コード例 #1
0
        /// <summary>
        /// Classify each point into its according points list.
        /// Then adds it to its array.
        /// </summary>
        public void AddPointsFromLines(List <Tuple <EClass, Vector3> > pParsedLines)
        {
            ClassifyPoints(pParsedLines);

            DateTime processStartTime = DateTime.Now;

            CDebug.Count("ProcessParsedLines", pParsedLines.Count);

            //TODO: unite processing all points

            CDebug.Step(EProgramStep.ProcessUnassignedPoints);
            ProcessUnassignedPoints();
            CDebug.Step(EProgramStep.ProcessBuildingPoints);
            ProcessBuildingPoints();

            CDebug.Step(EProgramStep.ProcessGroundPoints);
            ProcessGroundPoints();
            CDebug.Step(EProgramStep.PreprocessVegePoints);
            PreprocessVegePoints();
            CDebug.Step(EProgramStep.ProcessVegePoints);
            ProcessVegePoints();

            SetAnalytics();

            CDebug.Duration("All points added", processStartTime);
        }
コード例 #2
0
ファイル: CTreeArray.cs プロジェクト: ja003/ForestReco2
        /// <summary>
        /// just check
        /// </summary>
        public void DebugDetectedTrees()
        {
            int detectedTreesCount = 0;
            int validTreesCount    = 0;
            int invalidTreesCount  = 0;

            foreach (CTreeField f in fields)
            {
                detectedTreesCount += f.DetectedTrees.Count;
                if (f.DetectedTrees.Count != 0)
                {
                    foreach (CTree tree in f.DetectedTrees)
                    {
                        if (tree.isValid)
                        {
                            validTreesCount++;
                        }
                        else
                        {
                            invalidTreesCount++;
                        }
                    }
                }
            }
            CDebug.Count("Detected trees", detectedTreesCount);
            CDebug.Count("valid trees", validTreesCount);
            CDebug.Count("invalid trees", invalidTreesCount);
        }
コード例 #3
0
ファイル: CTreeManager.cs プロジェクト: ja003/ForestReco2
        public static void TryMergeAllTrees(bool pOnlyInvalid)
        {
            IsMerging = true;
            DateTime mergeStartTime = DateTime.Now;

            CDebug.WriteLine("TryMergeAllTrees");

            Trees.Sort((a, b) => b.peak.Center.Z.CompareTo(a.peak.Center.Z));

            int treeCountBeforeMerge = Trees.Count;

            if (detectMethod == EDetectionMethod.AddFactor)
            {
                MergeGoodAddFactorTrees(pOnlyInvalid);
            }
            if (detectMethod == EDetectionMethod.Detection2D)
            {
                Merge2DTrees();
            }

            if (pOnlyInvalid)
            {
                CAnalytics.secondMergeDuration = CAnalytics.GetDuration(mergeStartTime);
            }
            else
            {
                CAnalytics.firstMergeDuration = CAnalytics.GetDuration(mergeStartTime);
            }
            IsMerging = false;

            CDebug.Duration("Trees merge", mergeStartTime);
            CDebug.Count("Number of trees merged", treeCountBeforeMerge - Trees.Count);
        }
コード例 #4
0
ファイル: CArray.cs プロジェクト: ja003/ForestReco2
        /*public void AddPointInField(Vector3 pPoint, EPointType pType, bool pLogErrorInAnalytics)
         * {
         *      Tuple<int, int> index = GetPositionInArray(pPoint);
         *      if (!IsWithinBounds(index))
         *      {
         *              CDebug.Error($"point {pPoint} is OOB {index}", pLogErrorInAnalytics);
         *              return;
         *      }
         *      switch (pType)
         *      {
         *              case EPointType.Ground:
         *                      array[index.Item1, index.Item2].AddGroundPoint(pPoint);
         *                      break;
         *              case EPointType.Vege:
         *                      array[index.Item1, index.Item2].AddVegePoint(pPoint);
         *                      break;
         *              case EPointType.Preprocess:
         *                      array[index.Item1, index.Item2].AddPreProcessVegePoint(pPoint);
         *                      break;
         *      }
         * }*/

        //public void SortPoints()
        //{
        //	foreach (CField field in fields)
        //	{
        //		field.SortPoints();
        //	}
        //}


        /// <summary>
        /// Approximates the height in undefined fields of ground array.
        /// </summary>
        public void FillArray()
        {
            CDebug.WriteLine("FillArray", true);

            DateTime fillAllHeightsStart = DateTime.Now;

            int counter = 1;

            while (!IsAllDefined())
            {
                if (CProjectData.backgroundWorker.CancellationPending)
                {
                    return;
                }

                DateTime fillHeightsStart = DateTime.Now;

