private void Awake() { weaponSlotManager = GetComponent <WeaponSlotManager> (); }
// Start is called before the first frame update void Start() { weaponSlotManager = tempParent.GetComponent <WeaponSlotManager> (); }
private void Awake() { weaponSlotManager = GetComponent <WeaponSlotManager> (); }
// Start is called before the first frame update void Start() { weaponSlotManager = tempParent.GetComponent <WeaponSlotManager> (); }