private void gameLogic_CellChange(object sender, CellChangeEventArgs e) { FallingPictureBox coinPlayer = getNewCoin(); coinPlayer.Location = new Point(e.Col * 65, 0); coinPlayer.Size = new Size(65, 65); coinPlayer.MouseClick += new MouseEventHandler(coin_Click); coinPlayer.PictureDoneFalling += new DoneFallingEventHendeler(coin_DoneFalling); m_BorderPanel.Controls.Add(coinPlayer); coinPlayer.StartFall(e.Row, e.Col); enabledPanel(false); }
private FallingPictureBox getNewCoin() { FallingPictureBox coinPlayer; if (m_GameLogic.CurrentPlayer == m_GameLogic.PlayerOne) { coinPlayer = new FallingPictureBox(m_Coin1Picture); } else { coinPlayer = new FallingPictureBox(m_Coin2Picture); } return(coinPlayer); }