public SeaAnimal EvaluateSeaAnimalActions(SeaAnimal seaanimal) { _seaAnimal = seaanimal; EvaluateMines(); EvaluateSuccess(); EvaluateTurtleTooFar(); return(_seaAnimal); }
public override SeaAnimal SeaAnimalGameInit(SeaAnimal animal) { animal.x_position = _initialGameSettings.StartingPoint_x; animal.y_position = _initialGameSettings.StartingPoint_y; animal.direction = _initialGameSettings.StartingDirection; animal.AnimalHasLost = false; animal.AnimalHasWon = false; return(animal); }
public abstract SeaAnimal SeaAnimalGameInit(SeaAnimal animal);