public void NewGame() { vitesse = new Vector2(0, 0); force = new Vector2(0, 300); random = new Random(); score = 0; lost = false; startgame = false; player = new Player(Ressources.GetPerso(Perso.Choisi).name, pongBarre, new Vector2(1280 / 2 - pongBarre.Width / 2, 100 + 600 - pongBarre.Height)); balle = new PongObject(); balle.positionInitiale = new Vector2(1280 / 2 - balleTexture.Width / 2, 100 + 600 / 2 - balleTexture.Height); balle.position = balle.positionInitiale; balle.texture = balleTexture; balle.container = new Rectangle((int)balle.position.X, (int)balle.position.Y, balle.texture.Width, balle.texture.Height); font = Ressources.GetPerso(Perso.Choisi).font; }
public void LoadContent() { pongStart = Ressources.GetLangue(Langue.Choisie).pongStart; pongOver = Ressources.GetLangue(Langue.Choisie).pongOver; balleTexture = Ressources.Content.Load<Texture2D>("newGame/balle"); pongBG = Ressources.Content.Load<Texture2D>("newGame/pongBG"); pongBarre = Ressources.Content.Load<Texture2D>("newGame/pongBarre"); player = new Player(Ressources.GetPerso(Perso.Choisi).name, pongBarre, new Vector2(467, 100 + 600 - pongBarre.Height)); balle = new PongObject(); balle.positionInitiale = new Vector2(1280 / 2 - balleTexture.Width / 2, 100 + 600 / 2 - balleTexture.Height); balle.position = balle.positionInitiale; balle.texture = balleTexture; balle.container = new Rectangle((int)balle.position.X, (int)balle.position.Y, balle.texture.Width, balle.texture.Height); font = Ressources.GetPerso(Perso.Choisi).font; }