public virtual RPCNetworkSceneTemplate ToRPC() { return(new RPCNetworkSceneTemplate() { buildIndex = _buildIndex, sceneName = _sceneName, sceneOffset = _sceneOffset, settings = ((_settings != null) ? _settings.ToRPC() : new RPCNetworkSceneManagerSetting()) }); }
public virtual RPCNode ToRPC() { RPCNode networkSceneNodeRPC = new RPCNode(); networkSceneNodeRPC.nodeId = _nodeId; networkSceneNodeRPC.nodeName = _nodeName; networkSceneNodeRPC.isMasterNode = _isMasterNode; networkSceneNodeRPC.portRangeMin = _dynamicPortMin; networkSceneNodeRPC.portRangeMax = _dynamicPortMax; networkSceneNodeRPC.masterNodeSettingRPC = _masterNodeSetting.ToRPC(); networkSceneNodeRPC.networkSceneTemplatesRPC = ToNetworkSceneTemplatesRPC(); return(networkSceneNodeRPC); }