例 #8
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleFriendListRequest(TcpSession session, Packet p)
        {
            //_logger.Debug("-C_FRIENDLIST_REQ-");
            Player plr;
            if (!_players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }

            SendFriendList(plr);
        }
コード例 #9
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleLoginRequest(TcpSession session, Packet p)
        {
            var ip = session.Client.Client.RemoteEndPoint as IPEndPoint;
            var accID = p.ReadUInt64();
            var nickname = p.ReadCString();
            _logger.Info("-CLoginReq- User: {0} ID: {1}", nickname, accID);

            var ack = new Packet(EChatPacket.SLoginAck);
            if (accID == 0 || !ValidateSession(accID, nickname, ip.Address) || _players.GetPlayerByID(accID) != null /* prevent multiple logins! */)
            {
                ack.Write((uint)1); // error code
                session.Send(ack);
                session.StopListening();
                return;
            }

            var plr = GameDatabase.Instance.GetPlayer(accID);
            plr.Session = session;
            _players.TryAdd(session.Guid, plr);

            ack.Write((uint)0); // error code
            session.Send(ack);
        }
コード例 #10
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        private void HandleBuyItem(TcpSession session, Packet p)
        {
            int count = p.ReadByte();
            Player player;
            if (!Players.TryGetValue(session.Guid, out player))
            {
                session.StopListening();
                return;
            }

            var buyTime = DateTime.Now;
            var itemsToBuy = new List<Tuple<Item, ShopItem>>();
            uint penCost = 0;
            uint apCost = 0;

            for (var i = 0; i < count; i++)
            {
                var item = new Item();
                var mixedID = p.ReadBytes(4);
                item.Category = mixedID[0];
                item.SubCategory = mixedID[1];
                item.ItemID = BitConverter.ToUInt16(mixedID, 2);
                item.ProductID = p.ReadByte();
                item.EffectID = p.ReadUInt32();
                item.PurchaseTime = HelperUtils.GetUnixTimestamp(buyTime);

                var shopItem = GameDatabase.Instance.GetShopItem(item.Category, item.SubCategory, item.ItemID, item.ProductID);
                if (shopItem == null) // hacker
                {
                    Logger.Error("-CBuyItemReq FAILED(HAX)- ItemID: {0} Category: {1} SubCategory: {2} Type: {3} EffectID: {4}", item.ItemID, item.Category, item.SubCategory, item.ProductID, item.EffectID);
                    session.StopListening();
                    return;
                }
                item.Energy = shopItem.Energy;
                item.ExpireTime = (shopItem.Time == -1) ? -1 : HelperUtils.GetUnixTimestamp(buyTime.AddSeconds(shopItem.Time));

                penCost += shopItem.Price;
                apCost += shopItem.Cash;
                itemsToBuy.Add(new Tuple<Item, ShopItem>(item, shopItem));
            }

            Packet ack;
            if (player.PEN < penCost || player.AP < apCost)
            {
                ack = new Packet(EGamePacket.SBuyItemAck);
                ack.Write((byte)EBuyItemResult.NotEnoughMoney);
                session.Send(ack);
                return;
            }

            _pluginManager.OnBuyItem(player, itemsToBuy.Select(e => e.Item1).ToList());

            foreach (var tuple in itemsToBuy)
            {
                var item = tuple.Item1;
                var shopItem = tuple.Item2;
                
                //_logger.Debug("-C_BUY_ITEM_REQ- ItemID: {0} Category: {1} SubCategory: {2} Type: {3} EffectID: {4}", item.ItemID, item.Category, item.SubCategory, item.ProductID, item.EffectID);

                player.PEN -= shopItem.Price;
                player.AP -= shopItem.Cash;

                var id = GameDatabase.Instance.CreateItem(item, player.AccountID);
                if (id == 0)
                {
                    ack = new Packet(EGamePacket.SBuyItemAck);
                    ack.Write((byte)EBuyItemResult.DBError);
                    session.Send(ack);
                    continue;
                }
                item.ID = id;
                item.SetupAPWeapon();
                player.AddItem(item);

