コード例 #1
0
        private bool TryBuildCommand(string arg)
        {
            if (GameCooker.IsRunning)
            {
                return(true);
            }
            if (arg == null)
            {
                return(true);
            }

            Editor.Log("Using CL build for \"" + arg + "\"");

            int    dotPos = arg.IndexOf('.');
            string presetName, targetName;

            if (dotPos == -1)
            {
                presetName = arg;
                targetName = string.Empty;
            }
            else
            {
                presetName = arg.Substring(0, dotPos);
                targetName = arg.Substring(dotPos + 1);
            }

            var settings = GameSettings.Load <BuildSettings>();
            var preset   = settings.GetPreset(presetName);

            if (preset == null)
            {
                Editor.LogWarning("Missing preset.");
                return(true);
            }

            if (string.IsNullOrEmpty(targetName))
            {
                Windows.GameCookerWin.BuildAll(preset);
            }
            else
            {
                var target = preset.GetTarget(targetName);
                if (target == null)
                {
                    Editor.LogWarning("Missing target.");
                    return(true);
                }

                Windows.GameCookerWin.Build(target);
            }

            Windows.GameCookerWin.ExitOnBuildQueueEnd();
            return(false);
        }
コード例 #2
0
        internal void EndInit()
        {
            EnsureState <LoadingState>();
            Log("Editor end init");

            // Change state
            StateMachine.GoToState <EditingSceneState>();

            // Initialize modules (from front to back)
            for (int i = 0; i < _modules.Count; i++)
            {
                try
                {
                    _modules[i].OnEndInit();
                }
                catch (Exception ex)
                {
                    LogWarning(ex);
                    LogError("Failed to initialize editor module " + _modules[i]);
                }
            }
            _areModulesAfterInitEnd = true;

            InitializationEnd?.Invoke();

            // Close splash and show main window
            CloseSplashScreen();
            Assert.IsNotNull(Windows.MainWindow);
            if (!IsHeadlessMode)
            {
                Windows.MainWindow.Show();
                Windows.MainWindow.Focus();
            }

            // Load scene
            // TODO: loading last open scenes from Editor Cache
            {
                var defaultSceneAsset = ContentDatabase.Find(_projectInfo.DefaultSceneId);
                if (defaultSceneAsset is SceneItem)
                {
                    Editor.Log("Loading default project scene");
                    Scene.OpenScene(_projectInfo.DefaultSceneId);

                    // Use spawn point
                    Windows.EditWin.Viewport.ViewRay = _projectInfo.DefaultSceneSpawn;
                }
            }
        }
コード例 #3
0
ファイル: Editor.cs プロジェクト: djlw78/FlaxAPI
        internal void EndInit()
        {
            EnsureState <LoadingState>();
            Log("Editor end init");

            // Change state
            StateMachine.GoToState <EditingSceneState>();

            // Initialize modules (from front to back)
            for (int i = 0; i < _modules.Count; i++)
            {
                _modules[i].OnEndInit();
            }

            // Close splash and show main window
            CloseSplashScreen();
            Assert.IsNotNull(Windows.MainWindow);
            if (!IsHeadlessMode)
            {
                Windows.MainWindow.Show();
                Windows.MainWindow.Focus();
            }

            // Load scene
            // TODO: loading last open scenes from Editor Cache
            {
                var defaultSceneAsset = ContentDatabase.Find(_projectInfo.DefaultSceneId);
                if (defaultSceneAsset is SceneItem)
                {
                    Editor.Log("Loading default project scene");
                    Scene.OpenScene(_projectInfo.DefaultSceneId);

                    // Use spawn point
                    Windows.EditWin.Viewport.ViewPosition  = _projectInfo.DefaultSceneSpawn.Position;
                    Windows.EditWin.Viewport.ViewDirection = _projectInfo.DefaultSceneSpawn.Direction;
                }
            }
        }
コード例 #4
0
        internal void EndInit()
        {
            EnsureState <LoadingState>();
            Log("Editor end init");

            // Change state
            StateMachine.GoToState <EditingSceneState>();

            // Initialize modules (from front to back)
            for (int i = 0; i < _modules.Count; i++)
            {
                try
                {
                    _modules[i].OnEndInit();
                }
                catch (Exception ex)
                {
                    LogWarning(ex);
                    LogError("Failed to initialize editor module " + _modules[i]);
                }
            }
            _areModulesAfterInitEnd = true;
            _lastAutoSaveTimer      = Time.UnscaledGameTime;

            InitializationEnd?.Invoke();

