protected override void OnCreate() { HandlesToWaitFor = new NativeList <JobHandle>(16, Allocator.Persistent); FinalJobHandle = new JobHandle(); m_BuildPhysicsWorld = World.GetOrCreateSystem <KitchenBuildPhysicsWorld>(); // m_StepPhysicsWorld = World.GetOrCreateSystem<StepPhysicsWorld>(); kitchenStepPhysicsWorldSystem = World.GetOrCreateSystem <KitchenStepPhysicsWorld>(); m_ExportPhysicsWorld = World.GetOrCreateSystem <KitchenExportPhysicsWorld>(); }
protected override void OnCreate() { m_BuildPhysicsWorldSystem = World.GetOrCreateSystem <KitchenBuildPhysicsWorld>(); // m_StepPhysicsWorldSystem = World.GetOrCreateSystem<StepPhysicsWorld>(); kitchenStepPhysicsWorldSystem = World.GetOrCreateSystem <KitchenStepPhysicsWorld>(); }