                CDebug.Count("FillMissingHeights", counter);
                FillMissingHeights(counter);
                counter++;
                const int maxFillArrayIterations = 5;
                if (counter > maxFillArrayIterations + 1)
                {
                    CDebug.Error("FillMissingHeights");
                    CDebug.Count("too many iterations", counter);
                    break;
                }
                CDebug.Duration("FillMissingHeights", fillHeightsStart);
            }
            CAnalytics.fillAllHeightsDuration = CAnalytics.GetDuration(fillAllHeightsStart);
            CDebug.Duration("fillAllHeights", fillAllHeightsStart);
        }
コード例 #5
0
ファイル: CTreeManager.cs プロジェクト: ja003/ForestReco2
        /// <summary>
        /// If not-tree is very close to some tree then it is probably part of that tree.
        /// Not-tree will be merged into the closest one.
        /// </summary>
        public static void TryMergeNotTrees()
        {
            IsMerging = true;
            DateTime mergeStartTime = DateTime.Now;

            CDebug.WriteLine("TryMergeNotTrees");

            //sort in descending order - trees will be processed from the end
            NotTrees.Sort((b, a) => b.peak.Center.Z.CompareTo(a.peak.Center.Z));
            //TODO: CHECK!!! THIS IS NOT DESCENDING ORDER???


            int treeCountBeforeMerge = NotTrees.Count;

            for (int i = NotTrees.Count - 1; i >= 0; i--)
            {
                CTree notTree = NotTrees[i];
                //if(notTree.Equals(335))
                //	CDebug.WriteLine("");

                //just debug
                //List<CTree> closeTrees2 = CProjectData.Points.treeNormalArray.
                //		  GetTreesInMaxStepsFrom(notTree.peak.Center, 1);

                List <CTree> closeTrees = new List <CTree>();
                //fisrt try to get a tree on the same detail field
                CTree t = CProjectData.Points.treeDetailArray.
                          GetFieldContainingPoint(notTree.peak.Center).GetSingleDetectedTree();
                if (t != null)
                {
                    closeTrees.Add(t);
                }

                //if no tree is on the same field get some in close distance
                if (closeTrees.Count == 0)
                {
                    closeTrees = CProjectData.Points.treeDetailArray.
                                 GetTreesInMaxStepsFrom(notTree.peak.Center, 2);
                }

                //merge not-tree with the closest tree but only if it is higher.
                //if not then it is probably some noise above the regular tree
                if (closeTrees.Count > 0 &&
                    closeTrees[0].GetTreeHeight() > notTree.GetTreeHeight() &&
                    !notTree.IsLocalMaximum())
                {
                    closeTrees[0].MergeWith(notTree);
                    NotTrees.RemoveAt(i);
                }
            }
            IsMerging = false;

            CDebug.Duration("Not-trees merge", mergeStartTime);
            CDebug.Count("Number of not-trees merged", treeCountBeforeMerge - Trees.Count);
        }
コード例 #6
0
ファイル: CProgramLoader.cs プロジェクト: ja003/ForestReco2
        /// <summary>
        /// Reads parsed lines and loads class and point list.
        /// Result is sorted in descending order.
        /// </summary>
        public static List <Tuple <EClass, Vector3> > ParseLines(string[] lines, bool pUseHeader)
        {
            CDebug.Step(EProgramStep.ParseLines);

            //store coordinates to corresponding data strucures based on their class
            const int DEFAULT_START_LINE = 19;
            int       startLine          = pUseHeader && CProjectData.mainHeader != null ? DEFAULT_START_LINE : 0;

            CDebug.Warning("loading " + lines.Length + " lines!");

            int linesToRead = lines.Length;

            //todo: check that "classic" processed files work correctly without using default class
            //bool classesCorect = true;
            List <Tuple <EClass, Vector3> > parsedLines = new List <Tuple <EClass, Vector3> >();

            if (useDebugData)
            {
                parsedLines = CDebugData.GetStandartTree();
                //CDebugData.DefineArray(true, 0);
            }
            else
            {
                for (int i = startLine; i < linesToRead; i++)
                {
                    // <class, coordinate>
                    Tuple <EClass, Vector3> c = CLazTxtParser.ParseLine(lines[i], pUseHeader);
                    if (c == null)
                    {
                        continue;
                    }

                    //some files have different class counting. we are interested only in classes in EClass
                    //if(c.Item1 == EClass.Other)
                    //{
                    //	c = new Tuple<EClass, Vector3>(EClass.Vege, c.Item2);
                    //	classesCorect = false;
                    //}
                    parsedLines.Add(c);
                }
            }

