private void loadSettings() { loadingSettings = true; numNormalX.Value = Properties.Settings.Default.normalX; numNormalY.Value = Properties.Settings.Default.normalY; numSwitchedX.Value = Properties.Settings.Default.switchX; numSwitchedY.Value = Properties.Settings.Default.switchY; chkEnableEditKeySwitch.Checked = Properties.Settings.Default.enableEdit; enableEditKey = Properties.Settings.Default.enableEdit; editKey = KeyStroke.KeyboardStroke(Properties.Settings.Default.editKey); btnEditKey.Text = editKey.ToString(); loadLists(); loadingSettings = false; }
private void Input_OnMousePressed(object sender, MousePressedEventArgs e) { if (e.State > MouseState.LeftUp) { KeyStroke stroke = KeyStroke.MouseStroke(e.State); if (isAwaitingNormalKey || isAwaitingSwitchedKey) { bool isNormal = isAwaitingNormalKey; BindingList <KeyStroke> keyList = isNormal ? normalKeys : switchedKeys; if (!keyList.Contains(stroke)) { this.Invoke((MethodInvoker) delegate { keyList.Add(stroke); saveSettings(); }); isAwaitingSwitchedKey = false; isAwaitingNormalKey = false; } return; } bool switchContained = switchedKeys.Contains(stroke); bool normalContained = normalKeys.Contains(stroke); if (switchContained && normalContained) { isMouseSpeedSwitched = !isMouseSpeedSwitched; } else if (switchContained) { isMouseSpeedSwitched = true; } else if (normalContained) { isMouseSpeedSwitched = false; } } e.X *= isMouseSpeedSwitched ? switchedXMultiplier : normalXMultiplier; e.Y *= isMouseSpeedSwitched ? switchedYMultiplier : normalYMultiplier; }
private void Input_OnKeyPressed(object sender, KeyPressedEventArgs e) { KeyStroke stroke = KeyStroke.KeyboardStroke(e.Key); if (isAwaitingNormalKey || isAwaitingSwitchedKey) { bool isNormal = isAwaitingNormalKey; BindingList <KeyStroke> keyList = isNormal ? normalKeys : switchedKeys; if (e.State == KeyState.Down && !keyList.Contains(stroke)) { this.Invoke((MethodInvoker) delegate { keyList.Add(stroke); saveSettings(); }); isAwaitingSwitchedKey = false; isAwaitingNormalKey = false; } return; } else if (isAwaitingEditKey && e.State == KeyState.Down) { editKey = stroke; this.Invoke((MethodInvoker) delegate { btnEditKey.Text = editKey.ToString(); saveSettings(); }); isAwaitingEditKey = false; return; } if (enableEditKey && editKey != null && stroke.Equals(editKey)) { if (waitingEditKeyRelease) { if (e.State == KeyState.Up) { waitingEditKeyRelease = false; } return; } if (!isMouseSpeedSwitched) { isMouseSpeedSwitched = true; enteredSwitchUsingEditkey = true; } else { if (enteredSwitchUsingEditkey) { isMouseSpeedSwitched = false; } } waitingEditKeyRelease = true; return; } bool switchContained = switchedKeys.Contains(stroke); bool normalContained = normalKeys.Contains(stroke); if (switchContained || normalContained) { if (!isAwaitingRelease && e.State == KeyState.Down) { isMouseSpeedSwitched = switchContained && normalContained ? !isMouseSpeedSwitched : switchContained; enteredSwitchUsingEditkey = false; } else if (isAwaitingRelease && e.State == KeyState.Up) { isAwaitingRelease = false; } } }