コード例 #1
0
        private void DisconnectClient(FlowClient client)
        {
            ConsoleController.Warn("Disconnected : " + client.ToString());
            clients.Remove(client);

            List <IFlowClient> iClients = new List <IFlowClient>(clients);

            ConsoleController.UpdateConnectionList(iClients);
        }
コード例 #2
0
        /// <summary>
        /// 콘솔 메시지에 따른 처리 정의
        /// </summary>
        /// <param name="message">메시지 원본</param>
        /// <param name="convertedArgs">요소별로 나눈 메시지 원본</param>
        private void ConsoleController_Broadcast(string message, string[] convertedArgs)
        {
            Console.WriteLine("Broadcast : " + convertedArgs[0]);

            try
            {
                if (convertedArgs[0].Equals("disconnect"))
                {
                    FlowClient _target = null;

                    foreach (FlowClient client in clients)
                    {
                        if (convertedArgs[1].Equals(client.ToString()))
                        {
                            _target = client;
                        }
                    }

                    if (_target == null)
                    {
                        ConsoleController.Alert(convertedArgs[0] + " 대상이 잘못되었습니다.");
                    }
                    else
                    {
                        DisconnectClient(_target);
                    }
                }
                else if (convertedArgs[0].Equals("send"))
                {
                    foreach (FlowClient client in clients)
                    {
                        if (convertedArgs[1].Equals(client.ToString()))
                        {
                            ConsoleController.Debug("Sending(" + client + ") : " + convertedArgs[2]);
                            client.SendMessage(convertedArgs[2]);
                        }
                    }
                }
            }
            catch (IndexOutOfRangeException)
            {
                ConsoleController.Alert(convertedArgs[0] + " 명령어 인수가 부족합니다.");
            }
        }
コード例 #3
0
        /// <summary>
        /// 비동기 소켓 Accept을 위한 Callback
        /// </summary>
        /// <param name="ar">비동기 호출 결과</param>
        private void AcceptCallback(IAsyncResult ar)
        {
            Socket listener     = (Socket)ar.AsyncState;
            Socket clientSocket = listener.EndAccept(ar);

            FlowClient client = new FlowClient(clientSocket);

            client.MessageReceived += Client_MessageReceived;
            client.MessageReceived += service.Service_ReceiveMessage;
            client.Disconnected    += DisconnectClient;
            client.GetUniqueHash();
            clients.Add(client);

            ConsoleController.Debug("Connected : " + clientSocket.RemoteEndPoint.ToString());
            ClientConnectedEvent(client);

            List <IFlowClient> iClients = new List <IFlowClient>(clients);

            ConsoleController.UpdateConnectionList(iClients);

            listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
            ConsoleController.Log("Accepting...");
        }