コード例 #1
0
ファイル: ScoreBar.cs プロジェクト: j3gb3rt/Flu-Fighters
 public void LoadContent(Game game)
 {
     enemiesRemainingText = new FontString("remaining:", new Vector2(10, 5), 0.5f, game.Content);
     enemiesRemainingValue = new FontString(ContentController.getViruses().Count, new Vector2(345, 5), 0.5f, game.Content);
     heartHealthText = new FontString("health:", new Vector2(500, 5), 0.5f, game.Content);
     heartHealthValue = new FontString(Heart.health, new Vector2(715, 5), 0.5f, game.Content);
     playerScoreText = new FontString("score:", new Vector2(900, 5), 0.5f, game.Content);
     playerScoreValue = new FontString(Heart.score, new Vector2(1090, 5), 0.5f, game.Content);
 }
コード例 #2
0
ファイル: TitleLoop.cs プロジェクト: j3gb3rt/Flu-Fighters
 protected override void LoadContent()
 {
     base.LoadContent();
     spriteBatch = new SpriteBatch(GraphicsDevice);
     background = Game.Content.Load<Texture2D>("startbg.png");
     titleMusic = Game.Content.Load<Song>("VGJ - Title or Transition.wav");
     startText = new FontString("press enter to start", new Vector2(420, 650), 0.7f, Game.Content);
     MediaPlayer.Volume = 0.07f;
     MediaPlayer.IsRepeating = true;
 }
コード例 #3
0
ファイル: SelectionLoop.cs プロジェクト: j3gb3rt/Flu-Fighters
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     winMusic = Game.Content.Load<Song>("Theme Song.wav");
     background = Game.Content.Load<Texture2D>("stageclear.png");
     stageText = new FontString("stage:", new Vector2(400, 380), 0.8f, Game.Content);
     stageValue = new FontString(GameLoop.stage, new Vector2(695, 380), 0.8f, Game.Content); ;
     scoreText = new FontString("score:", new Vector2(400, 500), 0.8f, Game.Content);;
     scoreValue = new FontString(Heart.score, new Vector2(700, 500), 0.8f, Game.Content);;
     MediaPlayer.IsRepeating = true;
     MediaPlayer.Play(winMusic);
 }