void RotateZ(double angle) { Fractrace.Geometry.VecRotation rotation = new VecRotation(); rotation.FromEuler(Math.PI * ParameterDict.Current.GetDouble("Transformation.Camera.AngleX") / 180.0, Math.PI * ParameterDict.Current.GetDouble("Transformation.Camera.AngleY") / 180.0, Math.PI * ParameterDict.Current.GetDouble("Transformation.Camera.AngleZ") / 180.0); rotation.Normalize(); rotation.combine(0, 0, angle); double ax = 0, ay = 0, az = 0; rotation.toEuler(ref ax, ref ay, ref az); ax = 180 * ax / Math.PI; ay = 180 * ay / Math.PI; az = 180 * az / Math.PI; ParameterDict.Current.SetDouble("Transformation.Camera.AngleX", ax); ParameterDict.Current.SetDouble("Transformation.Camera.AngleY", ay); ParameterDict.Current.SetDouble("Transformation.Camera.AngleZ", az); }