コード例 #1
0
ファイル: Bullet.cs プロジェクト: feathershine/FloatBall
 // 到达边界销毁此对象
 private void DestroyOverBorder()
 {
     if (BorderInspector.Onborder(gameObject.transform.position))
     {
         Destroy(gameObject);
     }
 }
コード例 #2
0
        private void Move()
        {
            //当前小球世界坐标
            Vector3 playerpos = transform.position;
            //当前鼠标世界坐标
            Vector3 mousepos = Input.mousePosition;
            //转化小球坐标为屏幕坐标,获得从小球到鼠标的方向
            Vector3 target = mousepos - Camera.main.WorldToScreenPoint(playerpos);

            //左键朝目标方向射击
            if (Input.GetMouseButtonDown(0))
            {
                //canshot = false;
                //Debug.Log("player's position is " + playerpos.ToString());
                target   = target.normalized;
                target.z = 0f;
                //playergun.ShotCd = 1.5f;
                playergun.Shot(playerpos, target);
            }

            //控制小球移动

            if (Input.GetKey(KeyCode.W) && !BorderInspector.OnUpBorder(playerpos))
            {
                //Debug.Log("up!");
                transform.Translate(Vector3.up * Time.deltaTime * playerspeed);
            }
            if (Input.GetKey(KeyCode.S) && !BorderInspector.OnDownBorder(playerpos))
            {
                //Debug.Log("down!");
                transform.Translate(Vector3.down * Time.deltaTime * playerspeed);
            }
            if (Input.GetKey(KeyCode.A) && !BorderInspector.OnLeftBorder(playerpos))
            {
                //Debug.Log("left!");
                transform.Translate(Vector3.left * Time.deltaTime * playerspeed);
            }
            if (Input.GetKey(KeyCode.D) && !BorderInspector.OnRightBorder(playerpos))
            {
                //Debug.Log("right");
                transform.Translate(Vector3.right * Time.deltaTime * playerspeed);
            }
        }