static public void F_CONNECT(BaseClient client, PacketIn packet) { GameClient cclient = client as GameClient; packet.Skip(8); UInt32 Tag = packet.GetUint32(); string Token = packet.GetString(80); packet.Skip(21); string Username = packet.GetString(23); // TODO AuthResult Result = Program.AcctMgr.CheckToken(Username, Token); if (Result != AuthResult.AUTH_SUCCESS) { Log.Error("F_CONNECT", "Invalid Token =" + Username); cclient.Disconnect(); } else { cclient._Account = Program.AcctMgr.GetAccount(Username); if (cclient._Account == null) { Log.Error("F_CONNECT", "Invalid Account =" + Username); cclient.Disconnect(); } else { //Log.Success("F_CONNECT", "MeId=" + cclient.Id); GameClient Other = (cclient.Server as TCPServer).GetClientByAccount(cclient, cclient._Account.AccountId); if (Other != null) Other.Disconnect(); { PacketOut Out = new PacketOut((byte)Opcodes.S_CONNECTED); Out.WriteUInt32(0); Out.WriteUInt32(Tag); Out.WriteByte(Program.Rm.RealmId); Out.WriteUInt32(1); Out.WritePascalString(Username); Out.WritePascalString(Program.Rm.Name); Out.WriteByte(0); Out.WriteUInt16(0); cclient.SendPacket(Out); } } } }
public static void BuildObjectives(PacketOut Out, List<Quest_Objectives> Objs) { Out.WriteByte((byte)Objs.Count); foreach (Quest_Objectives Objective in Objs) { Out.WriteByte((byte)Objective.ObjCount); Out.WritePascalString(Objective.Description); } }
// Change "Character_Objectives" for "Character_InProgressObjectives" for show Quest Objectives in F_QUEST_LIST public static void BuildObjectives(PacketOut Out, List<Character_InProgressObjectives> Objs) { Out.WriteByte((byte)Objs.Count); foreach (Character_InProgressObjectives Objective in Objs) { Out.WriteByte((byte)Objective.Count); Out.WriteByte((byte)Objective.Objective.ObjCount); Out.WriteUInt16(0); Out.WritePascalString(Objective.Objective.Description); } }
public static void BuildQuestComplete(PacketOut Out, Quest Q, bool Particular) { Out.WritePascalString(Q.Name); Out.WriteUInt16((UInt16)Q.OnCompletionQuest.Length); Out.WriteStringBytes(Q.OnCompletionQuest); if (Particular) { Out.WriteUInt16((UInt16)Q.Particular.Length); Out.WriteStringBytes(Q.Particular); } Out.WriteByte(1); Out.WriteUInt32(Q.Gold); Out.WriteUInt32(Q.Xp); }
public void SendReinitTime(Player Plr, ushort Time) { PacketOut Out = new PacketOut((byte)Opcodes.F_OBJECTIVE_INFO); Out.WriteUInt32(Info.Entry); Out.WriteByte(1); Out.WriteByte(2); Out.WriteByte(1); Out.WriteUInt16(0); Out.WritePascalString(Info.Name); Out.WriteUInt16(0); Out.WriteUInt16(Time); // Time in seconds Out.WriteUInt16(0); Out.WriteUInt16(0); Plr.SendPacket(Out); }
public static void BuildPlayerInfo(ref PacketOut Out,uint CharId, string Name, bool Online, byte Level, UInt16 Career, UInt16 Zone) { Out.WriteUInt32(CharId); Out.WriteByte(0); Out.WritePascalString(Name); Out.WriteByte(0); Out.WriteByte((byte)(Online ? 1 : 0)); Out.WriteByte((byte)(Online ? 1 : 0)); if (!Online) return; Out.WriteByte(Level); Out.WriteUInt16(0); Out.WriteUInt16(Career); Out.WriteUInt16(Zone); Out.WriteUInt16(1); // Guild Size Out.WriteByte(0); }
public void SendQuests() { List<Character_quest> Quests = _Quests.Values.ToList<Character_quest>().FindAll(q => q.Done == false); PacketOut Out = new PacketOut((byte)Opcodes.F_QUEST_LIST); Out.WriteByte((byte)Quests.Count); foreach (Character_quest Quest in Quests) { Out.WriteUInt16(Quest.QuestID); Out.WriteByte(0); Out.WritePascalString(Quest.Quest.Name); Out.WriteByte(0); } GetPlayer().SendPacket(Out); }
public void SendMessage(UInt16 Oid, string NameSender, string Text, SystemData.ChatLogFilters Filter) { if (Text.IndexOf("<LINK") >= 0 && Text.IndexOf("ITEM:") > 0) { int Pos = Text.IndexOf("ITEM:")+5; int LastPos = Text.IndexOf(" ",Pos)-1; string Value = Text.Substring(Pos, LastPos-Pos); uint ItemId = uint.Parse(Value); Item_Info Info = WorldMgr.GetItem_Info(ItemId); if (Info != null) { } } PacketOut Out = new PacketOut((byte)Opcodes.F_CHAT); Out.WriteUInt16(Oid); Out.WriteByte((byte)Filter); Out.Fill(0, 4); Out.WritePascalString(NameSender); Out.WriteByte(0); Out.WritePascalString(Text); Out.WriteByte(0); SendPacket(Out); }
