private void OnPlayModeChanged() { // Debug.LogWarning( "window - is playing: " + EditorApplication.isPlaying + " isPlayingOrWillChangePlaymode: " + EditorApplication.isPlayingOrWillChangePlaymode + " app is playing: " + Application.isPlaying ); // // if( !EditorApplication.isPlaying ) { _sequenceEditor.OnPlaymodeChanged(); Repaint(); } }