public void DamagePlayer(Fougerite.Player pl) { if (pl.Health <= 10f) { pl.TeleportTo(pl.Location.x + 15f, pl.Location.y + 300f, pl.Location.z + 15f); pl.MessageFrom(Name, blue + "========================"); pl.MessageFrom(Name, yellow + "DO NOT SPAM in the Shop"); pl.MessageFrom(Name, red + "You get Killed !!"); pl.MessageFrom(Name, blue + "========================"); } else { pl.Damage(10f); pl.MessageFrom(Name, red + "Penality " + blue + " -10 Healt"); } return; }