public override void SendMeTo(Player Plr) { Log.Success("SendMeTo", "[" + Plr.Name + "] voit : " + Name); PacketOut Out = new PacketOut((byte)Opcodes.F_CREATE_PLAYER); Out.WriteUInt16((UInt16)_Client.Id); Out.WriteUInt16(Oid); Out.WriteUInt16(_Info.ModelId); Out.WriteUInt16(_Info.CareerLine); Out.WriteUInt16((UInt16)Z); Out.WriteUInt16(Zone.ZoneId); Out.WriteUInt16((UInt16)X); Out.WriteUInt16((UInt16)Y); Out.WriteUInt16(Heading); Out.WriteByte(_Value.Level); // Level Out.WriteByte(0); // Level Out.WriteByte(0); Out.WriteByte(Faction); Out.WriteByte(0); Out.WriteByte(Faction); Out.Write(_Info.bTraits, 0, _Info.bTraits.Length); Out.Fill(0, 12); Out.WriteByte(_Info.Race); Out.Fill(0, 11); Out.WritePascalString(_Info.Name); Out.WritePascalString(""); Out.WriteByte(0); Out.Fill(0, 4); Plr.SendPacket(Out); base.SendMeTo(Plr); }
public static void F_CREATE_CHARACTER(BaseClient client, PacketIn packet) { GameClient cclient = client as GameClient; CreateInfo Info; Info.slot = packet.GetUint8(); Info.race = packet.GetUint8(); Info.career = packet.GetUint8(); Info.sex = packet.GetUint8(); Info.model = packet.GetUint8(); Info.NameSize = packet.GetUint16(); packet.Skip(2); byte[] Traits = new byte[8]; packet.Read(Traits, 0, Traits.Length); packet.Skip(7); string Name = packet.GetString(Info.NameSize); if (!CharMgr.NameIsUsed(Name)) { CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career); if (CharInfo == null) { Log.Error("ON_CREATE", "Can not find career :" + Info.career); return; } Log.Success("OnCreate", "Creating new Character : " + Name); Character Char = new Character(); Char.AccountId = cclient._Account.AccountId; Char.bTraits = Traits; Char.Career = Info.career; Char.CareerLine = CharInfo.CareerLine; Char.ModelId = Info.model; Char.Name = Name; Char.Race = Info.race; Char.Realm = CharInfo.Realm; Char.RealmId = Program.Rm.RealmId; Char.Sex = Info.sex; if (!CharMgr.CreateChar(Char)) { Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!"); return; } Character_items Citm = null; CharacterInfo_item[] Items = CharMgr.GetCharacterInfoItem(Char.CareerLine); for (int i = 0; i < Items.Length; ++i) { if (Items[i] == null) continue; Citm = new Character_items(); Citm.Counts = Items[i].Count; Citm.CharacterId = Char.CharacterId; Citm.Entry = Items[i].Entry; Citm.ModelId = Items[i].ModelId; Citm.SlotId = Items[i].SlotId; CharMgr.CreateItem(Citm); } Character_value CInfo = new Character_value(); CInfo.CharacterId = Char.CharacterId; CInfo.Level = 1; CInfo.Money = 0; CInfo.Online = false; CInfo.RallyPoint = CharInfo.RallyPt; CInfo.RegionId = CharInfo.Region; CInfo.Renown = 0; CInfo.RenownRank = 1; CInfo.RestXp = 0; CInfo.Skills = CharInfo.Skills; CInfo.Speed = 100; CInfo.WorldO = CharInfo.WorldO; CInfo.WorldX = CharInfo.WorldX; CInfo.WorldY = CharInfo.WorldY; CInfo.WorldZ = CharInfo.WorldZ; CInfo.Xp = 0; CInfo.ZoneId = CharInfo.ZoneId; CharMgr.Database.AddObject(CInfo); Char.Value = new Character_value[1] { CInfo }; } PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE); Out.WritePascalString(cclient._Account.Username); cclient.SendTCP(Out); }
public void SendLocalizeString(string Msg, GameData.Localized_text Type) { PacketOut Out = new PacketOut((byte)Opcodes.F_LOCALIZED_STRING); Out.WriteByte(0); Out.WriteByte(0); Out.WriteUInt16(0); Out.WriteUInt16((ushort)Type); Out.WriteUInt16(0); Out.WriteByte(0); Out.WriteByte(1); Out.WriteByte(1); Out.WriteByte(0); Out.WritePascalString(Msg); SendPacket(Out); }
