private SpriterObject CreateSpriterObjectFromEntity(SpriterDataEntity entity) { var spriterObject = new SpriterObject(FlatRedBallServices.GlobalContentManager, false); IDictionary<string, string> filenames = new Dictionary<string, string>(); IDictionary<int, ScaledSprite> persistentScaledSprites = new Dictionary<int, ScaledSprite>(); IDictionary<int, SpriterBone> persistentBones = new Dictionary<int, SpriterBone>(); IDictionary<string, Texture2D> textures = new Dictionary<string, Texture2D>(); IDictionary<string, ObjectInfo> boxes = new Dictionary<string, ObjectInfo>(); IDictionary<int, ScaledPositionedObject> boneRefDic = new Dictionary<int, ScaledPositionedObject>(); IDictionary<KeyFrameValues, int> keyFrameValuesParentDictionary = new Dictionary<KeyFrameValues, int>(); IDictionary<int, ScaledPolygon> persistentScaledPolygons = new Dictionary<int, ScaledPolygon>(); IDictionary<int, SpriterPoint> persistentPoints = new Dictionary<int, SpriterPoint>(); string oldDir = FileManager.RelativeDirectory; FileManager.RelativeDirectory = this.Directory; foreach (var folder in this.Folder) { foreach (var file in folder.File) { string folderFileId = string.Format("{0}_{1}", folder.Id, file.Id); filenames[folderFileId] = file.Name; textures[folderFileId] = LoadTexture(file); } } FileManager.RelativeDirectory = oldDir; if (entity.ObjectInfos != null) { boxes = entity.ObjectInfos.Where(oi => oi.Type == "box") .ToDictionary(s => s.Name); } foreach (var animation in entity.Animation) { var mainline = animation.Mainline; var keyFrameList = new List<KeyFrame>(); foreach (var key in mainline.Keys) { var keyFrame = new KeyFrame {Time = key.Time/1000.0f}; // If it's a ScaledSprite (not a bone) if (key.ObjectRef != null) { CreateRuntimeObjectsForSpriterObjectRef(key, persistentScaledSprites, spriterObject, animation, textures, keyFrame, keyFrameValuesParentDictionary, boxes, persistentScaledPolygons, persistentPoints); } // If it's a bone (not a ScaledSprite) if (key.BoneRef != null) { CreateRuntimeObjectsForSpriterBoneRef(key, persistentBones, spriterObject, animation, keyFrame, boneRefDic, keyFrameValuesParentDictionary, entity); } keyFrameList.Add(keyFrame); } HandleUnreferencedTimelinekeys(animation, mainline, keyFrameList, persistentScaledSprites, spriterObject, textures, keyFrameValuesParentDictionary, persistentBones, boneRefDic, boxes, persistentScaledPolygons, persistentPoints, entity); // find all the keyframevalues, and look up the bone id, then take that bone id and // set the parent in the keyframevalues variable to the ScaledPositionedObject in the boneRefDic foreach (var pair in keyFrameList.SelectMany(keyFrame => keyFrame.Values)) { if (keyFrameValuesParentDictionary.ContainsKey(pair.Value)) { int boneId = keyFrameValuesParentDictionary[pair.Value]; var parent = boneRefDic[boneId]; pair.Value.Parent = parent; } else if (pair.Key.GetType() != typeof (ScaledSprite) && pair.Key.GetType() != typeof (ScaledPolygon)) { pair.Value.Parent = spriterObject; } } var SpriterObjectAnimation = new SpriterObjectAnimation(animation.Name, animation.Looping, animation.Length/1000.0f, keyFrameList); spriterObject.Animations[animation.Name] = SpriterObjectAnimation; } return spriterObject; }
