public void AddNpc(NonPlayer npc) { if (!npcs.Contains(npc)) { npcs.Add(npc); } }
public void RemoveNpc(NonPlayer npc) { npcs.Remove(npc); }
public void AddNpc(NonPlayer npc) { if (!npcs.Contains(npc)) { npcs.Add(npc); } }
public void RemoveNpc(NonPlayer npc) { npcs.Remove(npc); }