public void HandleInteract(Player Plr, InteractMenu Menu) { if(Entry == 0) return; List<Quest> Starter = WorldMgr.GetStartQuests(Entry); List<Quest> Finisher = WorldMgr.GetFinishersQuests(Entry); List<Quest> InProgress = Starter != null ? Starter.FindAll(info => Plr.QtsInterface.HasQuest(info.Entry) && !Plr.QtsInterface.HasDoneQuest(info.Entry)) : null; string Text = WorldMgr.GetCreatureText(Entry); if (Starter == null && Finisher == null && Text.Length <= 0 && InProgress == null) return; PacketOut Out = new PacketOut((byte)Opcodes.F_INTERACT_RESPONSE); Out.WriteByte(0); Out.WriteUInt16(Obj.Oid); Out.Fill(0, 3); Out.WriteByte(0x60); Out.WriteUInt32(0); Out.WriteUInt16(Plr.Oid); if (Starter != null) { List<Quest> Starts = Starter.FindAll(q => Plr.QtsInterface.CanStartQuest(q) ); Log.Success("QuestInterface", "Handle Interact : Starts=" + Starts.Count); Out.WriteByte((byte)Starts.Count); foreach (Quest Q in Starts) { Out.WriteByte(0); Out.WriteUInt16(Q.Entry); Out.WriteUInt16(0); Out.WritePascalString(Q.Name); } } else Out.WriteByte(0); if (Finisher != null) { List<Quest> Finishs = Finisher.FindAll(q => Plr.QtsInterface.CanEndQuest(q)); Log.Success("QuestInterface", "Handle Interact : Finishs=" + Finishs.Count); Out.WriteByte((byte)Finishs.Count); foreach (Quest Q in Finishs) { Out.WriteByte(0); Out.WriteUInt16(Q.Entry); Out.WritePascalString(Q.Name); } } else if (InProgress != null) { Log.Success("QuestInterface", "Handle Interact : InProgress=" + InProgress.Count); Out.WriteByte((byte)InProgress.Count); foreach (Quest Q in InProgress) { Out.WriteByte(0); Out.WriteUInt16(Q.Entry); Out.WritePascalString(Q.Name); } } else Out.WriteByte(0); Log.Info("QTS", "Text=" + Text); Out.WriteUInt16((ushort)Text.Length); Out.WriteStringBytes(Text); Out.WriteByte(0); Plr.SendPacket(Out); }
static public void F_CREATE_CHARACTER(BaseClient client, PacketIn packet) { GameClient cclient = client as GameClient; CreateInfo Info; Info.slot = packet.GetUint8(); Info.race = packet.GetUint8(); Info.career = packet.GetUint8(); Info.sex = packet.GetUint8(); Info.model = packet.GetUint8(); Info.NameSize = packet.GetUint16(); packet.Skip(2); byte[] Traits = new byte[8]; packet.Read(Traits, 0, Traits.Length); packet.Skip(7); string Name = packet.GetString(Info.NameSize); if (Name.Length > 2 && !CharMgr.NameIsUsed(Name)) { CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career); if (CharInfo == null) { Log.Error("ON_CREATE", "Can not find career :" + Info.career); } else { Log.Success("OnCreate", "New Character : " + Name); Character Char = new Character(); Char.AccountId = cclient._Account.AccountId; Char.bTraits = Traits; Char.Career = Info.career; Char.CareerLine = CharInfo.CareerLine; Char.ModelId = Info.model; Char.Name = Name; Char.Race = Info.race; Char.Realm = CharInfo.Realm; Char.RealmId = Program.Rm.RealmId; Char.Sex = Info.sex; Char.FirstConnect = true; if (!CharMgr.CreateChar(Char)) { Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!"); } else { Character_item Citm = null; List < CharacterInfo_item > Items = CharMgr.GetCharacterInfoItem(Char.CareerLine); foreach (CharacterInfo_item Itm in Items) { if (Itm == null) continue; Citm = new Character_item(); Citm.Counts = Itm.Count; Citm.CharacterId = Char.CharacterId; Citm.Entry = Itm.Entry; Citm.ModelId = Itm.ModelId; Citm.SlotId = Itm.SlotId; CharMgr.CreateItem(Citm); } Character_value CInfo = new Character_value(); CInfo.CharacterId = Char.CharacterId; CInfo.Level = 1; CInfo.Money = 0; CInfo.Online = false; CInfo.RallyPoint = CharInfo.RallyPt; CInfo.RegionId = CharInfo.Region; CInfo.Renown = 0; CInfo.RenownRank = 1; CInfo.RestXp = 0; CInfo.Skills = CharInfo.Skills; CInfo.Speed = 100; CInfo.WorldO = CharInfo.WorldO; CInfo.WorldX = CharInfo.WorldX; CInfo.WorldY = CharInfo.WorldY; CInfo.WorldZ = CharInfo.WorldZ; CInfo.Xp = 0; CInfo.ZoneId = CharInfo.ZoneId; CharMgr.Database.AddObject(CInfo); Program.AcctMgr.UpdateRealmCharacters(Program.Rm.RealmId, (uint)CharMgr.Database.GetObjectCount<Character>(" Realm=1"), (uint)CharMgr.Database.GetObjectCount<Character>(" Realm=2")); Char.Value = CInfo; PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE); Out.WritePascalString(cclient._Account.Username); cclient.SendPacket(Out); } } } else { PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_ERROR); Out.WritePascalString(cclient._Account.Username); cclient.SendPacket(Out); } }
