コード例 #1
0
        private SpriterObject CreateSpriterObjectFromEntity(SpriterDataEntity entity)
        {
            var spriterObject = new SpriterObject(FlatRedBallServices.GlobalContentManager, false);

            IDictionary<string, string> filenames = new Dictionary<string, string>();
            IDictionary<int, ScaledSprite> persistentScaledSprites = new Dictionary<int, ScaledSprite>();
            IDictionary<int, SpriterBone> persistentBones = new Dictionary<int, SpriterBone>();
            IDictionary<string, Texture2D> textures = new Dictionary<string, Texture2D>();
            IDictionary<string, ObjectInfo> boxes = new Dictionary<string, ObjectInfo>();
            IDictionary<int, ScaledPositionedObject> boneRefDic = new Dictionary<int, ScaledPositionedObject>();
            IDictionary<KeyFrameValues, int> keyFrameValuesParentDictionary = new Dictionary<KeyFrameValues, int>();
            IDictionary<int, ScaledPolygon> persistentScaledPolygons = new Dictionary<int, ScaledPolygon>();
            IDictionary<int, SpriterPoint> persistentPoints = new Dictionary<int, SpriterPoint>();

            string oldDir = FileManager.RelativeDirectory;
            FileManager.RelativeDirectory = this.Directory;
            foreach (var folder in this.Folder)
            {
                foreach (var file in folder.File)
                {
                    string folderFileId = string.Format("{0}_{1}", folder.Id, file.Id);
                    filenames[folderFileId] = file.Name;
                    textures[folderFileId] = LoadTexture(file);
                }
            }
            FileManager.RelativeDirectory = oldDir;

            if (entity.ObjectInfos != null)
            {
                boxes =
                    entity.ObjectInfos.Where(oi => oi.Type == "box")
                        .ToDictionary(s => s.Name);
            }

            foreach (var animation in entity.Animation)
            {
                var mainline = animation.Mainline;
                var keyFrameList = new List<KeyFrame>();

                foreach (var key in mainline.Keys)
                {
                    var keyFrame = new KeyFrame {Time = key.Time/1000.0f};

                    // If it's a ScaledSprite (not a bone)
                    if (key.ObjectRef != null)
                    {
                        CreateRuntimeObjectsForSpriterObjectRef(key, persistentScaledSprites, spriterObject, animation, textures,
                            keyFrame, keyFrameValuesParentDictionary, boxes, persistentScaledPolygons, persistentPoints);
                    }

                    // If it's a bone (not a ScaledSprite)
                    if (key.BoneRef != null)
                    {
                        CreateRuntimeObjectsForSpriterBoneRef(key, persistentBones, spriterObject, animation, keyFrame,
                            boneRefDic, keyFrameValuesParentDictionary, entity);
                    }

                    keyFrameList.Add(keyFrame);
                }

                HandleUnreferencedTimelinekeys(animation, mainline, keyFrameList, persistentScaledSprites, spriterObject,
                    textures, keyFrameValuesParentDictionary, persistentBones, boneRefDic, boxes, persistentScaledPolygons,
                    persistentPoints, entity);

                // find all the keyframevalues, and look up the bone id, then take that bone id and
                // set the parent in the keyframevalues variable to the ScaledPositionedObject in the boneRefDic
                foreach (var pair in keyFrameList.SelectMany(keyFrame => keyFrame.Values))
                {
                    if (keyFrameValuesParentDictionary.ContainsKey(pair.Value))
                    {
                        int boneId = keyFrameValuesParentDictionary[pair.Value];
                        var parent = boneRefDic[boneId];
                        pair.Value.Parent = parent;
                    }
                    else if (pair.Key.GetType() != typeof (ScaledSprite) && pair.Key.GetType() != typeof (ScaledPolygon))
                    {
                        pair.Value.Parent = spriterObject;
                    }
                }

