void OnEnable() { instance = this; wantsMouseMove = true; minSize = new Vector2(450, 300); _windowHeader = new FSequenceWindowHeader(this); _toolbar = new FSequenceWindowToolbar(this); _windowRect = new Rect(); FUtility.LoadPreferences(); }
void OnEnable() { instance = this; wantsMouseMove = true; minSize = new Vector2(450, 300); _windowHeader = new FSequenceWindowHeader(this); _toolbar = new FSequenceWindowToolbar(this); _windowRect = new Rect(); FUtility.LoadPreferences(); EditorApplication.playmodeStateChanged += OnPlayModeChanged; EditorApplication.hierarchyWindowChanged += Refresh; Undo.undoRedoPerformed += OnUndo; Undo.postprocessModifications += PostProcessModifications; }