public static void DeleteAll() { var analysiser = new AssetDependenciesAnalysis(); analysiser.DeleteAllAssetBundle(); AssetDatabase.Refresh(); }
public static void ClearAll() { var analysiser = new AssetDependenciesAnalysis(); analysiser.ClearAllAssetBundleName(); AssetDatabase.Refresh(); }
public static void CommandLineBuildAll() { //ToLuaMenu.BuildLuaToBundles(); ToLuaMenu.CopyLuaFilesToBundles(); var analysiser = new AssetDependenciesAnalysis(); var list = analysiser.AnalysisAllAsset(); //tips:Unity5.x Scripts not need to build AssetBundle //analysiser.BuildAllScripts(); BuildAssetBundle(FilePathHelper.AssetBundlePath, list); ExportABPackage.CopyAssetBundle(FilePathHelper.StreamingAssetsPath); }