コード例 #1
0
        public static void PrecacheMusicData( )
        {
            int NewIndex = CurrentSongIndex + 1;

            if (NewIndex > Songs.Count)
            {
                NewIndex = 0;
            }

            SongList NewSong = Music.FindSongByIndex(NewIndex);

            if (File.Exists(NewSong.SongLocation))
            {
                FileStream FileStream = new FileStream(NewSong.SongLocation, FileMode.Open);
                using (MemoryStream CachedMusicMS = new MemoryStream( ))
                {
                    FileStream.CopyTo(CurrentMusicMS);
                    FileStream.Close( );
                    CachedMusicMS.Position = 0;

                    MusicBase64Cache = Convert.ToBase64String(CachedMusicMS.ToArray( ));
                }

                Console.WriteLine("PrecacheMusicData : " + NewSong.SongAuthor + " - " + NewSong.SongName + " [" + CurrentSongIndex + "]");
            }
        }
コード例 #2
0
        public static void InitializeCycle( )
        {
            CurrentSongIndex = 0;

            SongList NewSong = Music.FindSongByIndex(CurrentSongIndex);

            Console.WriteLine("Initialize Cycle : " + NewSong.SongAuthor + " - " + NewSong.SongName + " [" + CurrentSongIndex + "]");

            if (File.Exists(NewSong.SongLocation))
            {
                FileStream FileStream = new FileStream(NewSong.SongLocation, FileMode.Open);
                CurrentMusicMS = new MemoryStream( );
                FileStream.CopyTo(CurrentMusicMS);
                FileStream.Close( );

                string Base64 = Convert.ToBase64String(CurrentMusicMS.ToArray( ));

                Music.MusicBase64Cache = Base64;

                CurrentSongTickLocation    = 0;
                CurrentSongTickMaxLocation = NewSong.SongLength + 5;

                string data     = Protocol.MakeProtocol <ClientProtocolMessage>(ClientProtocolMessage.MusicPlay, Music.MusicBase64Cache);
                string infoData = Protocol.MakeProtocol <ClientProtocolMessage>(ClientProtocolMessage.MusicInformation, MakeSongInformationForProtocolSend(GetCurrentSong( )));

                for (int i = 0; i < Server.Clients.Count; i++)
                {
                    Client Client = Server.Clients[i];

                    Client.SendData(data, () =>
                    {
                        Console.WriteLine("음악 데이터 전송 ... [ " + Client.ClientData.Value.IP + " ][ " + Client.ClientData.Value.Nick + " ]");

                        Client.SendData(infoData, () =>
                        {
                            Console.WriteLine("음악 정보 데이터 전송 ... [ " + Client.ClientData.Value.IP + " ][ " + Client.ClientData.Value.Nick + " ]");
                        });
                    });
                }
            }
            else
            {
                // Song file Not found
            }

            SongTickTimer          = new Timer( );
            SongTickTimer.Interval = 1000;
            SongTickTimer.Elapsed += new ElapsedEventHandler(SongTickTimer_Elapsed);
            SongTickTimer.Start( );
        }
コード例 #3
0
        public static void NextCycle( )
        {
            if (CurrentSongIndex < Songs.Count)
            {
                CurrentSongIndex++;
            }
            else
            {
                CurrentSongIndex = 0;
            }

            SongList NewSong = Music.FindSongByIndex(CurrentSongIndex);

            Console.WriteLine("Next Cycle : " + NewSong.SongAuthor + " - " + NewSong.SongName + " [" + CurrentSongIndex + "]");

            if (File.Exists(NewSong.SongLocation))
            {
                FileStream FileStream = new FileStream(NewSong.SongLocation, FileMode.Open);
                CurrentMusicMS = new MemoryStream( );
                FileStream.CopyTo(CurrentMusicMS);
                FileStream.Close( );

                CurrentSongTickLocation    = 0;
                CurrentSongTickMaxLocation = NewSong.SongLength + 5;

                string data     = Protocol.MakeProtocol <ClientProtocolMessage>(ClientProtocolMessage.MusicPlay, Music.MusicBase64Cache);
                string infoData = Protocol.MakeProtocol <ClientProtocolMessage>(ClientProtocolMessage.MusicInformation, MakeSongInformationForProtocolSend(GetCurrentSong( )));

                for (int i = 0; i < Server.Clients.Count; i++)
                {
                    Client Client = Server.Clients[i];

                    Client.SendData(data, () =>
                    {
                        Console.WriteLine("음악 데이터 전송 ... [ " + Client.ClientData.Value.IP + " ][ " + Client.ClientData.Value.Nick + " ]");

                        Client.SendData(infoData, () =>
                        {
                            Console.WriteLine("음악 정보 데이터 전송 ... [ " + Client.ClientData.Value.IP + " ][ " + Client.ClientData.Value.Nick + " ]");
                        });
                    });
                }
            }
            else
            {
                // Song Not found
            }
        }
コード例 #4
0
 public static string MakeSongInformationForProtocolSend(SongList Song)
 {
     return(string.Format("{0}#{1}#{2}", Song.SongName, Song.SongAuthor, CurrentSongTickLocation));
 }