public FractalSplineCylinder() { Test.Debug( "Cylinder" ); primitive = new FractalSpline.Cylinder( FractalSpline.RendererOpenGl.GetInstance() ); LoadDefaults(); }
void SetupWorld() { renderer = new RendererOpenGl(); Console.WriteLine( renderer ); #if BOXES mybox = new FractalSpline.Box( RendererOpenGl.GetInstance() ); mybox2 = new FractalSpline.Box( RendererOpenGl.GetInstance() ); mybox3 = new FractalSpline.Box( RendererOpenGl.GetInstance() ); mybox4 = new FractalSpline.Box( RendererOpenGl.GetInstance() ); for ( int i = 0; i < 9; i++ ) { mybox.SetTexture( i, TextureIds[i] ); } mybox.Hollow = 70; mybox.CutStart = 15; mybox.CutEnd = 185; mybox.UpdateTransforms(); mybox2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); mybox2.CutStart = 20; mybox2.CutEnd = 175; mybox2.Twist = 30; mybox2.Shear = 0.3; //mybox2.LevelOfDetail =4; mybox2.Hollow = 30; mybox2.UpdateTransforms(); mybox3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); mybox3.TextureOffset = new double[]{ 0.25, 0.25 }; mybox3.TextureScale = new double[]{ 0.5, 0.5 }; mybox3.TextureRotate = 80; mybox3.Twist = 30; mybox3.Shear = 0.3; mybox3.UpdateTransforms(); mybox4.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); mybox4.Hollow = 70; mybox4.TextureOffset = new double[]{ 0.25, 0.25 }; mybox4.TextureScale = new double[]{ 0.5, 0.5 }; mybox4.TextureRotate = 80; mybox4.UpdateTransforms(); #endif #if CYLINDERS cylinder = new FractalSpline.Cylinder( RendererOpenGl.GetInstance() ); cylinder.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); cylinder2 = new FractalSpline.Cylinder( RendererOpenGl.GetInstance() ); cylinder2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); cylinder2.CutStart = 20; cylinder2.CutEnd = 185; cylinder2.Twist = 45; cylinder2.Shear = 0.3; //cylinder2.LevelOfDetail =4; cylinder2.Hollow = 30; cylinder2.UpdateTransforms(); cylinder3 = new FractalSpline.Cylinder( RendererOpenGl.GetInstance() ); cylinder3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); cylinder3.Twist = 30; cylinder3.Shear = 0.2; cylinder3.TextureRotate = 20; cylinder3.UpdateTransforms(); #endif #if PRISMS prism = new FractalSpline.Prism( renderer ); for ( int i = 0; i < 9; i++ ) { prism.SetTexture( i, TextureIds[i] ); } prism.TextureRotate = 10; prism2 = new FractalSpline.Prism( renderer ); prism2.CutStart = 100; prism2.CutEnd = 175; prism2.Twist = 90; //prism2.LevelOfDetail =4; prism2.Hollow = 30; prism2.UpdateTransforms(); prism2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); prism2.TextureRotate = 30; prism3 = new FractalSpline.Prism( renderer ); prism3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); prism3.TextureRotate = 30; #endif #if TUBES Console.WriteLine( "tube"); tube = new FractalSpline.Tube( renderer ); tube.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); tube.TextureRotate = 30; Console.WriteLine( "tube2"); tube2 = new FractalSpline.Tube( renderer ); tube2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); tube2.CutStart = 100; tube2.CutEnd = 175; tube2.Twist = 90; //prism2.LevelOfDetail =4; tube2.Hollow = 30; tube2.HoleSize = 30; tube2.AdvancedCutStart = 10; tube2.AdvancedCutEnd = 80; tube2.TextureRotate = 30; tube2.UpdateTransforms(); Console.WriteLine( "tube3"); tube3 = new FractalSpline.Tube( renderer ); tube3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); tube3.TextureRotate = 30; #endif #if RINGS ring = new FractalSpline.Ring( renderer ); ring.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); ring.TextureRotate = 30; ring2 = new FractalSpline.Ring( renderer ); ring2.CutStart = 100; ring2.CutEnd = 175; ring2.Twist = 90; //prism2.LevelOfDetail =4; ring2.Hollow = 30; ring2.HoleSize = 30; ring2.AdvancedCutStart = 10; ring2.AdvancedCutEnd = 80; ring2.UpdateTransforms(); ring2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); ring2.TextureRotate = 30; ring3 = new FractalSpline.Ring( renderer ); ring3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); ring3.TextureRotate = 30; #endif #if TORUSES torus = new FractalSpline.Torus( renderer ); torus.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); torus.TextureRotate = 30; torus2 = new FractalSpline.Torus( renderer ); torus2.CutStart = 100; torus2.CutEnd = 175; torus2.Twist = 90; //prism2.LevelOfDetail =4; torus2.Hollow = 30; torus2.HoleSize = 30; torus2.AdvancedCutStart = 10; torus2.AdvancedCutEnd = 80; torus2.UpdateTransforms(); torus2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); torus2.TextureRotate = 30; torus3 = new FractalSpline.Torus( renderer ); torus3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5] ); torus3.TextureRotate = 30; #endif }
