コード例 #1
0
ファイル: LogicAxisUnit.cs プロジェクト: MarkDDi/Frame
 public void AddPoint(string key, AxisUnitPoint value)
 {
     if (axisUnitPoints.ContainsKey(key))
     {
         throw new Exception($"the keyname {key} is already exist");
     }
     axisUnitPoints.Add(key, value);
 }
コード例 #2
0
ファイル: LogicAxisUnit.cs プロジェクト: MarkDDi/Frame
        public void MoveToPoint(string PointName)
        {
            foreach (var mem in logicAxisS)
            {
                if (mem.Value.Motor.Busy)
                {
                    MessageBox.Show("Axis is busy");
                    return;
                }
            }
            AxisUnitPoint axisUnitPoint = axisUnitPoints[PointName];

            if (axisUnitPoint != null)
            {
                uint maxIndex = axisUnitPoint.AxisPoints.Max(x => x.MoveIndex);
                uint minIndex = axisUnitPoint.AxisPoints.Min(x => x.MoveIndex);
                for (uint i = minIndex; i < maxIndex + 1; i++)
                {
                    List <AxisPoint> axisPoints = axisUnitPoint.AxisPoints.FindAll(x => x.MoveIndex == i);
                    if (axisPoints == null)
                    {
                        continue;
                    }
                    Task[] tasks = new Task[axisPoints.Count];
                    for (int m = 0; m < axisPoints.Count; m++)
                    {
                        logicAxisS[axisPoints[m].LogicAxisName].Motor.MoveVM = axisPoints[m].Speed;
                        tasks[m] = logicAxisS[axisPoints[m].LogicAxisName].Motor.AbsMoveAsync((int)axisPoints[m].Position);
                    }
                    Task.WaitAll(tasks);
                }
            }
            else
            {
                throw new KeyNotFoundException($"not exist the point named as {PointName}");
            }
        }