public bool CollideAgainstMove(Sphere sphere, float thisMass, float otherMass) { return(sphere.CollideAgainstMove(this, otherMass, thisMass)); }
public bool CollideAgainstBounce(Sphere sphere, float thisMass, float otherMass, float elasticity) { return(sphere.CollideAgainstBounce(this, otherMass, thisMass, elasticity)); }
public bool CollideAgainst(Sphere sphere) { return(sphere.CollideAgainst(this)); }