void SetupWorld() { renderer = new RendererOpenGl(); Console.WriteLine(renderer); #if BOXES mybox = new FractalSpline.Box(RendererOpenGl.GetInstance()); mybox2 = new FractalSpline.Box(RendererOpenGl.GetInstance()); mybox3 = new FractalSpline.Box(RendererOpenGl.GetInstance()); mybox4 = new FractalSpline.Box(RendererOpenGl.GetInstance()); for (int i = 0; i < 9; i++) { mybox.SetTexture(i, TextureIds[i]); } mybox.Hollow = 70; mybox.CutStart = 15; mybox.CutEnd = 185; mybox.UpdateTransforms(); mybox2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); mybox2.CutStart = 20; mybox2.CutEnd = 175; mybox2.Twist = 30; mybox2.Shear = 0.3; //mybox2.LevelOfDetail =4; mybox2.Hollow = 30; mybox2.UpdateTransforms(); mybox3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); mybox3.TextureOffset = new double[] { 0.25, 0.25 }; mybox3.TextureScale = new double[] { 0.5, 0.5 }; mybox3.TextureRotate = 80; mybox3.Twist = 30; mybox3.Shear = 0.3; mybox3.UpdateTransforms(); mybox4.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); mybox4.Hollow = 70; mybox4.TextureOffset = new double[] { 0.25, 0.25 }; mybox4.TextureScale = new double[] { 0.5, 0.5 }; mybox4.TextureRotate = 80; mybox4.UpdateTransforms(); #endif #if CYLINDERS cylinder = new FractalSpline.Cylinder(RendererOpenGl.GetInstance()); cylinder.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); cylinder2 = new FractalSpline.Cylinder(RendererOpenGl.GetInstance()); cylinder2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); cylinder2.CutStart = 20; cylinder2.CutEnd = 185; cylinder2.Twist = 45; cylinder2.Shear = 0.3; //cylinder2.LevelOfDetail =4; cylinder2.Hollow = 30; cylinder2.UpdateTransforms(); cylinder3 = new FractalSpline.Cylinder(RendererOpenGl.GetInstance()); cylinder3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); cylinder3.Twist = 30; cylinder3.Shear = 0.2; cylinder3.TextureRotate = 20; cylinder3.UpdateTransforms(); #endif #if PRISMS prism = new FractalSpline.Prism(renderer); for (int i = 0; i < 9; i++) { prism.SetTexture(i, TextureIds[i]); } prism.TextureRotate = 10; prism2 = new FractalSpline.Prism(renderer); prism2.CutStart = 100; prism2.CutEnd = 175; prism2.Twist = 90; //prism2.LevelOfDetail =4; prism2.Hollow = 30; prism2.UpdateTransforms(); prism2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); prism2.TextureRotate = 30; prism3 = new FractalSpline.Prism(renderer); prism3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); prism3.TextureRotate = 30; #endif #if TUBES Console.WriteLine("tube"); tube = new FractalSpline.Tube(renderer); tube.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); tube.TextureRotate = 30; Console.WriteLine("tube2"); tube2 = new FractalSpline.Tube(renderer); tube2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); tube2.CutStart = 100; tube2.CutEnd = 175; tube2.Twist = 90; //prism2.LevelOfDetail =4; tube2.Hollow = 30; tube2.HoleSize = 30; tube2.AdvancedCutStart = 10; tube2.AdvancedCutEnd = 80; tube2.TextureRotate = 30; tube2.UpdateTransforms(); Console.WriteLine("tube3"); tube3 = new FractalSpline.Tube(renderer); tube3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); tube3.TextureRotate = 30; #endif #if RINGS ring = new FractalSpline.Ring(renderer); ring.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); ring.TextureRotate = 30; ring2 = new FractalSpline.Ring(renderer); ring2.CutStart = 100; ring2.CutEnd = 175; ring2.Twist = 90; //prism2.LevelOfDetail =4; ring2.Hollow = 30; ring2.HoleSize = 30; ring2.AdvancedCutStart = 10; ring2.AdvancedCutEnd = 80; ring2.UpdateTransforms(); ring2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); ring2.TextureRotate = 30; ring3 = new FractalSpline.Ring(renderer); ring3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); ring3.TextureRotate = 30; #endif #if TORUSES torus = new FractalSpline.Torus(renderer); torus.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); torus.TextureRotate = 30; torus2 = new FractalSpline.Torus(renderer); torus2.CutStart = 100; torus2.CutEnd = 175; torus2.Twist = 90; //prism2.LevelOfDetail =4; torus2.Hollow = 30; torus2.HoleSize = 30; torus2.AdvancedCutStart = 10; torus2.AdvancedCutEnd = 80; torus2.UpdateTransforms(); torus2.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); torus2.TextureRotate = 30; torus3 = new FractalSpline.Torus(renderer); torus3.SetTexture(FractalSpline.Primitive.AllFaces, TextureIds[5]); torus3.TextureRotate = 30; #endif }
public FractalSplineCylinder() { Test.Debug("Cylinder"); primitive = new FractalSpline.Cylinder(FractalSpline.RendererOpenGl.GetInstance()); LoadDefaults(); }