/// <summary> /// Removes a connection channel. /// Button events will no longer be received after the server has received this command. /// </summary> /// <param name="channel">A ButtonConnectionChannel</param> public void RemoveConnectionChannel(ButtonConnectionChannel channel) { if (channel == null) { throw new ArgumentNullException(nameof(channel)); } SendPacket(new CmdRemoveConnectionChannel { ConnId = channel.ConnId }); }
/// <summary> /// Adds a connection channel. /// The CreateConnectionChannelResponse event will be raised with the response. /// If the response was success, button events will be raised when the button is pressed. /// </summary> /// <param name="channel">A ButtonConnectionChannel</param> public void AddConnectionChannel(ButtonConnectionChannel channel) { if (channel == null) { throw new ArgumentNullException(nameof(channel)); } if (!_connectionChannels.TryAdd(channel.ConnId, channel)) { throw new ArgumentException("Connection channel already added"); } channel.FlicClient = this; SendPacket(new CmdCreateConnectionChannel { ConnId = channel.ConnId, BdAddr = channel.BdAddr, LatencyMode = channel.LatencyMode, AutoDisconnectTime = channel.AutoDisconnectTime }); }