public static void CreateGameAccount(string[] args) { var email = Command.Read<string>(args, 0); var game = Command.Read<string>(args, 1); var index = Command.Read<byte>(args, 2); if (email != "" && game != "" && index != 0) { var account = DB.Auth.Single<Account>(a => a.Email == email); if (account != null) { var exists = account.GameAccounts?.Any(ga => ga.Game == game && ga.Index == index) ?? false; if (!exists) { var gameAccount = new GameAccount { AccountId = account.Id, Game = game, Index = index, Region = Region.XX, Flags = GameAccountFlags.None, BoxLevel = 5 }; if (DB.Auth.Add(gameAccount)) Log.Normal($"GameAccount '{game}{index}' for Account '{email}' successfully created."); else Log.Error($"GameAccount creation '{game}{index}' for Account '{email}' failed."); } else Log.Error($"GameAccount '{game}{index}' for Account '{email}' already in database."); } else Log.Error($"Account {email}' doesn't exist."); } }
public static void CreateGameAccount(string[] args) { var accountId = Command.Read<int>(args, 0); var game = Command.Read<string>(args, 1); var index = Command.Read<byte>(args, 2); if (accountId != 0 && game != "" && index != 0) { var account = DB.Auth.Single<Account>(a => a.Id == accountId); if (account != null) { var exists = account.GameAccounts != null ? account.GameAccounts.Any(ga => ga.Game == game && ga.Index == index) : false; if (!exists) { var gameAccount = new GameAccount { AccountId = account.Id, Game = game, Index = index, Region = Regions.XX, Flags = GameAccountFlags.None, BoxLevel = 5 }; if (DB.Auth.Add(gameAccount)) Log.Message(LogType.Normal, "GameAccount '{0}{1}' for Account '{2}' successfully created.", game, index, accountId); } else Log.Message(LogType.Error, "GameAccount '{0}{1}' for Account '{2}' already in database", game, index, accountId); } else Log.Message(LogType.Error, "Account '{0}' doesn't exist.", accountId); } }
public static void CreateGameAccount(string[] args) { var accountId = Command.Read<int>(args, 0); var game = Command.Read<string>(args, 1); var index = Command.Read<byte>(args, 2); if (accountId != 0 && game != "" && index != 0) { var account = DB.Auth.Accounts.SingleOrDefault(a => a.Id.Equals(accountId)); if (account != null) { var exists = account.GameAccounts != null ? account.GameAccounts.Any(ga => ga.Game == game && ga.Index == index) : false; if (!exists) { var gameAccount = new GameAccount { AccountId = account.Id, Game = game, Index = index, Region = Regions.XX, Flags = GameAccountFlags.None, BoxLevel = 5 }; if (DB.Auth.Add(gameAccount)) { // Default class/expansion data (sent in AuthResponse) var defaultAllowedClasses = new byte[,] { { 1, 0 }, { 2, 0 }, { 3, 0 }, { 4, 0 }, { 5, 0 }, { 6, 2 }, { 7, 0 }, { 8, 0 }, { 9, 0 }, { 10, 4 }, { 11, 0 } }; // Default race/expansion data (sent in AuthResponse) var defaultAllowedRaces = new byte[,] { { 1, 0 }, { 2, 0 }, { 3, 0 }, { 4, 0 }, { 5, 0 }, { 6, 0 }, { 7, 0 }, { 8, 0 }, { 9, 3 }, { 10, 1 }, { 11, 1 }, { 22, 3 }, { 24, 4 }, { 25, 4 }, { 26, 4 }}; for (int i = 0; i < defaultAllowedClasses.Length / 2; i++) { DB.Auth.Add(new AllowedClass { AccountId = gameAccount.Id, Class = defaultAllowedClasses[i, 0], Expansion = defaultAllowedClasses[i, 1] }); } for (int i = 0; i < defaultAllowedRaces.Length / 2; i++) { DB.Auth.Add(new AllowedRace { AccountId = gameAccount.Id, Race = defaultAllowedRaces[i, 0], Expansion = defaultAllowedRaces[i, 1] }); } Log.Message(LogType.Normal, "GameAccount '{0}{1}' for Account '{2}' successfully created.", game, index, accountId); } } } else Log.Message(LogType.Error, "Account '{0}' doesn't exist.", accountId); } }