            //if(!classesCorect)
            //{
            //	CDebug.WriteLine("classes not correct. using default class");
            //}
            CDebug.Count("parsedLines", parsedLines.Count);

            return(parsedLines);
        }
コード例 #7
0
ファイル: CProgramLoader.cs プロジェクト: ja003/ForestReco2
        public static void ProcessParsedLines(List <Tuple <EClass, Vector3> > parsedLines)
        {
            CAnalytics.loadedPoints = parsedLines.Count;
            CProjectData.Points.AddPointsFromLines(parsedLines);

            CObjPartition.AddGroundArrayObj();

            if (CParameterSetter.GetBoolSettings(ESettings.exportPoints))
            {
                CObjPartition.AddPoints(EClass.Unassigned);
                CObjPartition.AddPoints(EClass.Ground);
                CObjPartition.AddPoints(EClass.Vege);
                CObjPartition.AddPoints(EClass.Building);
            }

            CDebug.Count("Trees", CTreeManager.Trees.Count);

            CTreeManager.CheckAllTrees();

            CDebug.Step(EProgramStep.ValidateTrees1);
            //dont move invalid trees to invalid list yet, some invalid trees will be merged
            CTreeManager.ValidateTrees(false, false);

            //export before merge
            if (CProjectData.exportBeforeMerge)
            {
                CTreeManager.AssignMaterials();                 //call before export

                CObjPartition.AddTrees(true);
                CObjPartition.AddTrees(false);
                CObjPartition.ExportPartition("_noMerge");
                CObjPartition.Init();
                //CObjPartition.AddArray();
            }

            CAnalytics.firstDetectedTrees = CTreeManager.Trees.Count;

            CDebug.Step(EProgramStep.MergeNotTrees1);
            CTreeManager.TryMergeNotTrees();


            CDebug.Step(EProgramStep.MergeTrees1);
            //try merge all (even valid)
            EDetectionMethod detectionMethod = CTreeManager.GetDetectMethod();

            if ((detectionMethod == EDetectionMethod.AddFactor ||
                 detectionMethod == EDetectionMethod.Detection2D
                 ) &&
                CProjectData.tryMergeTrees)
            {
                CTreeManager.TryMergeAllTrees(false);
            }
            CAnalytics.afterFirstMergedTrees = CTreeManager.Trees.Count;

            //validate restrictive
            bool cathegorize = false;

            if (detectionMethod == EDetectionMethod.Detection2D)
            {
                cathegorize = true;
            }

            CDebug.Step(EProgramStep.ValidateTrees2);
            CTreeManager.ValidateTrees(cathegorize, true);

            CDebug.Step(EProgramStep.MergeTrees2);
            if (detectionMethod == EDetectionMethod.AddFactor)
            {
                //merge only invalid
                if (CProjectData.tryMergeTrees2)
                {
                    CTreeManager.TryMergeAllTrees(true);
                }
            }

            //try merging not-trees again after trees were merged
            CDebug.Step(EProgramStep.MergeNotTrees2);
            CTreeManager.TryMergeNotTrees();

            CDebug.Step(EProgramStep.ValidateTrees3);
            if (detectionMethod == EDetectionMethod.AddFactor)
            {
                //validate restrictive
                //cathegorize invalid trees
                CTreeManager.ValidateTrees(true, true, true);
            }

            //todo: just debug
            //CTreeManager.CheckAllTrees();

            CAnalytics.detectedTrees        = CTreeManager.Trees.Count;
            CAnalytics.invalidTrees         = CTreeManager.InvalidTrees.Count;
            CAnalytics.invalidTreesAtBorder = CTreeManager.GetInvalidTreesAtBorderCount();

            CAnalytics.inputAverageTreeHeight = CTreeManager.AVERAGE_TREE_HEIGHT;
            CAnalytics.averageTreeHeight      = CTreeManager.GetAverageTreeHeight();
            CAnalytics.maxTreeHeight          = CTreeManager.MaxTreeHeight;
            CAnalytics.minTreeHeight          = CTreeManager.GetMinTreeHeight();

            CDebug.Count("Trees", CTreeManager.Trees.Count);
            CDebug.Count("InvalidTrees", CTreeManager.InvalidTrees.Count);
            //CProjectData.array.DebugDetectedTrees();

            CTreeManager.AssignMaterials();

            CDebug.Step(EProgramStep.AssignReftrees);
            CReftreeManager.AssignRefTrees();
            if (CParameterSetter.GetBoolSettings(ESettings.exportRefTrees))            //no reason to export when no refTrees were assigned
            {
                //CRefTreeManager.ExportTrees();
                CObjPartition.AddRefTrees();
            }

            CObjPartition.AddTrees(true);
            if (CParameterSetter.GetBoolSettings(ESettings.exportInvalidTrees))
            {
                CObjPartition.AddTrees(false);
            }
        }