コード例 #1
0
ファイル: Server.cs プロジェクト: oscarafdev/HyRust-Server
 public bool IsBannedIP(string ip)
 {
     return(DataStore.GetInstance().Get("Ips", ip) != null);
 }
コード例 #2
0
ファイル: Server.cs プロジェクト: oscarafdev/HyRust-Server
 public bool IsBannedID(string id)
 {
     return(DataStore.GetInstance().Get("Ids", id) != null);
 }
コード例 #3
0
        private bool ProcessoDeSalvamento()
        {
            if (ServerIsSaving)
            {
                Logger.Log("[Fougerite WorldSave] Server's thread is still saving. We are ignoring the save request.");
                return(false);
            }

            ServerIsSaving = true;
            path           = ServerSaveManager.autoSavePath;

            AvatarSaveProc.SaveAll();
            DataStore.GetInstance().Save();

            restart = SystemTimestamp.Restart;
            if (path == string.Empty)
            {
                path = "savedgame.sav";
            }

            if (!path.EndsWith(".sav"))
            {
                path = path + ".sav";
            }

            if (ServerSaveManager._loading)
            {
                Logger.LogError("[Fougerite WorldSave] Currently loading, aborting save to " + path);
                return(false);
            }
            else
            {
                Debug.Log("Saving to '" + path + "'");
                if (!ServerSaveManager._loadedOnce)
                {
                    if (File.Exists(path))
                    {
                        string[] textArray1 = new string[]
                        {
                            path, ".", ServerSaveManager.DateTimeFileString(File.GetLastWriteTime(path)), ".",
                            ServerSaveManager.DateTimeFileString(DateTime.Now), ".bak"
                        };
                        string destFileName = string.Concat(textArray1);
                        File.Copy(path, destFileName);
                        Logger.LogError(
                            "A save file exists at target path, but it was never loaded!\n\tbacked up:" +
                            Path.GetFullPath(destFileName));
                    }

                    ServerSaveManager._loadedOnce = true;
                }

                using (Recycler <WorldSave, WorldSave.Builder> recycler = WorldSave.Recycler())
                {
                    if (recycler != null)
                    {
                        builder    = recycler.OpenBuilder();
                        timestamp2 = SystemTimestamp.Restart;
                        s          = ServerSaveManager.Get(false);
                    }
                    else
                    {
                        Logger.LogError("SOMETHING IS F****D, RECYCLER IS NULL.");
                    }
                }

                return(true);
            }
        }
コード例 #4
0
        private void StartBackGroundWorkerManualBackgroundSave()
        {
            if (ServerIsSaving)
            {
                Logger.Log(
                    "[Fougerite WorldSave] Server's thread is still saving. We are ignoring the save request.");
                return;
            }
            try
            {
                ServerIsSaving = true;
                path           = ServerSaveManager.autoSavePath;

                AvatarSaveProc.SaveAll();

                DataStore.GetInstance().Save();
                restart = SystemTimestamp.Restart;
                if (path == string.Empty)
                {
                    path = "savedgame.sav";
                }

                if (!path.EndsWith(".sav"))
                {
                    path = path + ".sav";
                }

                if (ServerSaveManager._loading)
                {
                    Logger.LogError("[Fougerite WorldSave] Currently loading, aborting save to " + path);
                }
                else
                {
                    Debug.Log("Saving to '" + path + "'");
                    if (!ServerSaveManager._loadedOnce)
                    {
                        if (File.Exists(path))
                        {
                            string[] textArray1 = new string[]
                            {
                                path, ".", ServerSaveManager.DateTimeFileString(File.GetLastWriteTime(path)), ".",
                                ServerSaveManager.DateTimeFileString(DateTime.Now), ".bak"
                            };
                            string destFileName = string.Concat(textArray1);
                            File.Copy(path, destFileName);
                            Logger.LogError(
                                "A save file exists at target path, but it was never loaded!\n\tbacked up:" +
                                Path.GetFullPath(destFileName));
                        }

                        ServerSaveManager._loadedOnce = true;
                    }

                    using (Recycler <WorldSave, WorldSave.Builder> recycler = WorldSave.Recycler())
                    {
                        if (recycler != null)
                        {
                            builder    = recycler.OpenBuilder();
                            timestamp2 = SystemTimestamp.Restart;
                            s          = ServerSaveManager.Get(false);
                        }
                        else
                        {
                            Logger.LogError("SOMETHING IS F****D, RECYCLER IS NULL.");
                        }
                    }


                    BackgroundWorker BGW = new BackgroundWorker();
                    BGW.DoWork += new DoWorkEventHandler(SaveServerManualWithoutInvoke);
                    BGW.RunWorkerAsync();
                }
            }
            catch (Exception ex)
            {
                Logger.LogError("[ServerSaveHandler Error1] " + ex);
            }
        }
コード例 #5
0
ファイル: Zone3D.cs プロジェクト: balu92/Fougerite
        public static Zone3D Get(string name)
        {
            Contract.Requires(!string.IsNullOrEmpty(name));

            return(DataStore.GetInstance().Get("3DZonesList", name) as Zone3D);
        }
コード例 #6
0
ファイル: Hooks.cs プロジェクト: slavagmail/Fougerite
        public static bool ConsoleReceived(ref ConsoleSystem.Arg a)
        {
            StringComparison ic          = StringComparison.InvariantCultureIgnoreCase;
            bool             external    = a.argUser == null;
            bool             adminRights = (a.argUser != null && a.argUser.admin) || external;

            string userid = "[external][external]";

            if (adminRights && !external)
            {
                userid = string.Format("[{0}][{1}]", a.argUser.displayName, a.argUser.userID.ToString());
            }

            string logmsg = string.Format("[ConsoleReceived] userid={0} adminRights={1} command={2}.{3} args={4}", userid, adminRights.ToString(), a.Class, a.Function, (a.HasArgs(1) ? a.ArgsStr : "none"));

            Logger.LogDebug(logmsg);

            if (a.Class.Equals("fougerite", ic) && a.Function.Equals("reload", ic))
            {
                if (adminRights)
                {
                    ModuleManager.ReloadModules();
                    a.ReplyWith("Fougerite: Reloaded!");
                }
            }
            else if (a.Class.Equals("fougerite", ic) && a.Function.Equals("save", ic))
            {
                AvatarSaveProc.SaveAll();
                ServerSaveManager.AutoSave();
                if (Fougerite.Server.GetServer().HasRustPP)
                {
                    Fougerite.Server.GetServer().GetRustPPAPI().RustPPSave();
                }
                DataStore.GetInstance().Save();
                a.ReplyWith("Fougerite: Saved!");
            }
            else if (a.Class.Equals("fougerite", ic) && a.Function.Equals("rustpp", ic))
            {
                foreach (var module in Fougerite.ModuleManager.Modules)
                {
                    if (module.Plugin.Name.Equals("RustPPModule"))
                    {
                        module.DeInitialize();
                        module.Initialize();
                        break;
                    }
                }
                a.ReplyWith("Rust++ Reloaded!");
            }
            else if (OnConsoleReceived != null)
            {
                OnConsoleReceived(ref a, external);
            }

            if (string.IsNullOrEmpty(a.Reply))
            {
                a.ReplyWith(string.Format("Fougerite: {0}.{1} was executed!", a.Class, a.Function));
            }

            return(true);
        }