コード例 #1
0
ファイル: Simulator.cs プロジェクト: vvancak/ai
 public Simulator(PictureBox p, Playground pg, Label f, Label s, Label sc)
 {
     this.drawer        = new DrawingUnit(p, pg, f, s, sc);
     this.objects       = new List <MovingObject>();
     this.pg            = pg;
     this.players       = new Dictionary <int, Player>();
     this.score         = new Point(0, 0);
     this.activePlayers = new List <Player>();
 }
コード例 #2
0
ファイル: DrawingUnit.cs プロジェクト: vvancak/ai
 public DrawingUnit(PictureBox pictureBox, Playground p, Label firstName, Label secondName, Label scoreBoard)
 {
     this.pictureBox  = pictureBox;
     sizeX            = pictureBox.Width;
     sizeY            = pictureBox.Height;
     pictureBox.Image = new Bitmap(sizeX, sizeY);
     g      = Graphics.FromImage(pictureBox.Image);
     this.p = p;
     drawEmptyField();
     this.firstTeamName  = firstName;
     this.secondTeamName = secondName;
     this.scoreBoard     = scoreBoard;
 }
コード例 #3
0
ファイル: TeamAI.cs プロジェクト: kratocpa/football
        protected void initialize()
        {
            playground     = s.getPlayground();
            enemyGoal      = s.getOppositeGoal(this);
            myPlayers      = s.getPlayersIDs(this);
            opositePlayers = s.getOpositePlayersIDs(this);
            allPlayers     = new List <int>(myPlayers.Count + opositePlayers.Count);
            allPlayers.AddRange(myPlayers);
            allPlayers.AddRange(opositePlayers);

            enemyGoalCentralPoint = new PointF(enemyGoal.X + enemyGoal.Width / 2, enemyGoal.Y + enemyGoal.Height / 2);
            Rectangle friendlyGoal = s.getGoal(this);

            friendlyGoalCentralPoint = new PointF(friendlyGoal.X + friendlyGoal.Width / 2, friendlyGoal.Y + friendlyGoal.Height / 2);
            locations  = new Dictionary <int, PointF>(allPlayers.Count);
            velocities = new Dictionary <int, PointF>(allPlayers.Count);

            alreadySet         = new List <int>();
            playersTargets     = new Dictionary <int, PointF>();
            this.isInitialized = true;
        }