public static void BuildItem(ref PacketOut Out,Item Itm,Item_Info Info,ushort SlotId,ushort Count) { SlotId = SlotId == 0 ? (Itm == null ? SlotId : Itm.SlotId ) : SlotId; Count = Count == 0 ? (Itm == null ? Count : Itm.Count) : Count; Info = Info == null ? (Itm == null ? null : Itm.Info) : Info; if(SlotId != 0) Out.WriteUInt16(SlotId); Out.WriteByte(0); Out.WriteUInt32((uint)(Info != null ? Info.Entry : 0)); if (Info == null) return; Out.WriteUInt16((ushort)Info.ModelId); Out.Fill(0, 7); Out.WriteUInt16(Info.SlotId); Out.WriteByte(Info.Type); Out.WriteByte(Info.MinRank); Out.WriteByte((byte)(Info.MinRank + 1)); // 1.3.5 Out.WriteByte(Info.MinRenown); // 1.3.5 Out.WriteByte(Info.MinRenown); Out.WriteByte(Info.MinRenown); Out.WriteByte(Info.Rarity); Out.WriteByte(Info.Bind); Out.WriteByte(Info.Race); Out.WriteUInt32(Info.Career); Out.WriteUInt32(0); Out.WriteUInt32(Info.SellPrice); Out.WriteUInt16((UInt16)(Count > 0 ? Count : 1)); Out.WriteUInt16((UInt16)(Count > 0 ? Count : 1)); Out.WriteUInt32(0); Out.WriteUInt32(Info.Skills); Out.WriteUInt16(Info.Dps > 0 ? Info.Dps : Info.Armor); Out.WriteUInt16(Info.Speed); Out.WritePascalString(Info.Name); Out.WriteByte((byte)Info._Stats.Count); foreach (KeyValuePair<byte, UInt16> Key in Info._Stats) { Out.WriteByte(Key.Key); Out.WriteUInt16(Key.Value); Out.Fill(0, 5); } Out.WriteByte(0); Out.WriteByte(0); // SpellCounts // (uint32)Entry, uint16 X, uint16 Y Out.WriteByte(0); // Artisana Info , 3 bytes pour chaque artisana Out.WriteByte(0); Out.WriteByte(Info.TalismanSlots); for (int i = 0; i < Info.TalismanSlots; ++i) Out.WriteUInt32(0); // Entry; Out.WritePascalString(Info.Description); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(0); Out.WriteUInt16(0x0302); Out.Fill(0, 8); Out.WriteByte(0); // Type , Culture, etc etc Out.WriteByte(0); // Type, Recipian , Soil , etc etc Out.Fill(0, 11); }
public override void SendMeTo(Player Plr) { PacketOut Out = new PacketOut((byte)Opcodes.F_CREATE_STATIC); Out.WriteUInt16(Oid); Out.WriteUInt16(0); Out.WriteUInt16((UInt16)Spawn.WorldO); Out.WriteUInt16((UInt16)Spawn.WorldZ); Out.WriteUInt32((UInt32)Spawn.WorldX); Out.WriteUInt32((UInt32)Spawn.WorldY); Out.WriteUInt16((ushort)Spawn.DisplayID); Out.WriteUInt16(Spawn.Proto.GetUnk(0)); Out.WriteUInt16(Spawn.Proto.GetUnk(1)); Out.WriteUInt16(Spawn.Proto.GetUnk(2)); Out.WriteByte(0); Out.WriteUInt16(Spawn.Proto.GetUnk(3)); Out.Fill(0, 5); Out.WriteUInt16(Spawn.Proto.GetUnk(4)); Out.WriteUInt16(Spawn.Proto.GetUnk(5)); Out.WriteUInt32(0); Out.WritePascalString(Name); Out.WriteByte(0); Plr.SendPacket(Out); base.SendMeTo(Plr); }
public void SendCurrentStage(Player Plr) { PacketOut Out = new PacketOut((byte)Opcodes.F_OBJECTIVE_INFO); Out.WriteUInt32(Info.Entry); Out.WriteByte(0); // Type Out.WriteByte(Info.Type); Out.WriteByte(Info.Type); // Forteresse, rien du tout ,etc Out.WriteUInt16(0); Out.WritePascalString(Info.Name); Out.WriteByte(1); Out.WriteUInt16(0); // Time in second Out.WriteUInt32(0x034B0201); Out.WriteByte(1); Out.WriteByte(0); Out.WriteByte(1); Out.WriteUInt16(0); Out.WriteByte(0); Out.WritePascalString("Un Nom"); Out.WriteByte(0); Out.WriteByte(0); Out.WriteStringToZero("Stage III"); Out.WritePascalString("Test d'un message quelque soit"); Out.WriteUInt16(0); Out.WriteUInt16(0x012C); Out.WriteUInt32(0x9E); Out.WriteUInt32(0); Out.WriteByte(0x48); Out.WriteUInt32(0); //Out.WriteHexStringBytes(Str.Replace(" ", string.Empty)); Plr.SendPacket(Out); }
static public void BuildQuestInProgress(PacketOut Out, Quest Q, bool Particular) { Out.WritePascalString(Q.Name); if (Q.ProgressText.Length > 0) { Out.WriteUInt16((UInt16)Q.ProgressText.Length); Out.WriteStringBytes(Q.ProgressText); } else { Out.WriteUInt16((UInt16)Q.Particular.Length); Out.WriteStringBytes(Q.Particular); } Out.WriteByte(1); }