private void HandleUnreferencedTimelinekeys(SpriterDataEntityAnimation animation, SpriterDataEntityAnimationMainline mainline, List<KeyFrame> keyFrameList, IDictionary<int, ScaledSprite> persistentScaledSprites, SpriterObject SpriterObject, IDictionary<string, Texture2D> textures, IDictionary<KeyFrameValues, int> keyFrameValuesParentDictionary, IDictionary<int, SpriterBone> persistentBones, IDictionary<int, ScaledPositionedObject> boneRefDic, IDictionary<string, ObjectInfo> boxes, IDictionary<int, ScaledPolygon> persistentScaledPolygons, IDictionary<int, SpriterPoint> persistentPoints, SpriterDataEntity entity) { foreach (var timeline in animation.Timeline) { foreach (var timelineKey in timeline.Key) { // if timeline key has an object, and no mainline keys for objects reference this key if (timelineKey.Object != null && !mainline.Keys.Where(k => k.ObjectRef != null) .Any(k => k.ObjectRef.Any(r => r.Key == timelineKey.Id && r.Timeline == timeline.Id)) || timelineKey.Bone != null && !mainline.Keys.Where(k => k.BoneRef != null) .Any(k => k.BoneRef.Any(r => r.Key == timelineKey.Id && r.Timeline == timeline.Id))) { int index = keyFrameList.FindLastIndex(kf => Math.Abs(kf.Time - (timelineKey.Time/1000.0f)) < .0001f); if (index > 0) { var keyFrame = new KeyFrame {Time = timelineKey.Time/1000.0f}; var mainlineKey = mainline.Keys.Single(k => k.Time == timelineKey.Time); if (mainlineKey.ObjectRef != null && timelineKey.Object != null) { CreateRuntimeObjectsForSpriterObjectRef(mainlineKey, persistentScaledSprites, SpriterObject, animation, textures, keyFrame, keyFrameValuesParentDictionary, boxes, persistentScaledPolygons, persistentPoints, timelineKeyOverride: timelineKey); } if (mainlineKey.BoneRef != null && timelineKey.Bone != null) { CreateRuntimeObjectsForSpriterBoneRef(mainlineKey, persistentBones, SpriterObject, animation, keyFrame, boneRefDic, keyFrameValuesParentDictionary, entity, timelineKey); } keyFrameList.Insert(index, keyFrame); } } } } }
private static void CreateRuntimeObjectsForSpriterBoneRef(Key key, IDictionary<int, SpriterBone> persistentBones, SpriterObject SpriterObject, SpriterDataEntityAnimation animation, KeyFrame keyFrame, IDictionary<int, ScaledPositionedObject> boneRefDic, IDictionary<KeyFrameValues, int> boneRefParentDic, SpriterDataEntity entity, Key timelineKeyOverride = null) { IDictionary<int, KeyBone> bones = new Dictionary<int, KeyBone>(); foreach (var boneRef in key.BoneRef) { SpriterBone bone; var timeline = animation.Timeline.Single(t => t.Id == boneRef.Timeline); if (persistentBones.ContainsKey(boneRef.Id)) { bone = persistentBones[boneRef.Id]; } else { var objectInfo = entity.ObjectInfos == null ? (ObjectInfo)null : entity.ObjectInfos.FirstOrDefault(o => o.Type == "bone" && o.Name == timeline.Name); bone = new SpriterBone { Name = timeline.Name, Length = objectInfo == null ? 200 : objectInfo.Width }; bone.AttachTo(SpriterObject, true); persistentBones[boneRef.Id] = bone; SpriterObject.ObjectList.Add(bone); } var timelineKey = timelineKeyOverride ?? timeline.Key.Single(k => k.Id == boneRef.Key); if (timelineKeyOverride == null && key.Time != timelineKey.Time) { var nextTimelineKey = timeline.Key.FirstOrDefault(k => k.Time > key.Time) ?? new Key(timeline.Key.First()) { Time = animation.Length }; timelineKey = InterpolateToNewTimelineKey(key, timelineKey, nextTimelineKey); } var timelineKeyBone = new KeyBone(timelineKey.Bone); bones[boneRef.Id] = timelineKeyBone; keyFrame.Values[bone] = new KeyFrameValues { RelativePosition = new Vector3(timelineKeyBone.X, timelineKeyBone.Y, 0.0f), RelativeRotation = new Vector3(0.0f, 0.0f, timelineKeyBone.Angle), RelativeScaleX = timelineKeyBone.ScaleX, RelativeScaleY = timelineKeyBone.ScaleY, Spin = timelineKey.Spin }; boneRefDic[boneRef.Id] = bone; if (boneRef.Parent.HasValue) { boneRefParentDic[keyFrame.Values[bone]] = boneRef.Parent.Value; } } }