コード例 #1
0
ファイル: FContainer.cs プロジェクト: wtrd1234/GameProject3
        /// @brief Removes timeline with id.
        /// @oaram id Id of the CTimeline to remove.
        /// @note After calling this function, the ids of the timelines after this
        /// one in the list will have an id smaller by 1.
        /// @warning Does not check if id is valid (i.e. between -1 & GetTimelines().Count)
        public void Remove(int id)
        {
            FTimeline timeline = _timelines[id];

            _timelines.RemoveAt(id);
//			timeline.SetSequence( null );
            timeline.SetContainer(null);

            UpdateTimelineIds();
        }
コード例 #2
0
ファイル: FContainer.cs プロジェクト: wtrd1234/GameProject3
//		public void AddGlobalTimeline()
//		{
//			if( _globalTimeline != null )
//				return;
//
//			_globalTimeline = FTimeline.Create( transform );
//			_globalTimeline.IsGlobal = true;
//			_globalTimeline.SetContainer( this );
//
//			FTrack commentTrack = FTrack.Create<FCommentEvent>();
//			_globalTimeline.AddTrack( commentTrack );
//		}
//
//		public void RemoveGlobalTimeline()
//		{
//			if( _globalTimeline == null )
//				return;
//
//			Destroy( _globalTimeline.gameObject );
//		}

        /// @brief Adds new timeline at the end of the list.
        /// @param timeline New timeline.
        public void Add(FTimeline timeline)
        {
            int id = _timelines.Count;

            _timelines.Add(timeline);
            timeline.SetId(id);

//			timeline.SetSequence( this );
            timeline.SetContainer(this);
        }
コード例 #3
0
ファイル: FContainer.cs プロジェクト: wtrd1234/GameProject3
        public void Rebuild()
        {
            _timelines.Clear();
            Transform t = transform;

            for (int i = 0; i != t.childCount; ++i)
            {
                FTimeline timeline = t.GetChild(i).GetComponent <FTimeline>();
                if (timeline != null)
                {
//					if( timeline.IsGlobal )
//						_globalTimeline = timeline;
//					else
                    _timelines.Add(timeline);

                    timeline.SetContainer(this);
                    timeline.Rebuild();
                }
            }

            UpdateTimelineIds();
        }