                ack = new Packet(EGamePacket.SBuyItemAck);
                ack.Write((byte)EBuyItemResult.OK);
                ack.Write(item.Category);
                ack.Write(item.SubCategory);
                ack.Write(item.ItemID);
                ack.Write(item.ProductID);
                ack.Write(item.EffectID);
                ack.Write(item.ID);
                session.Send(ack);
            }
            player.UpdateMoney();
        }
コード例 #11
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        private void HandleRefundItem(TcpSession session, Packet p)
        {
            var itemID = p.ReadUInt64();
            Player player;
            if (!Players.TryGetValue(session.Guid, out player))
            {
                session.StopListening();
                return;
            }

            var itm = player.Inventory.FirstOrDefault(i => i.ID == itemID);
            if (itm == null)
            {
                session.StopListening();
                return;
            }

            player.Inventory.Remove(itm);
            GameDatabase.Instance.RemoveItem(itemID);

            var ack = new Packet(EGamePacket.SRefundItemAck);
            ack.Write((byte)0);
            ack.Write(itemID);
            session.Send(ack);

            player.PEN += itm.SellPrice;
            player.UpdateMoney();
        }
コード例 #12
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        private void HandleChannelLeave(TcpSession session, Packet p)
        {
            //_logger.Debug("-C_CHAN_LEAVE_REQ-");

            Player plr;
            if (!Players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }

            if (plr.Channel == null)
                return;
            plr.Channel.Leave(plr);

            var ack = new Packet(EGamePacket.SResultAck);
            ack.Write((uint)8);
            session.Send(ack);
        }
コード例 #13
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        private void HandleChannelInformation(TcpSession session, Packet p)
        {
            var t = p.ReadByte();
            //_logger.Debug("-C_CHAN_INFO_REQ- Type: {0}", t);

            switch (t)
            {
                case 5: // channel info
                    var ack = new Packet(EGamePacket.SChannelInfoAck);
                    ack.Write((ushort)Channels.Count);
                    foreach (var channel in Channels.Values)
                    {
                        ack.Write(channel.ID);
                        ack.Write((ushort)channel.Players.Count);
                    }
                    session.Send(ack);
                    break;

                case 4: // room info
                    SendRoomList(session);
                    break;

                case 3: // ??
                    break;
            }
        }
コード例 #14
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        async private void HandleChannelEnter(TcpSession session, Packet p)
        {
            var id = p.ReadUInt32();
            //_logger.Debug("-C_CHAN_ENTER_REQ- ID: {0}", id);

            Player plr;
            if (!Players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }

            Channel channel;
            if (!Channels.TryGetValue((ushort)id, out channel))
                return;
            channel.Join(plr);

            var ack = new Packet(EGamePacket.SResultAck);
            ack.Write((uint)5);
            session.Send(ack);

            ack = new Packet(EGamePacket.SCashUpdateAck);
            ack.Write(plr.PEN);
            ack.Write(plr.AP);
            session.Send(ack);

            //if (plr.ConnectionType == 0x06)
            //    Alice.SendMessageTo(plr.AccountID, "Mit deinem Router ist es leider nicht möglich hier zu spielen :(");
            //else if (plr.ConnectionType == 0x04)
            //    Alice.SendMessageTo(plr.AccountID, "Mit deinem Router kannst du leider nur einen Raum erstellen :(");

            await Task.Delay(1000);
            SendRoomList(session);
        }
コード例 #15
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        private void HandleTimeSync(TcpSession session, Packet p)
        {
            var time = p.ReadUInt32();
            var ts = DateTime.Now - Process.GetCurrentProcess().StartTime;

            var ack = new Packet(EGamePacket.STimeSyncAck);
            ack.Write(time);
            ack.Write((uint)ts.TotalMilliseconds);
            session.Send(ack);

            Player plr;
            if (!Players.TryGetValue(session.Guid, out plr)) return;
            plr.Ping = time - plr.LastSyncTime - 3000;
            plr.LastSyncTime = time;

        }
コード例 #16
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        private void HandleAvatarChange(TcpSession session, Packet p)
        {
            // TODO
            //ulong accountID = p.ReadUInt64();

            ////Costume Ids                           
            //for (int i = 0; i < 7; i++)
            //    p.ReadInt32();

            ////Skill ids (Action)
            //for (int i = 0; i < 2; i++)
            //    p.ReadInt32();

            ////Weapon Ids
            //for (int i = 0; i < 3; i++)
            //    p.ReadInt32();


            //_logger.Debug("-C_AVATAR_CHANGE_REQ-");