static public void BuildQuestHeader(PacketOut Out, Quest Q, bool Particular) { Out.WritePascalString(Q.Name); Out.WriteUInt16((UInt16)Q.Description.Length); Out.WriteStringBytes(Q.Description); if (Particular) { Out.WriteUInt16((UInt16)Q.Particular.Length); Out.WriteStringBytes(Q.Particular); } Out.WriteByte(1); Out.WriteUInt32(Q.Gold); Out.WriteUInt32(Q.Xp); }
public void HandleInteract(Player Plr, Creature Crea, InteractMenu Menu) { if(Entry == 0) return; List<Quest> Starter = Crea.Spawn.Proto.StartingQuests; List<Quest> Finisher = Crea.Spawn.Proto.FinishingQuests; List<Quest> InProgress = Starter != null ? Starter.FindAll(info => Plr.QtsInterface.HasQuest(info.Entry) && !Plr.QtsInterface.HasDoneQuest(info.Entry)) : null; string Text = WorldMgr.GetCreatureText(Entry); if (Starter == null && Finisher == null && Text.Length <= 0 && InProgress == null) return; PacketOut Out = new PacketOut((byte)Opcodes.F_INTERACT_RESPONSE); Out.WriteByte(0); Out.WriteUInt16(_Owner.Oid); Out.Fill(0, 3); Out.WriteByte(0x60); Out.WriteUInt32(0); Out.WriteUInt16(Plr.Oid); if (Starter != null) { List<Quest> Starts = Starter.FindAll(q => Plr.QtsInterface.CanStartQuest(q) ); Out.WriteByte((byte)Starts.Count); foreach (Quest Q in Starts) { Out.WriteByte(0); Out.WriteUInt16(Q.Entry); Out.WriteUInt16(0); Out.WritePascalString(Q.Name); } } else Out.WriteByte(0); if (Finisher != null) { List<Quest> Finishs = Finisher.FindAll(q => Plr.QtsInterface.CanEndQuest(q)); Out.WriteByte((byte)Finishs.Count); foreach (Quest Q in Finishs) { Out.WriteByte(0); Out.WriteUInt16(Q.Entry); Out.WritePascalString(Q.Name); } } else if (InProgress != null) { Out.WriteByte((byte)InProgress.Count); foreach (Quest Q in InProgress) { Out.WriteByte(0); Out.WriteUInt16(Q.Entry); Out.WritePascalString(Q.Name); } } else Out.WriteByte(0); Out.WritePascalString(Text); Out.WriteByte(0); Plr.SendPacket(Out); }
public void SendQuests() { PacketOut Out = new PacketOut((byte)Opcodes.F_QUEST_LIST); Out.WriteByte((byte)_InProgressQuests.Count); foreach (Character_quest_inprogress Quest in _InProgressQuests.Values) { Out.WriteUInt16(Quest.QuestID); Out.WriteByte(0); Out.WritePascalString(Quest.Quest.Name); Out.WriteByte(0); } Log.Info("QuestInterface", "Sended Quest : " + _InProgressQuests.Count); GetPlayer().SendPacket(Out); }
public override void SendInteract(Player Plr, InteractMenu Menu) { Log.Success("SendInteract", "" + Name + " -> " + Plr.Name + ",Type="+InteractType); Plr.QtsInterface.HandleEvent(Objective_Type.QUEST_SPEACK_TO, Spawn.Entry, 1); if (!IsDead) { switch (InteractType) { case GameData.InteractType.INTERACTTYPE_DYEMERCHANT: { string Text = WorldMgr.GetCreatureText(Spawn.Entry); if (Menu.Menu == 9) // List des objets a vendre WorldMgr.SendVendor(Plr, Spawn.Entry); else if (Menu.Menu == 11) // Achat d'un item WorldMgr.BuyItemVendor(Plr, Menu, Spawn.Entry); else if (Menu.Menu == 14) // Vend un Item Plr.ItmInterface.SellItem(Menu); else if (Menu.Menu == 36) // Rachette un item Plr.ItmInterface.BuyBackItem(Menu); else { PacketOut Out = new PacketOut((byte)Opcodes.F_INTERACT_RESPONSE); Out.WriteByte(0); Out.WriteUInt16(Oid); Out.WriteUInt16(0); Out.WriteByte(0x40); // Dye Out.WriteByte(0x22); // Vendors Out.WriteByte(0); Out.WritePascalString(Text); Out.WriteByte(0); Plr.SendPacket(Out); } } break; case GameData.InteractType.INTERACTTYPE_FLIGHT_MASTER: { byte[] data = new byte[62] { 0x01,0xF4,0x00,0x00,0x00,0x00,0x00,0x00,0x64,0x42,0x39,0x00,0x00,0x00,0xC0,0xE3, 0x03,0x39,0xA0,0xD1,0x6F,0x00,0xC8,0xA8,0x1D,0x37,0x28,0x94,0x79,0x33,0xB2,0x24, 0x32,0x44,0xDB,0xD7,0x1C,0x5D,0x18,0x5D,0xDD,0x1C,0xA4,0x0D,0x00,0x00,0xA8,0x6B, 0x21,0x36,0x11,0x00,0x00,0x00,0xC8,0xD0,0xAF,0x3A,0x78,0xD1,0x6F,0x00 }; UInt16 Counts = 1; Zone_Info Info; PacketOut Out = new PacketOut((byte)Opcodes.F_INTERACT_RESPONSE); Out.WriteUInt16(0x0A12); foreach (Zone_Taxi Taxi in WorldMgr.GetTaxis(Plr)) { Out.WriteUInt16(Counts); Out.WriteByte(2); Out.WriteUInt16(Taxi.Info.Price); Out.WriteUInt16(Taxi.Info.ZoneId); Out.WriteByte(1); ++Counts; } Out.Write(data); Plr.SendPacket(Out); }break; default: QtsInterface.HandleInteract(Plr, Menu); break; }; } base.SendInteract(Plr, Menu); }
