public override void InitializeComponent(ICore core) { this.PlaybackManager = core.Managers.Playback; this.Configuration = core.Components.Configuration; this.Sleep = this.Configuration.GetElement <SelectionConfigurationElement>( ExecutionStateBehaviourConfiguration.SECTION, ExecutionStateBehaviourConfiguration.SLEEP_ELEMENT ); this.OnlyWhilePlaying = this.Configuration.GetElement <BooleanConfigurationElement>( ExecutionStateBehaviourConfiguration.SECTION, ExecutionStateBehaviourConfiguration.ONLY_WHILE_PLAYING_ELEMENT ); this.Sleep.ConnectValue(value => { this.ExecutionState = ExecutionStateBehaviourConfiguration.GetExecutionState(this.Sleep.Value); if (!this.SetThreadExecutionState()) { //If we can't set execution state then don't bother starting the timer. } if (this.ExecutionState.HasFlag(EXECUTION_STATE.ES_SYSTEM_REQUIRED) || this.ExecutionState.HasFlag(EXECUTION_STATE.ES_DISPLAY_REQUIRED)) { this.Enable(); } else { this.Disable(); } }); base.InitializeComponent(core); }
public override void InitializeComponent(ICore core) { this.PlaybackManager = core.Managers.Playback; this.Configuration = core.Components.Configuration; this.Configuration.GetElement <SelectionConfigurationElement>( ExecutionStateBehaviourConfiguration.SECTION, ExecutionStateBehaviourConfiguration.SLEEP_ELEMENT ).ConnectValue(value => this.ExecutionState = ExecutionStateBehaviourConfiguration.GetExecutionState(value)); base.InitializeComponent(core); }
public IEnumerable <ConfigurationSection> GetConfigurationSections() { return(ExecutionStateBehaviourConfiguration.GetConfigurationSections()); }