            Player plr;
            if (!Players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }

            var data = p.ReadToEnd();
            var ack = new Packet(EGamePacket.SAvatarChangeAck);
            ack.Write(data);
            plr.Room.Broadcast(ack, plr.AccountID) ;
        }
コード例 #17
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleChatMessage(TcpSession session, Packet p)
        {
            var channelID = p.ReadUInt32();
            var msgSize = p.ReadUInt16();
            var msg = Encoding.ASCII.GetString(p.ReadBytes(msgSize));
            //_logger.Debug("-C_MESSAGE_REQ- ChannelID: {0} Msg: {1}", channelID, msg);

            Player plr;
            if (!_players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }
            if (plr.Channel == null)
                return;

            var ack = new Packet(EChatPacket.SMessageAck);
            ack.Write(plr.AccountID);
            ack.Write((uint)plr.Channel.ID);
            ack.Write((ushort)msg.Length);
            ack.Write(msg);
            plr.Channel.Broadcast(ack);
        }
コード例 #18
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        private void HandleRepairItem(TcpSession session, Packet p)
        {
            var itemID = p.ReadUInt64();
            Player player;
            if (!Players.TryGetValue(session.Guid, out player))
            {
                session.StopListening();
                return;
            }

            var itm = player.Inventory.FirstOrDefault(i => i.ID == itemID);
            if (itm == null)
            {
                session.StopListening();
                return;
            }

            itm.Energy = itm.MaxEnergy;

            var ack = new Packet(EGamePacket.SRepairItemAck);
            ack.Write((byte)0);
            ack.Write(itemID);
            session.Send(ack);

            player.PEN -= 0; // repair cost
            player.UpdateMoney();
        }
コード例 #19
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleCombiListRequest(TcpSession session, Packet p)
        {
            //_logger.Debug("-C_COMBILIST_REQ-");

            Player plr;
            if (!_players.TryGetValue(session.Guid, out plr)) return;
            var ack = new Packet(EChatPacket.SCombiListAck);
            ack.Write(plr.AccountID);
            ack.Write((uint)0);
            session.Send(ack);
        }
コード例 #20
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        private void HandleRefreshEQItems(TcpSession session, Packet p)
        {
            Player plr;
            if (!Players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }
            var items = plr.Inventory;
            var res = items.Where(item => item.TimeLeft == 0);
            var ls = res as IList<Item> ?? res.ToList();
            //_logger.Debug("-C_REFRESH_EQ_ITEMS_REQ- Count: {0}", ls.Count);

            var ack = new Packet(EGamePacket.SRefreshInvalidateEQItemsAck);
            ack.Write((byte)ls.Count());
            foreach (var item in ls)
            {
                ack.Write(item.ID);
            }
            session.Send(ack);
        }
コード例 #21
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleGetData(TcpSession session, Packet p)
        {
            var accID = p.ReadUInt64();
            //_logger.Debug("-C_GET_DATA_REQ- ID: {0}", accID);

            var ack = new Packet(EChatPacket.SGetDataAck);
            ack.Write(accID); // accid

            Player sender;
            if (!_players.TryGetValue(session.Guid, out sender))
            {
                session.StopListening();
                return;
            }

            var plr = _players.GetPlayerByID(accID);
            if(plr == null)
            {
                ack.Write((byte)0x01);
                session.Send(ack);
                return;
            }

            ack.Write((byte)0x00); // result code
            ack.WriteChatUserData(plr, true);
            session.Send(ack);
        }
コード例 #22
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleAddFriend(TcpSession session, Packet p)
        {
            var accID = p.ReadUInt64();
            var nickname = p.ReadCStringBuffer(31);
            //_logger.Debug("-C_ADD_FRIEND_REQ- ID: {0} Nickname: {1}", accID, nickname);

            Player plr;
            if (!_players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }

            var ack = new Packet(EChatPacket.SAddFriendAck);
            ack.Write(accID);

            var plrToRequest = _players.GetPlayerByID(accID);
            if (plrToRequest == null)
            {
                ack.Write((byte)EAddFriendResult.DoenstExist);
            }
            else
            {
                var friend = plr.FriendList.FirstOrDefault(f => f.ID == accID);
                if (friend == null)
                {
                    plr.FriendList.Add(new Friend() { ID = accID, Nickname = nickname, Accepted = false });
                    GameDatabase.Instance.AddFriend(plr.AccountID, accID, nickname);

