/// <summary> /// A simple constructor that initializes the object. /// </summary> /// <param name="p_fomodMod">The <see cref="fomod" /> against which to run the script.</param> public Fallout3ModInstallScript(fomod p_fomodMod, ModInstallerBase p_mibInstaller) : base(p_fomodMod, p_mibInstaller) { //m_misScript = new ModInstallScript(p_fomodMod); BsaManager = new BsaManager(); TextureManager = new TextureManager(); }
/// <summary> /// Cleans up used resources. /// </summary> public override void Dispose() { if (TextureManager != null) { TextureManager.Dispose(); } if (BsaManager != null) { BsaManager.Dispose(); } base.Dispose(); }