コード例 #1
0
ファイル: Path.cs プロジェクト: kuninagakura/FlowMap
 public Path(int ID, personBlob blob)
 {
     this.ID = ID;
         this.blob = blob;
         this.open = false;
         this.points = new List<PointF>();
 }
コード例 #2
0
ファイル: Frame.cs プロジェクト: kuninagakura/FlowMap
 public void addBlob(personBlob b)
 {
     this.blobs.Add(b);
 }
コード例 #3
0
ファイル: Map.cs プロジェクト: kuninagakura/FlowMap
 //get the assignment for blob, comparing a distance heuristic against
 //all blobs
 private int getAssignment(personBlob personBlob, List<personBlob> compBlobs, List<int> assigned)
 {
     int assign = 0;
     double best = double.PositiveInfinity;
     for (int i = 0; i < compBlobs.Count; i++)
     {
         double sizeDiff = Math.Sqrt(Math.Abs((personBlob.size - compBlobs[i].size)));
         if (sizeDiff < 40)
         {
             double temp = util.floatDist(personBlob.x, personBlob.y, compBlobs[i].x, compBlobs[i].y);
             if (temp < 15 && temp < best && !assigned.Contains(i))
             {
                 best = temp;
                 assign = i;
             }
         }
     }
     if (best != double.PositiveInfinity)
         return assign;
     else
         return -1;
 }
コード例 #4
0
ファイル: Map.cs プロジェクト: kuninagakura/FlowMap
        //
        public BitmapSource findPaths()
        {
            Bitmap blank = new Bitmap(640, 480);
            Graphics g = Graphics.FromImage(blank);

            System.Drawing.Pen bluePen = new System.Drawing.Pen(System.Drawing.Color.Blue);
            System.Drawing.Pen greenPen = new System.Drawing.Pen(System.Drawing.Color.Green);
            System.Drawing.Pen redPen = new System.Drawing.Pen(System.Drawing.Color.Red);

            //sort by time

            //go through List of blobs b frame and find paths
            for (int i = 1; i < this.blobFrames.Count; i++)
            {
                Frame prevFrame = blobFrames[i-1];
                Frame currFrame = blobFrames[i];
                int prevBlobCount = prevFrame.blobs.Count;
                int currBlobCount = currFrame.blobs.Count;
                List<personBlob> prevCopy = new List<personBlob>();

                foreach (personBlob b in prevFrame.blobs)
                {
                    personBlob newb = new personBlob(b.x, b.y, b.size);
                    newb.ID = b.ID;
                    prevCopy.Add(newb);
                }
                //if the last frame has the same amount of blobs as the current one
                if (prevBlobCount == currBlobCount)
                {
                    //if only one person, then we just assign it
                    if (prevBlobCount == 1)
                    {
                        //assign this ID to the blob in the current frame
                        int? id = prevFrame.blobs[0].ID;
                        if (id.HasValue)
                        {
                            currFrame.blobs[0].ID = (int) id;
                            //add this point to the path with this ID
                            this.paths.addPointToPath((int) id, new PointF(currFrame.blobs[0].x, currFrame.blobs[0].y));
                        }
                    }
                    //more than one person so we need to assign
                    else
                    {
                        List<int> assigned = new List<int>();
                        //get assignment values for each of the blobs in the current frame, mapped by the previous frame
                        for (int j = 0; j < currBlobCount; j++)
                        {
                            if (prevCopy.Count > 0)
                            {
                                int index = getAssignment(currFrame.blobs[j], prevCopy, assigned);
                                //if index is -1, then we couldn't find an assignment
                                if (index == -1)
                                {
                                    currFrame.blobs[j].ID = idCount;
                                    Path newPath = new Path(idCount, currFrame.blobs[j]);
                                    newPath.open = true;
                                    this.paths.addPath(newPath);
                                    this.paths.addPointToPath(idCount, new PointF(currFrame.blobs[j].x, currFrame.blobs[j].y));
                                    idCount++;
                                }
                                else
                                {
                                    int? id = prevCopy[index].ID;
                                    if (id.HasValue)
                                    {
                                        assigned.Add((int)id);
                                      //  prevCopy.Remove(prevCopy[index]);
                                        currFrame.blobs[j].ID = (int)id;
                                        this.paths.addPointToPath((int)id, new PointF(currFrame.blobs[j].x, currFrame.blobs[j].y));
                                    }
                                }
                            }
                        }
                    }

                }
                //if there are more blobs in the current frame
                else if (prevBlobCount < currBlobCount)
                {
                    //first, we should check to make sure the blob didn't appear out of nowhere
                    //look at position for now, maybe look at change in size