public void SendQuest(Character_quest CQuest) { if (CQuest == null) { Log.Error("QuestsInterface", "SendQuest CQuest == null"); return; } PacketOut Packet = new PacketOut((byte)Opcodes.F_QUEST_INFO); Packet.WriteUInt16(CQuest.QuestID); Packet.WriteByte(0); BuildQuestHeader(Packet, CQuest.Quest, true); Dictionary<Item_Info, uint> Rewards = GenerateRewards(CQuest.Quest, GetPlayer()); Packet.WriteByte(CQuest.Quest.ChoiceCount); Packet.WriteByte(0); Packet.WriteByte((byte)Rewards.Count); foreach (KeyValuePair<Item_Info, uint> Kp in Rewards) { Item.BuildItem(ref Packet, null, Kp.Key, 0, (ushort)Kp.Value); } Packet.WriteByte(0); BuildObjectives(Packet, CQuest._Objectives); Packet.WriteByte(1); Packet.WritePascalString(CQuest.Quest.Name); Packet.WritePascalString("Return to your giver"); Packet.WriteUInt16(0x006A); Packet.WriteUInt16(0x046D); Packet.WriteUInt16(0x4D9E); Packet.WriteUInt16(0xCB65); Packet.Fill(0, 18); GetPlayer().SendPacket(Packet); }
static public void BuildItem(ref PacketOut Out,Item Itm,Item_Info Info,ushort SlotId,ushort Count) { SlotId = SlotId == 0 ? (Itm == null ? SlotId : Itm.SlotId ) : SlotId; Count = Count == 0 ? (Itm == null ? Count : Itm.Count) : Count; Info = Info == null ? (Itm == null ? null : Itm.Info) : Info; if(SlotId != 0) Out.WriteUInt16(SlotId); Out.WriteByte(0); Out.WriteUInt32((uint)(Info != null ? Info.Entry : 0)); if (Info == null) return; Out.WriteUInt16((ushort)Info.ModelId); // Valid 1.4.8 Out.Fill(0, 7); // Valid 1.4.8 Out.WriteUInt16(Info.SlotId); // Valid 1.4.8 Out.WriteByte(Info.Type); // Valid 1.4.8 Out.WriteByte(Info.MinRank); // Min Level Out.WriteByte(Info.ObjectLevel); // 1.3.5, Object Level Out.WriteByte(Info.MinRenown); // 1.3.5, Min Renown Out.WriteByte(Info.MinRenown); // ? Out.WriteByte(Info.UniqueEquiped); // Unique - Equiped Out.WriteByte(Info.Rarity); Out.WriteByte(Info.Bind); Out.WriteByte(Info.Race); // Trophys have some extra bytes if (Info.Type == (byte)GameData.ItemTypes.ITEMTYPES_TROPHY) { Out.WriteUInt32(0); Out.WriteUInt16(0x0080); } Out.WriteUInt32(Info.Career); Out.WriteUInt32(0); Out.WriteUInt32(Info.SellPrice); Out.WriteUInt16((UInt16)(Count > 0 ? Count : 1)); Out.WriteUInt16((UInt16)(Count > 0 ? Count : 1)); Out.WriteUInt32(0); Out.WriteUInt32(Info.Skills); // Valid 1.4.8 Out.WriteUInt16(Info.Dps > 0 ? Info.Dps : Info.Armor); // Valid 1.4.8 Out.WriteUInt16(Info.Speed); // Valid 1.4.8 Out.WritePascalString(Info.Name); // Valid 1.4.8 Out.WriteByte((byte)Info._Stats.Count); // Valid 1.4.8 foreach (KeyValuePair<byte, UInt16> Key in Info._Stats) { Out.WriteByte(Key.Key); Out.WriteUInt16(Key.Value); Out.Fill(0, 5); } Out.WriteByte(0); // Equip Effects Out.WriteByte((byte)Info._Spells.Count); // OK foreach (KeyValuePair<UInt32, UInt32> Kp in Info._Spells) { Out.WriteUInt32(Kp.Key); Out.WriteUInt32(Kp.Value); } // (uint32)Entry, uint16 X, uint16 Y Out.WriteByte((byte)Info._Crafts.Count); // OK foreach (KeyValuePair<byte, ushort> Kp in Info._Crafts) { Out.WriteByte(Kp.Key); Out.WriteUInt16(Kp.Value); } Out.WriteByte(0); // ?? Out.WriteByte(Info.TalismanSlots); Item_Info TalismanInfo = null; for (int i = 0; i < Info.TalismanSlots; ++i) { if (Itm != null) TalismanInfo = Itm.GetTalisman((byte)i); if (TalismanInfo == null) Out.WriteUInt32(0); // Entry; else { Out.WriteUInt32(TalismanInfo.Entry); Out.WritePascalString(TalismanInfo.Name); Out.Fill(0, 15); } } Out.WritePascalString(Info.Description); Out.Write(Info.Unk27); /*Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(0); Out.WriteByte(0); Out.WriteUInt16(0x0302); Out.Fill(0, 8); Out.WriteByte(0); // Type , Culture, etc etc Out.WriteByte(0); // Type, Recipian , Soil , etc etc Out.Fill(0, 11);*/ }