            // Close splash and show main window
            CloseSplashScreen();
            Assert.IsNotNull(Windows.MainWindow);
            if (!IsHeadlessMode)
            {
                Windows.MainWindow.Show();
                Windows.MainWindow.Focus();
            }

            // Load scene
            var startupSceneMode = Options.Options.General.StartupSceneMode;

            if (startupSceneMode == GeneralOptions.StartupSceneModes.LastOpened && !ProjectCache.HasCustomData(ProjectDataLastScene))
            {
                // Fallback to default project scene if nothing saved in the cache
                startupSceneMode = GeneralOptions.StartupSceneModes.ProjectDefault;
            }
            switch (startupSceneMode)
            {
            case GeneralOptions.StartupSceneModes.ProjectDefault:
            {
                var defaultScene = ContentDatabase.Find(_projectInfo.DefaultSceneId);
                if (defaultScene is SceneItem)
                {
                    Editor.Log("Loading default project scene");
                    Scene.OpenScene(_projectInfo.DefaultSceneId);

                    // Use spawn point
                    Windows.EditWin.Viewport.ViewRay = _projectInfo.DefaultSceneSpawn;
                }
                break;
            }

            case GeneralOptions.StartupSceneModes.LastOpened:
            {
                if (ProjectCache.TryGetCustomData(ProjectDataLastScene, out var lastSceneIdName) && Guid.TryParse(lastSceneIdName, out var lastSceneId))
                {
                    var lastScene = ContentDatabase.Find(lastSceneId);
                    if (lastScene is SceneItem)
                    {
                        Editor.Log("Loading last opened scene");
                        Scene.OpenScene(lastSceneId);

                        // Restore view
                        if (ProjectCache.TryGetCustomData(ProjectDataLastSceneSpawn, out var lastSceneSpawnName))
                        {
                            Windows.EditWin.Viewport.ViewRay = JsonSerializer.Deserialize <Ray>(lastSceneSpawnName);
                        }
                    }
                }
                break;
            }
            }
        }
コード例 #5
0
ファイル: ProjectInfo.cs プロジェクト: zhanggvi/FlaxEngine
        /// <summary>
        /// Loads the project from the specified file.
        /// </summary>
        /// <param name="path">The path.</param>
        /// <returns>The loaded project.</returns>
        public static ProjectInfo Load(string path)
        {
            // Try to reuse loaded file
            path = StringUtils.RemovePathRelativeParts(path);
            if (_projectsCache == null)
            {
                _projectsCache = new List <ProjectInfo>();
            }
            for (int i = 0; i < _projectsCache.Count; i++)
            {
                if (_projectsCache[i].ProjectPath == path)
                {
                    return(_projectsCache[i]);
                }
            }

            try
            {
                // Load
                var contents = File.ReadAllText(path);
                var project  = JsonConvert.DeserializeObject <ProjectInfo>(contents);
                project.ProjectPath       = path;
                project.ProjectFolderPath = StringUtils.NormalizePath(Path.GetDirectoryName(path));

                // Process project data
                if (string.IsNullOrEmpty(project.Name))
                {
                    throw new Exception("Missing project name.");
                }
                if (project.Version == null)
                {
                    project.Version = new Version(1, 0);
                }
                if (project.Version.Revision == 0)
                {
                    project.Version = new Version(project.Version.Major, project.Version.Minor, project.Version.Build);
                }
                if (project.Version.Build == 0 && project.Version.Revision == -1)
                {
                    project.Version = new Version(project.Version.Major, project.Version.Minor);
                }
                foreach (var reference in project.References)
                {
                    string referencePath;
                    if (reference.Name.StartsWith("$(EnginePath)"))
                    {
                        // Relative to engine root
                        referencePath = Path.Combine(Globals.StartupFolder, reference.Name.Substring(14));
                    }
                    else if (reference.Name.StartsWith("$(ProjectPath)"))
                    {
                        // Relative to project root
                        referencePath = Path.Combine(project.ProjectFolderPath, reference.Name.Substring(15));
                    }
                    else if (Path.IsPathRooted(reference.Name))
                    {
                        // Relative to workspace
                        referencePath = Path.Combine(Environment.CurrentDirectory, reference.Name);
                    }
                    else
                    {
                        // Absolute
                        referencePath = reference.Name;
                    }
                    referencePath = StringUtils.RemovePathRelativeParts(referencePath);

                    // Load referenced project
                    reference.Project = Load(referencePath);
                }

                // Project loaded
                Editor.Log($"Loaded project {project.Name}, version {project.Version}");
                _projectsCache.Add(project);
                return(project);
            }
            catch
            {
                // Failed to load project
                Editor.LogError("Failed to load project \"" + path + "\".");
                throw;
            }
        }