public GameStatePlaying_(GameForgeEngine gameBase) { this._gameBase = gameBase; this._gameObjects = new List <GameObject>(); this._battle = new BattleServer(); }
public void LoadContent() { this._battle = new BattleServer(TestLoadPlayer.GetPlayerForBattle(), TestLoadPlayer.GetPlayerForBattle()); }
public GameStatePlaying(GameForgeEngine gameBase) { this._gameBase = gameBase; this._battle = new BattleServer(); }