コード例 #1
0
        public static void DeleteAll()
        {
            var analysiser = new AssetDependenciesAnalysis();

            analysiser.DeleteAllAssetBundle();
            AssetDatabase.Refresh();
        }
コード例 #2
0
        public static void ClearAll()
        {
            var analysiser = new AssetDependenciesAnalysis();

            analysiser.ClearAllAssetBundleName();
            AssetDatabase.Refresh();
        }
コード例 #3
0
        public static void CommandLineBuildAll()
        {
            //ToLuaMenu.BuildLuaToBundles();

            ToLuaMenu.CopyLuaFilesToBundles();

            var analysiser = new AssetDependenciesAnalysis();
            var list       = analysiser.AnalysisAllAsset();

            //tips:Unity5.x Scripts not need to build AssetBundle
            //analysiser.BuildAllScripts();
            BuildAssetBundle(FilePathHelper.AssetBundlePath, list);

            ExportABPackage.CopyAssetBundle(FilePathHelper.StreamingAssetsPath);
        }