public void SendQuestState(Quest Quest,QuestCompletion State) { PacketOut Out = new PacketOut((byte)Opcodes.F_QUEST_LIST_UPDATE); Out.WriteUInt16(Quest.Entry); if (State == QuestCompletion.QUESTCOMPLETION_ABANDONED || State == QuestCompletion.QUESTCOMPLETION_DONE) Out.WriteByte(0); else Out.WriteByte(1); Out.WriteByte((byte)(State == QuestCompletion.QUESTCOMPLETION_DONE ? 1 : 0)); Out.WriteUInt32(0x0000FFFF); Out.WritePascalString(Quest.Name); Out.WriteByte(0); GetPlayer().SendPacket(Out); }
public override void SendInteract(Player Plr, InteractMenu Menu) { Plr.QtsInterface.HandleEvent(Objective_Type.QUEST_SPEACK_TO, Spawn.Entry, 1); if (!IsDead) { switch (InteractType) { case GameData.InteractType.INTERACTTYPE_DYEMERCHANT: { string Text = WorldMgr.GetCreatureText(Spawn.Entry); if (Menu.Menu == 9) // List des objets a vendre WorldMgr.SendVendor(Plr, Spawn.Entry); else if (Menu.Menu == 11) // Achat d'un item WorldMgr.BuyItemVendor(Plr, Menu, Spawn.Entry); else if (Menu.Menu == 14) // Vend un Item Plr.ItmInterface.SellItem(Menu); else if (Menu.Menu == 36) // Rachette un item Plr.ItmInterface.BuyBackItem(Menu); else { PacketOut Out = new PacketOut((byte)Opcodes.F_INTERACT_RESPONSE); Out.WriteByte(0); Out.WriteUInt16(Oid); Out.WriteUInt16(0); Out.WriteByte(0x40); // Dye Out.WriteByte(0x22); // Vendors Out.WriteByte(0); Out.WritePascalString(Text); Out.WriteByte(0); Plr.SendPacket(Out); } } break; case GameData.InteractType.INTERACTTYPE_FLIGHT_MASTER: { byte[] data = new byte[62] { 0x01,0xF4,0x00,0x00,0x00,0x00,0x00,0x00,0x64,0x42,0x39,0x00,0x00,0x00,0xC0,0xE3, 0x03,0x39,0xA0,0xD1,0x6F,0x00,0xC8,0xA8,0x1D,0x37,0x28,0x94,0x79,0x33,0xB2,0x24, 0x32,0x44,0xDB,0xD7,0x1C,0x5D,0x18,0x5D,0xDD,0x1C,0xA4,0x0D,0x00,0x00,0xA8,0x6B, 0x21,0x36,0x11,0x00,0x00,0x00,0xC8,0xD0,0xAF,0x3A,0x78,0xD1,0x6F,0x00 }; UInt16 Counts = 1; PacketOut Out = new PacketOut((byte)Opcodes.F_INTERACT_RESPONSE); Out.WriteUInt16(0x0A12); foreach (Zone_Taxi Taxi in WorldMgr.GetTaxis(Plr)) { Out.WriteUInt16(Counts); Out.WriteByte(2); Out.WriteUInt16(Taxi.Info.Price); Out.WriteUInt16(Taxi.Info.ZoneId); Out.WriteByte(1); ++Counts; } Out.Write(data); Plr.SendPacket(Out); }break; case GameData.InteractType.INTERACTTYPE_TRAINER: { if (Menu.Menu == 7) { PacketOut Out = new PacketOut((byte)Opcodes.F_INTERACT_RESPONSE); Out.WriteByte(5); Out.WriteByte(0x0F); Out.WriteByte(6); Out.WriteUInt16(0); Plr.SendPacket(Out); } else { PacketOut Out = new PacketOut((byte)Opcodes.F_INTERACT_RESPONSE); Out.WriteByte(0); Out.WriteUInt16(Oid); if (Plr.Realm == GameData.Realms.REALMS_REALM_ORDER) { Out.WritePacketString(@"|00 00 00 21 00 94 48 61 69 6C |.........!..Hail| |20 64 65 66 65 6E 64 65 72 20 6F 66 20 74 68 65 | defender of the| |20 45 6D 70 69 72 65 21 20 20 59 6F 75 72 20 70 | Empire! Your p| |65 72 66 6F 72 6D 61 6E 63 65 20 69 6E 20 62 61 |erformance in ba| |74 74 6C 65 20 69 73 20 74 68 65 20 6F 6E 6C 79 |ttle is the only| |20 74 68 69 6E 67 20 74 68 61 74 20 6B 65 65 70 | thing that keep| |73 20 74 68 65 20 68 6F 72 64 65 73 20 6F 66 20 |s the hordes of | |43 68 61 6F 73 20 61 74 20 62 61 79 2E 20 4C 65 |Chaos at bay. Le| |74 27 73 20 62 65 67 69 6E 20 79 6F 75 72 20 74 |t's begin your t| |72 61 69 6E 69 6E 67 20 61 74 20 6F 6E 63 65 21 |raining at once!| |00 |. |"); } else { Out.WritePacketString(@"|00 00 00 21 00 AA 4C 65 61 72 |.........!..Lear| |6E 20 74 68 65 73 65 20 6C 65 73 73 6F 6E 73 20 |n these lessons | |77 65 6C 6C 2C 20 66 6F 72 20 67 61 69 6E 69 6E |well, for gainin| |67 20 74 68 65 20 66 61 76 6F 72 20 6F 66 20 74 |g the favor of t| |68 65 20 52 61 76 65 6E 20 67 6F 64 20 73 68 6F |he Raven god sho| |75 6C 64 20 62 65 20 6F 66 20 75 74 6D 6F 73 74 |uld be of utmost| |20 69 6D 70 6F 72 74 61 6E 63 65 20 74 6F 20 79 | importance to y| |6F 75 2E 20 4F 74 68 65 72 77 69 73 65 2E 2E 2E |ou. Otherwise...| |20 54 68 65 72 65 20 69 73 20 61 6C 77 61 79 73 | There is always| |20 72 6F 6F 6D 20 66 6F 72 20 6D 6F 72 65 20 53 | room for more S| |70 61 77 6E 20 77 69 74 68 69 6E 20 6F 75 72 20 |pawn within our | |72 61 6E 6B 73 2E 00 |....... |"); } Plr.SendPacket(Out); } } break; case GameData.InteractType.INTERACTTYPE_BANKER: { PacketOut Out = new PacketOut((byte)Opcodes.F_INTERACT_RESPONSE); Out.WriteByte(0x1D); Out.WriteByte(0); Plr.SendPacket(Out); } break; default: QtsInterface.HandleInteract(Plr, this, Menu); break; }; } base.SendInteract(Plr, Menu); }
