コード例 #1
0
ファイル: CUtils.cs プロジェクト: ja003/ForestReco2
        public static float GetOverlapRatio(CBoundingBoxObject pOfObject, CBoundingBoxObject pWithObject)
        {
            float overlapVolume  = GetOverlapVolume(pOfObject, pWithObject);
            float ofObjectVolume = pOfObject.Volume;

            if (ofObjectVolume == 0)
            {
                CDebug.Error("object " + pWithObject + " has no volume");
                return(0);
            }
            float ratio = overlapVolume / ofObjectVolume;

            return(ratio);
        }
コード例 #2
0
ファイル: CUtils.cs プロジェクト: ja003/ForestReco2
        /// <summary>
        /// copied from: https://stackoverflow.com/questions/5556170/finding-shared-volume-of-two-overlapping-cuboids
        /// </summary>
        private static float GetOverlapVolume(CBoundingBoxObject pObject1, CBoundingBoxObject pObject2)
        {
            float o1minX = pObject1.b000.X;
            float o1minY = pObject1.b000.Y;
            float o1minZ = pObject1.b000.Z;

            float o1maxX = pObject1.b111.X;
            float o1maxY = pObject1.b111.Y;
            float o1maxZ = pObject1.b111.Z;

            float o2minX = pObject2.b000.X;
            float o2minY = pObject2.b000.Y;
            float o2minZ = pObject2.b000.Z;

            float o2maxX = pObject2.b111.X;
            float o2maxY = pObject2.b111.Y;
            float o2maxZ = pObject2.b111.Z;

            float xOverlap = Math.Min(o2maxX, o1maxX) - Math.Max(o2minX, o1minX);
            float yOverlap = Math.Min(o2maxY, o1maxY) - Math.Max(o2minY, o1minY);
            float zOverlap = Math.Min(o2maxZ, o1maxZ) - Math.Max(o2minZ, o1minZ);

            if (xOverlap < 0)
            {
                return(0);
            }
            if (yOverlap < 0)
            {
                return(0);
            }
            if (zOverlap < 0)
            {
                return(0);
            }
            float volume = xOverlap * yOverlap * zOverlap;

            return(volume);
        }