public void Should_remove_node() { var sequence = new Sequence("test"); var sequenceNodeDummy = new SequenceNodeDummy(); sequence.AddNode(sequenceNodeDummy); sequence.RemoveNode(sequenceNodeDummy); Check.That(0).IsEqualTo(sequence.NodeCount); }
public void Should_return_node_by_id() { var sequence = new Sequence("test"); SequenceNode sequenceNodeDummy = new SequenceNodeDummy(); sequence.AddNode(sequenceNodeDummy); Check.That(sequenceNodeDummy) .IsEqualTo(sequence.GetNodeById(sequenceNodeDummy.Id)); }
public void Should_reset_all_nodes() { var sequence = new Sequence("test"); var sequenceNodeDummy = new SequenceNodeDummy(); sequence.AddNode(sequenceNodeDummy); sequenceNodeDummy.CustomText = "test"; sequenceNodeDummy.IsProcessing = true; sequence.ResetNodes(); Check.That(sequenceNodeDummy.CustomText).IsEqualTo(null); Check.That(sequenceNodeDummy.IsProcessing).IsEqualTo(false); }