public static void F_DELETE_CHARACTER(BaseClient client, PacketIn packet) { GameClient cclient = client as GameClient; byte Slot = packet.GetUint8(); if (cclient._Account == null) { cclient.Disconnect(); return; } CharMgr.RemoveCharacter(Slot, cclient._Account.AccountId); PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE); Out.WritePascalString(cclient._Account.Username); cclient.SendTCP(Out); }
public static void SendVendorPage(Player Plr, ref List<Creature_vendor> Vendors, byte Count,byte Page) { Count = (byte)Math.Min(Count, Vendors.Count); Log.Success("SendVendorPage", "Count=" + Count + ",Page=" + Page + ",ItmC=" + Vendors.Count); PacketOut Out = new PacketOut((byte)Opcodes.F_INIT_STORE); Out.WriteByte(3); Out.WriteByte(0); Out.WriteByte(Page); Out.WriteByte(Count); Out.WriteByte((byte)(Page > 0 ? 0 : 1)); Out.WriteByte(1); Out.WriteUInt16(0); for (byte i = 0; i < Count; ++i) { Out.WriteByte(i); Out.WriteByte(3); // sometimes 1 Out.WriteUInt32(Vendors[i].Price); Item.BuildItem(ref Out, null, Vendors[i].Info, 0, 1); Out.WriteByte((byte)Vendors[i].ItemsReqInfo.Count); // ReqItemSize foreach (KeyValuePair<UInt16, Item_Info> Kp in Vendors[i].ItemsReqInfo) { Out.WriteUInt32(Kp.Value.Entry); Out.WriteUInt16((UInt16)Kp.Value.ModelId); Out.WritePascalString(Kp.Value.Name); Out.WriteUInt16(Kp.Key); Out.Fill(0, 18); } } Out.WriteByte(0); Plr.SendPacket(Out); Vendors.RemoveRange(0, Count); }
public void SendDialog(UInt16 Type, string Text) { PacketOut Out = new PacketOut((byte)Opcodes.F_SHOW_DIALOG); Out.WriteUInt16(Type); Out.WriteByte(0); Out.WritePascalString(Text); SendPacket(Out); }
static public void F_RENAME_CHARACTER(BaseClient client, PacketIn packet) { GameClient cclient = client as GameClient; packet.Skip(3); string OldName = packet.GetString(24); string NewName = packet.GetString(24); Log.Success("F_RENAME_CHARACTER", "Renaming: '" + OldName + "' To: '" + NewName + "'"); if (NewName.Length > 2 && !CharMgr.NameIsUsed(NewName)) { Character Char = CharMgr.GetCharacter(OldName); if (Char == null || Char.AccountId != cclient._Account.AccountId) { Log.Error("CharacterRename", "Hack: Tried to rename character which account dosen't own"); cclient.Disconnect(); return; } Char.Name = NewName; CharMgr.Database.SaveObject(Char); // Wrong response? Perhaps needs to send F_REQUEST_CHAR_RESPONSE again. PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE); Out.WritePascalString(cclient._Account.Username); cclient.SendPacket(Out); } else { // Wrong response? PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_ERROR); Out.WritePascalString(cclient._Account.Username); cclient.SendPacket(Out); } }
public void SendInited() { PacketOut Out = new PacketOut((byte)Opcodes.S_PLAYER_INITTED); Out.WriteUInt16(_ObjectId); Out.WriteUInt16(0); Out.WriteUInt32((uint)_Info.CharacterId); Out.WriteUInt16((ushort)_Value.WorldZ); Out.WriteUInt16(0); Out.WriteUInt32((uint)_Value.WorldX); Out.WriteUInt32((uint)_Value.WorldY); Out.WriteUInt16((ushort)_Value.WorldO); Out.WriteByte(0); Out.WriteByte((byte)Realm); Out.Fill(0, 5); // ?? Out.WriteByte((byte)Zone.Info.Region); Out.WriteUInt16(1); Out.WriteByte(0); Out.WriteByte(_Info.Career); Out.Fill(0, 6); Out.WritePascalString(Program.Rm.Name); Out.Fill(0, 3); SendPacket(Out); /* PacketOut Out = new PacketOut((byte)Opcodes.S_PLAYER_INITTED); Out.WriteHexStringBytes("00CA00000028D5BF1D7F0000000CF824000CAFC7051700020000000000080001001A000000000000084261646C616E6473000000"); SendPacket(Out); */ }