                var SpriterObjectAnimation = new SpriterObjectAnimation(animation.Name,
                    animation.Looping, animation.Length/1000.0f,
                    keyFrameList);
                spriterObject.Animations[animation.Name] = SpriterObjectAnimation;
            }
            return spriterObject;
        }
コード例 #2
0
        private void HandleUnreferencedTimelinekeys(SpriterDataEntityAnimation animation, SpriterDataEntityAnimationMainline mainline, List<KeyFrame> keyFrameList, IDictionary<int, ScaledSprite> persistentScaledSprites, SpriterObject SpriterObject, IDictionary<string, Texture2D> textures, IDictionary<KeyFrameValues, int> keyFrameValuesParentDictionary, IDictionary<int, SpriterBone> persistentBones, IDictionary<int, ScaledPositionedObject> boneRefDic, IDictionary<string, ObjectInfo> boxes, IDictionary<int, ScaledPolygon> persistentScaledPolygons, IDictionary<int, SpriterPoint> persistentPoints, SpriterDataEntity entity)
        {
            foreach (var timeline in animation.Timeline)
            {
                foreach (var timelineKey in timeline.Key)
                {
                    // if timeline key has an object, and no mainline keys for objects reference this key
                    if (timelineKey.Object != null &&
                        !mainline.Keys.Where(k => k.ObjectRef != null)
                                 .Any(k => k.ObjectRef.Any(r => r.Key == timelineKey.Id && r.Timeline == timeline.Id)) ||
                        timelineKey.Bone != null &&
                        !mainline.Keys.Where(k => k.BoneRef != null)
                                 .Any(k => k.BoneRef.Any(r => r.Key == timelineKey.Id && r.Timeline == timeline.Id)))
                    {
                        int index = keyFrameList.FindLastIndex(kf => Math.Abs(kf.Time - (timelineKey.Time/1000.0f)) < .0001f);
                        if (index > 0)
                        {
                            var keyFrame = new KeyFrame {Time = timelineKey.Time/1000.0f};
                            var mainlineKey = mainline.Keys.Single(k => k.Time == timelineKey.Time);
                            if (mainlineKey.ObjectRef != null && timelineKey.Object != null)
                            {
                                CreateRuntimeObjectsForSpriterObjectRef(mainlineKey, persistentScaledSprites,
                                                                        SpriterObject, animation, textures, keyFrame,
                                                                        keyFrameValuesParentDictionary, boxes, persistentScaledPolygons, persistentPoints, timelineKeyOverride: timelineKey);
                            }

                            if (mainlineKey.BoneRef != null && timelineKey.Bone != null)
                            {
                                CreateRuntimeObjectsForSpriterBoneRef(mainlineKey, persistentBones, SpriterObject,
                                                                      animation, keyFrame, boneRefDic,
                                                                      keyFrameValuesParentDictionary, entity, timelineKey);
                            }
                            keyFrameList.Insert(index, keyFrame);
                        }
                    }
                }
            }
        }
コード例 #3
0
        private static void CreateRuntimeObjectsForSpriterBoneRef(Key key, IDictionary<int, SpriterBone> persistentBones,
                                                                  SpriterObject SpriterObject,
                                                                  SpriterDataEntityAnimation animation, KeyFrame keyFrame,
                                                                  IDictionary<int, ScaledPositionedObject> boneRefDic, IDictionary<KeyFrameValues, int> boneRefParentDic, SpriterDataEntity entity,
                                                                  Key timelineKeyOverride = null)
        {
            IDictionary<int, KeyBone> bones = new Dictionary<int, KeyBone>();

            foreach (var boneRef in key.BoneRef)
            {
                SpriterBone bone;
                var timeline = animation.Timeline.Single(t => t.Id == boneRef.Timeline);

                if (persistentBones.ContainsKey(boneRef.Id))
                {
                    bone = persistentBones[boneRef.Id];
                }
                else
                {
                    var objectInfo = entity.ObjectInfos == null ? (ObjectInfo)null : entity.ObjectInfos.FirstOrDefault(o => o.Type == "bone" && o.Name == timeline.Name);
                    bone = new SpriterBone
                    {
                        Name = timeline.Name,
                        Length = objectInfo == null ? 200 : objectInfo.Width
                    };

                    bone.AttachTo(SpriterObject, true);

                    persistentBones[boneRef.Id] = bone;
                    SpriterObject.ObjectList.Add(bone);
                }

                var timelineKey = timelineKeyOverride ?? timeline.Key.Single(k => k.Id == boneRef.Key);
                if (timelineKeyOverride == null && key.Time != timelineKey.Time)
                {
                    var nextTimelineKey = timeline.Key.FirstOrDefault(k => k.Time > key.Time) ?? new Key(timeline.Key.First()) { Time = animation.Length };

                    timelineKey = InterpolateToNewTimelineKey(key, timelineKey, nextTimelineKey);
                }

                var timelineKeyBone = new KeyBone(timelineKey.Bone);

                bones[boneRef.Id] = timelineKeyBone;

                keyFrame.Values[bone] = new KeyFrameValues
                    {
                        RelativePosition = new Vector3(timelineKeyBone.X, timelineKeyBone.Y, 0.0f),
                        RelativeRotation = new Vector3(0.0f, 0.0f, timelineKeyBone.Angle),
                        RelativeScaleX = timelineKeyBone.ScaleX,
                        RelativeScaleY = timelineKeyBone.ScaleY,
                        Spin = timelineKey.Spin
                    };

                boneRefDic[boneRef.Id] = bone;
                if (boneRef.Parent.HasValue)
                {
                    boneRefParentDic[keyFrame.Values[bone]] = boneRef.Parent.Value;
                }
            }
        }