private void HideHpBar() { if (entityHPBar) { GameEntry.Event.Fire(this, HideEntityInLevelEventArgs.Create(entityHPBar.Id)); loadedHPBar = false; entityHPBar = null; } }
private void RemoveSlowEffect() { if (slowDownEffect != null) { GameEntry.Event.Fire(this, HideEntityInLevelEventArgs.Create(slowDownEffect.Id)); slowDownEffect = null; loadSlowDownEffect = false; } }
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds) { base.OnUpdate(elapseSeconds, realElapseSeconds); if (pause) { return; } timer += elapseSeconds; if (timer > hideTime) { GameEntry.Event.Fire(this, HideEntityInLevelEventArgs.Create(Entity.Id)); } }
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds) { base.OnUpdate(elapseSeconds, realElapseSeconds); if (pause) { return; } timer += elapseSeconds; if (transform.position.y < yDestroyPoint || timer > selfDestroyTime) { if (!hide) { GameEntry.Event.Fire(this, HideEntityInLevelEventArgs.Create(Entity.Id)); hide = true; } //GameEntry.Data.GetData<DataLevel>().CurrentLevel.EntityLoader.HideEntity(Entity.Id); } }
void OnTriggerEnter(Collider other) { EntityEnemy enemy = other.gameObject.GetComponent <EntityEnemy>(); if (enemy == null) { return; } if (!enemy.IsDead) { enemy.Damage(entityDataProjectile.ProjectileData.Damage); } int number = Physics.OverlapSphereNonAlloc(transform.position, entityDataProjectile.ProjectileData.SplashRange, s_Enemies, mask); for (int index = 0; index < number; index++) { Collider collider = s_Enemies[index]; var rangeEnemy = collider.GetComponent <EntityEnemy>(); if (rangeEnemy == null) { continue; } if (!enemy.IsDead) { rangeEnemy.Damage(entityDataProjectile.ProjectileData.SplashDamage); } } SpawnCollisionParticles(); if (!hide) { GameEntry.Event.Fire(this, HideEntityInLevelEventArgs.Create(Entity.Id)); hide = true; } }