                    SendBRSFriendNotify(plr, plrToRequest, EFriendNotify.Request);

                    ack.Write((byte)EAddFriendResult.MadeRequest);
                }
                else
                {
                    if (friend.Accepted)
                        ack.Write((byte)EAddFriendResult.AlreadyInList);
                    else
                        ack.Write((byte)EAddFriendResult.AlreadyRequested);
                }
            }

            ack.WriteStringBuffer(nickname, 31);
            session.Send(ack);
        }
コード例 #23
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleRemoveDeny(TcpSession session, Packet p)
        {
            var accID = p.ReadUInt64();
            var nickname = p.ReadCStringBuffer(31);
            //_logger.Debug("-C_REMOVE_DENY_REQ- ID: {0} Nickname: {1}", accID, nickname);

            Player plr;
            if (!_players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }

            var ack = new Packet(EChatPacket.SRemoveDenyAck);
            if (plr.DenyList.ContainsKey(accID))
            {
                plr.DenyList.Remove(accID);
                GameDatabase.Instance.RemoveDeny(plr.AccountID, accID);
                ack.Write((byte)EDenyResult.OK);
            }
            else
            {
                ack.Write((byte)EDenyResult.Failed2);
            }

            ack.Write(accID);
            ack.WriteStringBuffer(nickname, 31);
            session.Send(ack);

            SendDenyList(plr);
        }
コード例 #24
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleBRSFriendNotify(TcpSession session, Packet p)
        {
            var accID = p.ReadUInt64();
            var accepted = p.ReadInt32() > 0;
            var nickname = p.ReadCStringBuffer(31);
            //_logger.Debug("-C_ADD_FRIEND_REQ- ID: {0} Nickname: {1}", accID, nickname);

            Player plr;
            if (!_players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }
            Packet ack;

            var plrFromRequest = _players.GetPlayerByID(accID);
            if (plrFromRequest == null) return;

            if (accepted)
            {
                SendBRSFriendNotify(plr, plrFromRequest, EFriendNotify.Accepted);
                SendBRSFriendNotify(plrFromRequest, plr, EFriendNotify.Accepted);
            }
            else
            {
                SendBRSFriendNotify(plr, plrFromRequest, EFriendNotify.Denied);
                SendBRSFriendNotify(plr, plrFromRequest, EFriendNotify.DeleteRelation);

                SendBRSFriendNotify(plrFromRequest, plr, EFriendNotify.DeleteRelation);
            }

            var friend = plrFromRequest.FriendList.FirstOrDefault(f => f.ID == plr.AccountID);
            if (friend == null) return;
            if (accepted)
            {
                friend.Accepted = true;
                GameDatabase.Instance.UpdateFriend(plrFromRequest.AccountID, friend.ID, friend.Accepted);

                var newFriend = new Friend()
                {
                    ID = plrFromRequest.AccountID,
                    Nickname = plrFromRequest.Nickname,
                    Accepted = true
                };
                plr.FriendList.Add(newFriend);
                GameDatabase.Instance.AddFriend(plr.AccountID, newFriend.ID, newFriend.Nickname, newFriend.Accepted);
            }
            else
            {
                plrFromRequest.FriendList.Remove(friend);
                GameDatabase.Instance.RemoveFriend(plrFromRequest.AccountID, friend.ID);
            }
        }
コード例 #25
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleWhisper(TcpSession session, Packet p)
        {
            var accID = p.ReadUInt64();
            var unk1 = p.ReadUInt32();
            var unk2 = p.ReadByte();
            var msgSize = p.ReadUInt16();
            var msg = Encoding.ASCII.GetString(p.ReadBytes(msgSize));
            _logger.Debug("-C_WHISPER_REQ- accID: {0} unk1: {1} unk2: {2} Size: {3} Msg: {4}", accID, unk1, unk2, msgSize, msg);

            var target = _players.GetPlayerByID(accID);
            Player plr;
            if (!_players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }
            if (target == null)
                return;

            var ack = new Packet(EChatPacket.SWhisperAck);
            ack.Write(plr.AccountID);
            ack.Write(unk1);
            ack.Write(unk2);
            ack.Write(msgSize);
            ack.Write(msg);
            target.Session.Send(ack);
        }
コード例 #26
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        private void HandleNATInfo(TcpSession session, Packet p)
        {
            var ip = (IPEndPoint) session.Client.Client.RemoteEndPoint;
            Player plr;
            if (!Players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }

            plr.PrivateIP = p.ReadUInt32();
            plr.PrivatePort = p.ReadUInt16();

            plr.PublicIP = p.ReadUInt32();
            plr.PublicPort = p.ReadUInt16();

