//OPENING TASKS private void Form1_Load(object sender, EventArgs e) { //initialize variables filePath = Environment.GetEnvironmentVariable("LocalAppData") + "\\FortniteGame\\Saved\\Config\\WindowsClient\\GameUserSettings.ini"; ini = new INIFile(filePath, false); instance = this; formSwitcher = new ScreenModeSwitcher(); //form lookout settings mainLabel.Parent = fortPicBox; formHead.BackColor = Color.FromArgb(240, 57, 57, 57); formHead.Parent = fortPicBox; //form fade-in Opacity = 0.0; programStartTimer.Start(); programStartTimer.Enabled = true; //load up basic information log(1, logBox, "FORTNITE RESOLUTION CONFIGURATOR v1.0"); //Check if the GameUserSettings.ini file doesn't exist. if (!System.IO.File.Exists(filePath)) { gusBox.Text = ""; log(1, logBox, "--------------------------------------------------------------------------------------------------"); log(logBox, "GameUserSettings.ini file doesn't exist. Run Fortnite to generate a new one."); log(1, gusBox, "GameUserSettings.ini file doesn't exist. Run Fortnite to generate a new one."); return; } //print out updated statistics about GameUserSettings.ini file recalcGus(); //Printing out validation message. if (valid == true) { log(1, logBox, "--------------------------------------------------------------------------------------------------"); log(logBox, "GameUserSettings.ini file was successfully read. Click folder icon to check GameUserSettings.ini folder!"); log(1, logBox, "--------------------------------------------------------------------------------------------------"); log(logBox, "Location: " + filePath); } }
private void button3_Click(object sender, EventArgs e) { FortResConfigWindow.getInstance().changeRes(FortResConfigWindow.getInstance().widthNum, FortResConfigWindow.getInstance().heightNum, 2); switchToMainWindow(); }
private void switchToMainWindow() { Hide(); FortResConfigWindow.getInstance().Show(); FortResConfigWindow.getInstance().logBox.ScrollToCaret(); }