コード例 #1
0
        /// <summary>
        ///   Creates a new deflater with given compression level.
        /// </summary>
        /// <param name="level">
        ///   the compression level, a value between NO_COMPRESSION
        ///   and BEST_COMPRESSION.
        /// </param>
        /// <param name="noZlibHeaderOrFooter">
        ///   true, if we should suppress the Zlib/RFC1950 header at the
        ///   beginning and the adler checksum at the end of the output.  This is
        ///   useful for the GZIP/PKZIP formats.
        /// </param>
        /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
        public Deflater(int level, bool noZlibHeaderOrFooter)
        {
            if (level == DEFAULT_COMPRESSION)
            {
                level = 6;
            }
            else if (level < NO_COMPRESSION || level > BEST_COMPRESSION)
            {
                throw new ArgumentOutOfRangeException("level");
            }

            pending = new DeflaterPending();
            engine  = new DeflaterEngine(pending);
            this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
            SetStrategy(DeflateStrategy.Default);
            SetLevel(level);
            Reset();
        }
コード例 #2
0
ファイル: Deflater.cs プロジェクト: IntegralLee/fomm
    /// <summary>
    ///   Creates a new deflater with given compression level.
    /// </summary>
    /// <param name="level">
    ///   the compression level, a value between NO_COMPRESSION
    ///   and BEST_COMPRESSION.
    /// </param>
    /// <param name="noZlibHeaderOrFooter">
    ///   true, if we should suppress the Zlib/RFC1950 header at the
    ///   beginning and the adler checksum at the end of the output.  This is
    ///   useful for the GZIP/PKZIP formats.
    /// </param>
    /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
    public Deflater(int level, bool noZlibHeaderOrFooter)
    {
      if (level == DEFAULT_COMPRESSION)
      {
        level = 6;
      }
      else if (level < NO_COMPRESSION || level > BEST_COMPRESSION)
      {
        throw new ArgumentOutOfRangeException("level");
      }

      pending = new DeflaterPending();
      engine = new DeflaterEngine(pending);
      this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
      SetStrategy(DeflateStrategy.Default);
      SetLevel(level);
      Reset();
    }