            // ignore public stuff from client
            plr.PublicIP = (uint)ip.Address.Address;
            plr.PublicPort = plr.PrivatePort;

            plr.NATUnk = p.ReadUInt16();
            plr.ConnectionType = p.ReadByte();
            if (ip.Address.ToString() == "127.0.0.1")
                plr.ConnectionType = 1;
            if (plr.ConnectionType == 6)
                plr.ConnectionType = 4;

            Logger.Info("-CNATInfoReq- NATUnk: {0} Type: {1}", plr.NATUnk, plr.ConnectionType);
        }
コード例 #27
0
ファイル: AuthServer.cs プロジェクト: KingCrazy/S115
        private void HandleAuthRequest(TcpSession session, Packet p)
        {
            var ack = new Packet(EAuthPacket.SAuthAck);

            var ip = session.Client.Client.RemoteEndPoint as IPEndPoint;
            var username = p.ReadCStringBuffer(13);
            var password = p.ReadCString();
            // SHA256 encoding
            password = SHA256.ComputeHash(password);

            //TODO: Implement IP logging options to MySQL after failed handshaking attempts

            String[] userDetails = { username, password };

            // Update user's lastIP connected in auth
            string ip_str = ip.ToString();
            AuthDatabase.Instance.UpdateLastIP(ip_str,userDetails[0]);

            // Check if account exists
            if (!AuthDatabase.Instance.ValidateAccount(userDetails[0], userDetails[1]))
            {
                HandshakeConnection("failed", ip, userDetails[0], userDetails[1], session, ack);
                return;
            }

            // Check if account is banned
            if (AuthDatabase.Instance.IsAccountBanned(userDetails[0]))
            {
                HandshakeConnection("banned", ip, userDetails[0], userDetails[1], session, ack);
                return;
            }

            // Login successfully
            HandshakeConnection("success", ip, userDetails[0], userDetails[1], session, ack);
        }
コード例 #28
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
 private void HandleChannelLeave(TcpSession session, Packet p)
 {
     //_logger.Debug("-C_CHAN_LEAVE_REQ-");
     Player plr;
     if (_players.TryGetValue(session.Guid, out plr)) return;
     session.StopListening();
 }
コード例 #29
0
ファイル: ChatServer.cs プロジェクト: KingCrazy/S115
        private void HandleChannelEnter(TcpSession session, Packet p)
        {
            var chanName = p.ReadCString();
            //_logger.Debug("-C_CHANENTER_REQ- Name: {0}", chanName);

            Player plr;
            if (!_players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }
            var chan = _channels.GetChannelByName(chanName);
            if (chan.ID == 0)
                return;

            var ack = new Packet(EChatPacket.SChannelEnterAck);
            ack.Write((uint)chan.ID);
            session.Send(ack);
        }
コード例 #30
0
ファイル: GameServer.cs プロジェクト: jacerrillo/TempestCore
        private void HandleCreateCharacter(TcpSession session, Packet p)
        {
            var slot = p.ReadByte();
            var avatar = p.ReadUInt32();
            //_logger.Debug("-C_CREATE_CHARACTER_REQ- Slot: {0} Avatar: {1}", slot, avatar);

            Player plr;
            if (!Players.TryGetValue(session.Guid, out plr))
            {
                session.StopListening();
                return;
            }
            if (plr.Characters.Count >= 3) // no cheating my friend!
            {
                session.StopListening();
                return;
            }

            var character = new Character {Slot = slot, Avatar = avatar};
            plr.Characters.Add(character);
            GameDatabase.Instance.CreateCharacter(plr.AccountID, slot, avatar);

            var ack = new Packet(EGamePacket.SCreateCharacterAck);
            ack.Write(slot);
            ack.Write(avatar);
            ack.Write((byte)1); // SKILL COUNT
            ack.Write((byte)3); // WEAPON COUNT
            session.Send(ack);
        }