コード例 #1
0
ファイル: GameObjectSet.cs プロジェクト: 56059943/test1
        public ObjectID GetObjectID(ObjectID ident)
        {
            GameObj obj = GetObjectByIdent(ident);

            if (obj == null)
            {
                return(new ObjectID());
            }

            return(obj.GetObjId());
        }
コード例 #2
0
        private bool InnerRecvViewProperty(string strViewIdent, GameObj obj, LoadArchive loadAr, int count, bool change)
        {
            try
            {
                Var key = Var.zero;

                for (int i = 0; i < count; i++)
                {
                    int index = 0;
                    if (!loadAr.ReadInt16(ref index))
                    {
                        return(false);
                    }

                    if (index >= mPropertyTable.Count)
                    {
                        return(false);
                    }

                    PropData propData = GetPropDataByIndex(index);


                    propData.nCount = propData.nCount + 1;

                    if (!InnerParsePropValue(loadAr, propData.nType, ref key))
                    {
                        return(false);
                    }

                    if (!obj.UpdateProperty(ref propData.strName, key))
                    {
                        return(false);
                    }

                    if (change)
                    {
                        VarList argList = VarList.GetVarList();
                        argList.AddString(strViewIdent);
                        argList.AddString(obj.GetIdent());
                        argList.AddString(propData.strName);
                        Excute_CallBack("on_view_object_property_change", argList);
                        argList.Collect();
                    }
                }
            }
            catch (System.Exception ex)
            {
                LogSystem.Log("GameReceiver.InnerRecvViewProperty() Exception:", ex.ToString());
            }

            return(true);
        }
コード例 #3
0
 public bool RecvProperty(ref GameObj obj, ref LoadArchive loadAr,
                          int count, bool change)
 {
     try
     {
         return(InnerRecvProperty(obj, loadAr, count, change));
     }
     catch (Exception ex)
     {
         //Log.Trace("GameReceiver.RecvProperty(GameObj) Exception:" + ex.ToString());
         return(false);
     }
 }
コード例 #4
0
ファイル: GameObjectSet.cs プロジェクト: 56059943/test1
        public void GetObjectList(ref VarList result)
        {
            if (result == null)
            {
                return;
            }

            foreach (KeyValuePair <ObjectID, GameObj> kvp in mObjects)
            {
                GameObj obj = kvp.Value;
                if (obj != null && (!obj.GetIdent().IsNull()))
                {
                    result.AddObject(obj.GetIdent());
                }
            }
        }
コード例 #5
0
ファイル: GameObjectSet.cs プロジェクト: mengtest/actdemo
        public bool Change(string old_ident, string new_ident)
        {
            if (old_ident == null || new_ident == null ||
                old_ident.Length == 0 || new_ident.Length == 0)
            {
                return(false);
            }

            try
            {
                if (!mObjects.ContainsKey(old_ident))
                {
                    return(false);
                }

                if (!mObjects.ContainsKey(new_ident))
                {
                    return(false);
                }

                GameObj oldObj = mObjects[old_ident];
                GameObj newObj = mObjects[new_ident];
                if (oldObj == null || newObj == null)
                {
                    return(false);
                }

                newObj.SetIdent(old_ident);
                newObj.SetHash(Tools.GetHashValueCase(old_ident));

                oldObj.SetIdent(new_ident);
                oldObj.SetHash(Tools.GetHashValueCase(new_ident));
            }
            catch (Exception ex)
            {
                LogSystem.LogError("Error, exception ", ex.ToString());
                return(false);
            }
            return(true);
        }
コード例 #6
0
ファイル: GameObjectSet.cs プロジェクト: 56059943/test1
        public bool Change(ObjectID old_ident, ObjectID new_ident)
        {
            if (old_ident.IsNull() || new_ident.IsNull())
            {
                return(false);
            }

            try
            {
                if (!mObjects.ContainsKey(old_ident))
                {
                    return(false);
                }

                if (!mObjects.ContainsKey(new_ident))
                {
                    return(false);
                }

