/// <summary> /// Constructor /// </summary> public OppositeTextBuddy() { ShadowColor = Color.Black; ShadowOffset = new Vector2(0.0f, 3.0f); ShadowSize = 1.05f; SwapSpeed = 2.0f; SwapSweep = 0.1f; Text = new FontStringCache(); }
/// <summary> /// Cosntructor! /// </summary> public RainbowTextBuddy() { ShadowColor = Color.Black; ShadowOffset = new Vector2(0.0f, 3.0f); ShadowSize = 1.05f; RainbowSpeed = 2.0f; Colors = new List <Color>(); //well, this is the rainbow buddy, put some shit in there Colors.Add(Color.Purple); Colors.Add(Color.Blue); Colors.Add(Color.Green); Colors.Add(Color.Yellow); Colors.Add(Color.Orange); Colors.Add(Color.Red); Text = new FontStringCache(); }
/// <summary> /// Initializes a new instance of the <see cref="ShakyTextBuddy"/> class. /// Draw some text that shakes up and down! /// </summary> public ShakyTextBuddy() { ShakeAmount = 10.0f; ShakeSpeed = 10.0f; Text = new FontStringCache(); }