private void Hooks_OnNPCKilled(Fougerite.Events.DeathEvent de) { if (de.Attacker != null && de.Victim != null && de.AttackerIsPlayer) { NPC npc = (NPC)de.Victim; if (npc.Name == "MutantBear" || npc.Name == "MutantWolf") { Fougerite.Player killer = (Fougerite.Player)de.Attacker; AddMoney(killer, 1); killer.Message("[color#99FF]成功击杀一个异兽,获得1斩仙币 /zxsc 查询斩仙商店"); } } }
private void Hooks_OnPlayerKilled(Fougerite.Events.DeathEvent de) { if (de.Attacker != null && de.AttackerIsPlayer && de.VictimIsPlayer && de.Victim != null) { //Example to add 1 money to the killer Fougerite.Player killer = (Fougerite.Player)de.Attacker; if (killer.SteamID != "") { if (de.Attacker != de.Victim) { AddMoney(killer, 1); killer.Message("[color#99FF]成功击杀一个剑客,获得1斩仙币 /zxsc 查询斩仙商店"); } } } }
private void PlayerKilled(DeathEvent deathEvent) { try { if (!(deathEvent.Attacker is Fougerite.Player)) return; Fougerite.Player player = (Fougerite.Player) deathEvent.Attacker; Fougerite.Player victim = (Fougerite.Player) deathEvent.Victim; string weapon = deathEvent.WeaponName; if ((deathEvent.DamageType == "Bullet" && (weapon == "HandCannon" && weapon == "Pipe Shotgun" && weapon == "Revolver" && weapon == "9mm Pistol" && weapon == "P250" && weapon == "Shotgun" && weapon == "Bolt Action Rifle" && weapon == "M4" && weapon == "MP5A4")) || (deathEvent.DamageType == "Melee" && (int) (Math.Round(deathEvent.DamageAmount)) == 75 && string.IsNullOrEmpty(weapon))) { Vector3 attacker_location = player.Location; Vector3 victim_location = ((Fougerite.Player) deathEvent.Victim).Location; float distance = (float) Math.Round(Util.GetUtil().GetVectorsDistance(attacker_location, victim_location)); if (distance > RangeOf(weapon) && RangeOf(weapon) > 0) { player.Kill(); BanCheater(player, "AutoAIM. Gun: " + weapon + " Dist: " + distance); Server.GetServer() .BroadcastFrom(EchoBotName, player.Name + " shooted " + victim.Name + " from " + distance + "m."); Log("AutoAIM: " + player.Name + ". Gun: " + weapon + " Dist: " + distance); player.Disconnect(); victim.TeleportTo(attacker_location.x, attacker_location.y, attacker_location.z); } } } catch (Exception ex) { Logger.LogException(ex); } }
void PlayerKilled(DeathEvent deathEvent) { }
public void OnNPCKilled(DeathEvent evt) { Invoke("On_NPCKilled", evt); }
public void OnPlayerKilled(DeathEvent evt) { Invoke("On_PlayerKilled", evt); }
private void Hooks_OnPlayerKilled(DeathEvent de) { Contract.Requires(de != null); try { Fougerite.Player victim = de.Victim as Fougerite.Player; if (victim.GameID == this.GameID) { this.justDied = true; } } catch (Exception ex) { this.invError = true; Logger.LogException(ex); } }
void PlayerKilled(DeathEvent event2) { event2.DropItems = !RustPP.Hooks.KeepItem(); if (!(event2.Attacker is NPC)) // Not NPC { Fougerite.Player attacker = event2.Attacker as Fougerite.Player; Fougerite.Player victim = event2.Victim as Fougerite.Player; if ((attacker.Name != victim.Name) && (Fougerite.Server.GetServer().FindPlayer(attacker.Name) != null)) RustPP.Hooks.broadcastDeath(victim.Name, attacker.Name, event2.WeaponName); } }
public static bool PlayerKilled(ref DamageEvent de) { try { DeathEvent event2 = new DeathEvent(ref de); if (OnPlayerKilled != null) OnPlayerKilled(event2); return event2.DropItems; } catch (Exception ex) { Logger.LogException(ex); return false; } }
public static void NPCKilled(ref DamageEvent e) { try { DeathEvent de = new DeathEvent(ref e); if (OnNPCKilled != null) OnNPCKilled(de); } catch (Exception ex) { Logger.LogException(ex); } }
void OnPlayerKilled(DeathEvent param0) { foreach (KeyValuePair<string, V8Plugin> plugin in plugins) { plugin.Value.Invoke("On_PlayerKilled", param0); // Deprecated plugin.Value.Invoke("OnPlayerKilled", param0); } }