                GameObj oldObj = mObjects[old_ident];
                GameObj newObj = mObjects[new_ident];
                if (oldObj == null || newObj == null)
                {
                    return(false);
                }

                newObj.SetIdent(old_ident);
                newObj.SetHash(Tools.GetHashValueCase(old_ident));

                oldObj.SetIdent(new_ident);
                oldObj.SetHash(Tools.GetHashValueCase(new_ident));
            }
            catch (Exception ex)
            {
                //Log.TraceError("Error, exception " + ex.ToString());
                return(false);
            }
            return(true);
        }
コード例 #7
0
ファイル: GameRecClient.cs プロジェクト: 56059943/test1
        public bool AddRecord(ref GameObj obj, int index)
        {
            try
            {
                if (index < 0 || index > mRecordTable.Count)
                {
                    //Log.Trace("index error");
                    return(false);
                }

                if (null == obj)
                {
                    //Log.Trace("obj is null");
                    return(false);
                }

                if (!mRecordTable.ContainsKey(index))
                {
                    //Log.Trace("not include index:" + index.ToString());
                    return(false);
                }

                RecData    recData = mRecordTable[index];
                GameRecord record  = new GameRecord();
                record.SetName(recData.strName);
                record.SetColCount(recData.nCols);
                for (int i = 0; i < recData.nCols; i++)
                {
                    int type = recData.ColTypes[i];
                    switch (type)
                    {
                    case OuterDataType.OUTER_TYPE_BYTE:
                    case OuterDataType.OUTER_TYPE_WORD:
                    case OuterDataType.OUTER_TYPE_DWORD:
                    {
                        record.SetColType(i, VarType.Int);
                    }
                    break;

                    case OuterDataType.OUTER_TYPE_QWORD:
                    {
                        record.SetColType(i, VarType.Int64);
                    }
                    break;

                    case OuterDataType.OUTER_TYPE_FLOAT:
                    {
                        record.SetColType(i, VarType.Float);
                    }
                    break;

                    case OuterDataType.OUTER_TYPE_DOUBLE:
                    {
                        record.SetColType(i, VarType.Double);
                    }
                    break;

                    case OuterDataType.OUTER_TYPE_STRING:
                    {
                        record.SetColType(i, VarType.String);
                    }
                    break;

                    case OuterDataType.OUTER_TYPE_WIDESTR:
                    {
                        record.SetColType(i, VarType.WideStr);
                    }
                    break;

                    case OuterDataType.OUTER_TYPE_OBJECT:
                    {
                        record.SetColType(i, VarType.Object);
                    }
                    break;

                    default:
                        //Log.Trace("unkown type");
                        break;
                    }
                }//end for

                return(obj.AddRecord2Set(recData.strName, ref record));
            }//end try
            catch (Exception ex)
            {
                //Log.Trace("Exception:" + ex.ToString());
                return(false);
            }
        }
コード例 #8
-1
        private bool InnerRecvProperty(GameObj obj, LoadArchive loadAr, int count, bool change)
        {
            VarList.VarData key = new VarList.VarData();
            for (int i = 0; i < count; i++)
            {
                int index = 0;
                if (!loadAr.ReadInt16(ref index))
                {
                    return(false);
                }

                if (index >= mPropertyTable.Count)
                {
                    return(false);
                }

                PropData propData = GetPropDataByIndex(index);
                if (propData == null)
                {
                    return(false);
                }

                propData.nCount = propData.nCount + 1;

                if (!InnerParsePropValue(loadAr, propData.nType, ref key))
                {
                    return(false);
                }

                if (!obj.UpdateProperty(ref propData.strName, key))
                {
                    return(false);
                }

                if (change)
                {
                    VarList argList = new VarList();
                    argList.AddObject(obj.GetIdent());
                    argList.AddString(propData.strName);
                    Excute_CallBack("on_object_property_change", argList);
                }
            }

            return(true);
        }