                    //we need to get the indices of the new blob(s) in the current frame
                    List<int> newBlobIndices= getNewBlobs(prevFrame.blobs, currFrame.blobs);
                    List<int> assigned = new List<int>();
                    //we need to add a new path for new blobs
                    for (int j = 0; j < currBlobCount; j++ )
                    {
                        //if this blob's index is in the indices of new blobs,
                        //set the blob's ID to a new id and make a new path with this ID and the new blob
                        if (newBlobIndices.Contains(j))
                        {
                            currFrame.blobs[j].ID = idCount;
                            Path newPath = new Path(idCount, currFrame.blobs[j]);
                            newPath.open = true;
                            this.paths.addPath(newPath);
                            this.paths.addPointToPath(idCount, new PointF(currFrame.blobs[j].x, currFrame.blobs[j].y));
                            idCount++;
                        }
                        //else, this blob is in the previous frame, so we find the assignment
                        else
                        {
                            if (prevCopy.Count > 0)
                            {
                                int index = getAssignment(currFrame.blobs[j], prevCopy, assigned);
                                if (index == -1)
                                {
                                    currFrame.blobs[j].ID = idCount;
                                    Path newPath = new Path(idCount, currFrame.blobs[j]);
                                    newPath.open = true;
                                    this.paths.addPath(newPath);
                                    this.paths.addPointToPath(idCount, new PointF(currFrame.blobs[j].x, currFrame.blobs[j].y));
                                    idCount++;
                                }
                                else
                                {
                                    int? id = prevCopy[index].ID;
                                    if (id.HasValue)
                                    {
                                        assigned.Add((int)id);
                                       // prevCopy.Remove(prevCopy[index]);
                                        currFrame.blobs[j].ID = (int)id;
                                        this.paths.addPointToPath((int)id, new PointF(currFrame.blobs[j].x, currFrame.blobs[j].y));
                                    }
                                }
                            }

                        }
                    }
                }
                //if there are less blobs in the current frame, then we just add the ones that haven't left
                //to their paths
                else
                {

                    //List<int> oldBlobIndices = getOldBlobs(prevFrame.blobs, currFrame.blobs);
                    List<int> assigned = new List<int>();
                    //with a list of old blobs filtered out, we assign to the current blobs
                    for (int j = 0; j < currBlobCount; j++)
                    {

                            int index = getAssignment(currFrame.blobs[j], prevCopy, assigned);
                            if (index == -1)
                            {
                                currFrame.blobs[j].ID = idCount;
                                Path newPath = new Path(idCount, currFrame.blobs[j]);
                                newPath.open = true;
                                this.paths.addPath(newPath);
                                this.paths.addPointToPath(idCount, new PointF(currFrame.blobs[j].x, currFrame.blobs[j].y));
                                idCount++;
                            }
                            else
                            {
                                int? id = prevCopy[index].ID;
                                if (id.HasValue && this.paths.isOpen((int)id))
                                {
                                    assigned.Add((int)id);
                                    //   prevCopy.Remove(prevCopy[index]);
                                    currFrame.blobs[j].ID = (int)id;
                                    this.paths.addPointToPath((int)id, new PointF(currFrame.blobs[j].x, currFrame.blobs[j].y));
                                }
                            }
                    }

                }
            }
            System.Drawing.Pen purplePen = new System.Drawing.Pen(System.Drawing.Color.Purple);

            System.Drawing.Pen medPen = new System.Drawing.Pen(System.Drawing.Color.MediumSeaGreen);
            System.Drawing.Pen radPen = new System.Drawing.Pen(System.Drawing.Color.MediumTurquoise);

            System.Drawing.Pen coralPen = new System.Drawing.Pen(System.Drawing.Color.LightCoral);

            this.blobFrames.Clear();
            for (int i = 0; i < this.paths.paths.Count; i++)
            {
                Path p = this.paths.paths[i];
                for (int j = 1; j < p.points.Count; j++)
                {
                    if (i % 7 == 0)
                        g.DrawLine(bluePen, p.points[j - 1], p.points[j]);
                    else if (i % 7 == 1)
                        g.DrawLine(greenPen, p.points[j - 1], p.points[j]);
                    else if (i % 7 == 2)
                        g.DrawLine(purplePen, p.points[j - 1], p.points[j]);
                    else if (i % 7 == 3)
                        g.DrawLine(redPen, p.points[j - 1], p.points[j]);
                    else if (i % 7 == 4)
                        g.DrawLine(radPen, p.points[j - 1], p.points[j]);
                    else if (i % 7 == 5)
                        g.DrawLine(medPen, p.points[j - 1], p.points[j]);
                    else
                        g.DrawLine(coralPen, p.points[j - 1], p.points[j]);

                }
            }
            bluePen.Dispose();
            g.Dispose();
            return this.noise_remover.BitmapSourceFromBitmap(blank);
        }